Jump to content

n0mad23

Members
  • Posts

    28
  • Joined

  • Last visited

Nexus Mods Profile

About n0mad23

Profile Fields

  • Country
    United States

n0mad23's Achievements

Apprentice

Apprentice (3/14)

0

Reputation

  1. I'm under the impression that .esp's need to be loaded into the new CK and then saved before being imported for SE. I've got no clue with CK past or present. But yeah, it seems like it'd be an easy one for someone with the know-how.
  2. Except for an added dungeon near Riften, I don't think this would be terribly hard to port over to SE. It doesn't require SKSE. It's still beyond my skill set. If anyone would do this one, I figure it's worth at least a dozen karmic brownie points. Skooma Dealers of Skyrim by scudermcoy http://www.nexusmods.com/skyrim/mods/56547/? Cheers
  3. A Closer Look by Fadingsignal works fine. http://www.nexusmods.com/skyrim/mods/64981/?
  4. Hello, I really love the look of your Solitude and Windhelm Dock areas! I'm currently using Skyrim Reborn so I only want to use the Dock additions, which I was delighted to see are available as stand-alone's. I am using ELFX everything except weathers as I'm using Climates of Tamriel. I really wanted to see if this would work with my current load list so I just installed the Solitude I followed the guide on your description page and removed the ELFX conflicts (very few as it's only the docks). The conflicts with ELFX were easily fixed, but I seem to have another major conflict that I'm really not sure where to even look to see what's causing the conflict. The conflict is with Radioactive Solitude Docks I can not move time forward, nor can I sleep without having a CTD. I thought maybe I had mucked something up with TES5Edit but have exactly the same CTD if I use this mod either "cleaned" or left in the original downloaded state. I have used LOOT to make sure it's in the right load order. I'm sure the conflict is with this mod as when I use the previous profile in Mod Organizer sans this mod, I can sleep and move time forward without issue. My best option is to do a complete conflict search with TES5Edit, isn't it? Has anyone else had this particular CTD issue? Sure hope I can resolve this as I'd love to revamp both Solitude and Windhelm's dock areas, and yours are by far the loveliest I've seen.
  5. I'd like to see your list. I'm up to 129 mods with 34 plugins and figure I need to try merging before going any further. It's awesome just how good, and how well the game can play with the right mods!
  6. Strange in all of this no one has once invoked the "aspiring merchant" character. For someone whose goal is accumulating 1 meg gold coins all one has to do is compare Solitude to Winterhold as to which side is better for business. Granted Ulrich's home is in Windhelm, but even this city has nothing on Solitude. It's a pretty "no right answer" aspect of the game, to be sure. When I began my first play-through I was absolutely certain I'd be siding with the Stormcloaks when I had to decide. By the time I hit level 30, I wasn't nearly so sure, and when I decided at level 59, I actually spent over an hour in real time wrestling with my decision before heading off to join up. Afterwards, I must admit feeling a bit disappointed. The Civil War quest line seems half baked at best in terms of execution. Still, the idea behind it and the level of required thinking that the "sincere" Skyrim citizen must put into this quandary is certainly one of the more interesting non-resolved aspects of the game. I'm really kicking around the idea of installing Warzones for my next play-through.
  7. Most mod description pages list requirements, and generally all without exception will list SKSE if it's needed. I don't believe any of your "want-to" list requires the use of SKSE (I use all of these except Immersive Fallen Trees) but your last two that do require it do in fact require SKSE. For me, SkyUI and its MCM menu basically make SKSE worth the "hassle" of installing and using it. Being able to configure and tweak mod settings from within the game is really nice. SKSE is basically a Script Hack that allows modders to do things with the game that couldn't be done without its use. I'm pretty much a noob too, but I've already figured out that SKSE is something being used more and more regularly by modders and there's a reason for this, right? One of SKSE's more recent additions has been incorporating a memory fix which results in increased stability so there's yet another reason to consider using it. I just did a Nexus search with SKSE in the "description contains" field and had 63 pages of mods pop up. Seems most of the immersion type mods (Equipping Overhaul included) require the use of SKSE if you want to pursue any of these types of game improvements. I personally can't imagine playing without Wet and Cold or Footprints installed. It's your game so do what you want (it's one of the things I really love about being able to mod Skyrim - no real right/wrong answers most of the time). I would recommend using SKSE, but that's me.
  8. Is this a new problem? I had a very similar situation recently where MO worked fine and then one day out of the blue an error message popped up saying I needed Steam to be loaded first (it was in fact loaded). What actually fixed this for me (I think as it was rather unexpected) was rebooting my machine and then pulling up Steam and logging out and back into my account. After that it loaded up fine. I still suspect it was a Steam update that tripped everything up.
