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zkahana

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  1. Thank you. :) I'm glad you do.
  2. Hey I really like your Dragon Age mods thx very much! ;D
  3. I think thats probably a case of not assigning it to the right gender/race? I think.
  4. If I am not mistaken there is a problem with creating new classes for patch version 1.03. Not quite sure about it though. (Haven't done it myself, this is just information I have gleaned from the forums).
  5. Ahhhh you are the best! It works now! http://farm5.static.flickr.com/4060/4706127829_be403b77d7.jpg Too shiny for public consumption at the moment, but the important thing is that it works! Thank you thank you. (Btw, I just noticed that you are the author of the Leliana Item Set which is my main gear for my rogue PCs, I love it so.)
  6. I understand where the problem started now (the loading of the image with the mip maps started the chain of mip map spawning) and I didn't create my own LOD (very smart of me). I used the texture viewer (which I have, but oddly have never used, not quite understanding its functions lol) so I can see the problems quite clearly. You have been an absolute gem, hopefully this thread will help people who have fallen into this terrible abyss of mipmap horror. I searched for days on google and couldn't find the answer to my troubles, so its bound to help someone out there. I expect to be running back at some point with some "durrr" question, but I will try my best to implement all your suggestions, I think I will be able to pull this off at some point. Its been like pulling teeth. Nezroy is a champ, nuff said. Thanks!!
  7. Hi Nezroy, I was hoping you would ask for that (since that would really help in identify my problems.) I didn't want to ask outright because I didn't want to inconvenience anyone. I will try to refer to the wiki but I am hoping you can point out where I went wrong with my mod. Also I will try out this troubleshooting (although I am trying to wrap my head around your instructions lol, super noob here). Thank you so much for helping me out, its been a frustrating week. I bet my mistake will be something super basic and I will be kicking myself, as according to the answers I've gotten these problems shouldn't be occurring, basically I must have gone wrong somewhere. I have hosted my files here Link Thank you again! You're a legend Nezroy.
  8. Thanks for helping nezroy. The phy and mmh files are correct (I checked twice). I was not trying to make a new mesh, and the screenshot was taken on DA Tool. I tried saving it as DXT1 and it came out about the same. I just want to know is it necessary to edit the tint and specular maps as well? As I thought only the 0d had to be edited to change the texture? Otherwise that must have been my main mistake as I only renamed the 0t and 0s (did not editing). I am getting quite frustrated and will opt to go along the route you suggest (saving as TGA and then using the nvdia tool to create the dds map). Not sure if it will be harder but I have been trying to work around this for ages and don't have the energy to deal with it anymore lol. Is there a tutorial anywhere as to how to use+save format the nvdiaexe tool? I don't want to bug you again once I run into errors (which according to Murphys Law, will ultimately happen).
  9. After saving it with generated mip maps it shows on the model like this: http://farm5.static.flickr.com/4064/4702284718_e926a4e12b.jpg It is saved as DXT5 ARGB 8 bpp | interpolated alpha Image Option: Color map Generated mip maps. Erm, what am I doing wrong?
  10. I have actually found the problem (I didn't generate mip maps) but now that I have saved it with generated mip maps it shows up weird on the model. I've been scouring the internets, could anyone tell me if I need to edit a new dds or the save format is wrong (I saved it as dxt5)? I originally opened the dds in its default format when I edited it in photoshop. Should I have edited it in 32 bits etc?
  11. I've checked and I have all the dds files. :( I don't know where I went wrong. These are pictures of my gdas. Did I go wrong somewhere here? Link 1 Link 2 Link 3 Plus like I mentioned above, my mod did not have a readymade high-res texture folder. I had to make one myself. Does that point to any errors I might have made?
  12. Thanks nezroy, I am still trying to fix this and it sounds like perhaps I have a dds missing. I will check again. Is it normal for your mod not to have a "high" texture folder ready-made, or does it mean I screwed up in the process of making the mod?
  13. Thank you! I am not sure how to accomplish this but I bet the solution will be online, no? Thank you again!!!!
  14. Thanks! I have retextured the other two LOD files :( I don't quite know where I am going wrong. But thanks for replying.
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