  9. I love Skyrim - and I love my modded Skyrim even more than I thought was possible. Back in November 2014 I decided to finally get myself a "gaming" laptop that wasn't a huge settle which I have always done by getting one nearly obsolete and downright affordable. With this in mind, I did searches on Youtube on the best video graphic games of 2013 and 2014. Consistently The Elder Scrolls V - Skryim was included in these videos BUT ONLY as an honorable mention. The claim was made that the vanilla game doesn't belong there, but adequately modded the game is in fact as lovely as any of the "Next-Gen" graphics games currently on (or soon to be) the market. It's true. I've got 54 plugins loaded into MO with 122 files in my priority list and seldom have CTDs and never any freezing or load screen errors. With various LOD mods, re-texturing, simple additions like Footprints and Wet and Cold, and ELFX to change interior lighting, it's already the loveliest video game I've ever had the pleasure to play (still without successfully getting an ENB to work). And with these fairly simple modifications it's become an environment that as a player I can get totally lost in. Having iHUD free up my screen is a boon, too! High fantasy coupled with eye candy graphics - I, for one, salute the fabulous mod makers and their collective work posted on Nexus. Bravo! Edit: Maybe our banned user is in fact a modder who doesn't think accolades are sung nearly enough here? Strange....
  10. Now I understand what your argument is (at least I now think I do). If you base your judgement of Skyrim on the main story line, it's can play rather linear and limited. Agreed. I was still fixating on your first post and trying to figure out why you think Skyrim is made for children. Apologies for the sex ruminations, but I had to tease out the "adult theme" a bit more. Complexity does certainly qualify in my reading of adult themes or content. If you go off and do some of the side quests (the Nightengale ones from the Thieves Guild or any of the Daedric ones for instance) I think some stories that get tease out are really quite interesting, and even sketchy. In the quest for acquiring the Elder Scroll you encounter the remnants of a bandit-archaeological band and learn by picking up one of the journals that the madman you first encountered entering the area is in fact hallucinating from skooma withdraws. In the context of the Skryim-Tamriel universe, it seems pretty authentic at times to me. It is weird that the main story line is so small compared to all the other side quests and "radiant" missions, and it still is one of the weakest points of the game for me. That it's an open environment (more so than intended by the developers judging from some of the mountains I've fallen from) makes some of the limitations a lot easier to forgive for me. And countless dungeons later I still get the ebeejeebies when I pull my sword and enter into a new one. It is possible that my expectations are low, as I'm the "friendly audience" to the game. I really enjoy it.
  11. The game is in fact rated Mature 17+. I guess it really comes down to what is it EXACTLY that you think constitutes "adult" themes. If it's about sex, well there seems to be a whole lot of that kind of stuff that's been modded into Skyrim. Turn off the adult filters and you'll find some of it even on Nexus (and of course there's an entire website that seems to be about overhauling the game entirely to make that content available). I personally believe that it's a rather limiting interpretation about what makes something adult themed. At first I thought it was about fairly graphic portrayals of violence. In terms of what's actually available in video games many think it's rather tame in Skyrim. I'm in the camp that says decapitations are graphic, and you get your first in the game only minutes into starting. But after playing fairly extensively and modding rather heavily (over 100 in my game) I think the rating is more because of the open choices the player has and how disturbing some can be. OK, you can't kill children in the vanilla game, but conversely have you ever even seen a child in the any of the GTA series? Some things the publishers just don't want players to do, and honestly who can blame them? But dive into the Daedric missions and you dance in the amoral realms of entities with absolutely no benevolent feelings for humans (or other humanoids). The ethical and moral choices are perhaps a bit too in the face at times, but I find it makes for some interesting story lines and ways of connecting the dots between reveled culture and history that makes it even more interesting. The cannibal story line connected with Markarth is about as dark and "adult themed" as I ever want to allow myself to be fooled into. It certainly changed the way I looked at that little city ever since. It's not a story line that I'd recommend to a pubescent player. I haven't done all the Daedric quest yet, but without exception each one is pretty dark and morally twisted. This isn't in any way me saying that I think Skyrim (modded or otherwise) is the perfect game. I actually agree that it'd be a good thing (for immersion) to have more realistic market and other NPC behaviors. I'd like to see a lot more NPCs interacting with each other in meaningful ways. I know these mods exist, but I haven't been compelled to put them in as my current play sessions are more about the world explorations than the "civilized" ones. I haven't played a more compelling RPG, and wouldn't actually even know about it except my 17 year old game me the disc for Christmas this year. I've been really fascinated by how many D&D memories from my youth this has conjured up.
  12. Just a couple of things I'd like to comment on here. I believe the statement that the average age of Skyrim players is between 12 and 18 years is totally off. I'd put money down on there being more 40+ year old players than teens. Why? Because it attracts those "olde folks" who played D&D before PCs were available at a store near you. Those D&D players who made the bridge actually used their floppy disc PCs to streamline the bulkiness of the rpg by bringing the multitude of charts and even 20 sided die rolls into their computers. The other statement I'm taking exception to is the blanket statement about low quality mods for Skyrim. I just pulled up the Nexus front page and see there are 39,825 flies for Skyrim alone on Nexus today. Even if only 1% of these "qualify" as high quality mods, that's nearly 340 outstanding mods available here alone. By simple laws of probability the statement has no merit. I personally think the developers could have done a better job with the NPCs in the game, however with a few mods found on this site I've even "fixed" that so it's no longer an issue for my own enjoyment of the game. Still haven't finished my first play-through of Skyrim but I can all ready guarantee it won't be my last.
  13. There are a few, and they definitely add fantastic "huh..." moments. The one that stands out to me currently involved a vampire lair in one of the fortresses (I can't remember which). The "boss" was a woman vampire and her bedroom was (if memory serves) at the top of a tower. In the shadows was an alcove (possible secret door there? I wondered). I lit a torch so I could see things better and was startled by the collection of shoes and boots that filled the floor space. There weren't hundreds, but there were more shoes gathered than I'd ever seen in the game anywhere before. Unsettling to be sure. Definitely deliberate and not a random clutter spawn. I still wonder if it indicated some kind of shoe fetish, or perhaps her morbid collection of souvenirs from her favorite feeding sessions? No answers, but a great "little mystery" moment!
  14. I personally love the Daedric missions. Without exception everyone is unsettling at best and downright creepy at worst. Nothing quite like that moment when you say, "I don't think we're in Skyrim anymore Toto." My character most definitely sides towards "good" and I've yet to join the Civil War as I've got serious beefs with both sides, and I am after all a Redguard immigrant. That war involves a whole lot of black and white modeling and my character lives more in the realm of gray (with bright overtones needing sunglasses). Most recently I opened the Dark Brotherhood mission and promptly chose the path of taking down the Assassin's Guild completely. My character is quite relieved about this as his spouse and adopted daughters are just up the road at Lakeview Manor. Who knew the Assassin's Guild were neighbors? Not the kind of people I want in the community around my kids. To me, the Daedric missions are the most Mythological. I see parallels with Greek, Hindu, and West African mythology with ever single encounter. While some of the Daedra are most certainly malevolent by nature I would hesitate to call any of them actually evil. They don't follow the same assumptions or rule sets as us, but then again deities seldom do, do they? How many epic heroes systematically break cultural taboos? Ever wonder why? I think the Daedric missions kind of force this kind of "mythological hero" roleplay and certainly force examinations of morality and ethics. My worst moment was allowing myself to be tricked into bringing the priest from Markarth to be eaten by the cannibal cult. I nearly went back and restarted from an earlier save to avoid it all together, but decided it was better to live with and deal with the consequences of that decision. The ring she gifted me has never been on my finger and has been locked away in a strong box since the first opportunity I had to put it there. Later in a moment of supreme rationalization I recruited that tricksy cannibal woman into following me back to be sacrificed to Beothia. Probably the single most unsettling moments of my entire play-through in that mission. It was an insanely morally ambiguous that (in my character's rationalizations) allowed a minor redemption for participating in that obscene cannibal scene by ridding Skyrim of a rather nasty cannibal. I also got that amazing unique piece of Ebony Chainmail which I've never stopped wearing since. Not only is it an amazing piece of kit that prevents any unseen attacks on my character, but it serves as a constant reminder about accepting the consequences of choice. I really like the earlier suggestion of doing a pilgrimage to rid the world of Molag Bal worshipers as an act of contrition. Nice one.
  15. One of the thing I tried to isolate where the problem stemmed from was to make a shortcut to SKSE (bypassing Mod Organizer) and trying to launch it that way. It did launch my game, which immediately complained about missing mods since MO hadn't loaded any. This result made me even more convinced that the problem was with Steam. That your game is dropping to desktop after opening that black box in the upper left side indicates to me that SKSE is attempting to launch Skyrim, but Skyrim is crashing before loading. I am not familiar with the SKSE patcher, but I'm thinking it might be worth a try. If not, then hopefully some other helpful soul here has the answer that will work. Got my fingers crossed for you AzurElise.
×
×
  • Create New...