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About UnoWild

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Its a bit confusing but wouldn't changing the load order in your plugins.txt then loading FO4Edit help?
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Someone made a Pipes mod already I think. Yes, this is it http://www.nexusmods.com/fallout4/mods/11575
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I think it hasnt been made yet because it would require a first person animation but I cant wait until someone makes one also. :-)
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Adding a button would require a third party program not available to console users. You can always favorite the item
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Not a monocular but what about Goggles? Well a hat/helmet with what you mentioned and a few other features. Tactical Goggles MkII
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I will look into that, great suggestion. The perk activates a series of Spells and magic effects. You see these mods a lot now but I am trying to push it further so you dont have the effect just by installing the mod, I'd like mine to only work if wearing the Goggles. Once perfected, I will add it to my other helmet then start work on a Armor. :-)
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I was ahead of you on that and no, nothing like that exists to be extracted. I have used the Archive Extractor before, while making my mods standalone, so went ahead and extracted everything from all DLC's into a separate folder I use for modding reference back a while ago but didnt see anything pertaining to the CK unfortunately. I will wait for morning then grab the CK again, watch how its extracted to see if it reviles something I missed. :-) ---------------------------- *relaunched the Beth launcher, got the CK again, it updated and tossed a few new folders in my game DIR (all over really). I see now what you meant. All is good once I get past this "loaded multiple masters" error when opening my Mod in the CK but, I was able to make the script just by loading FO on its own and making the script for the wedding ring as you showed in your example. So I have the script now, just need to add it to my Goggle mod. - Opening my mod in CK, now getting: "Multiple master files selected for load. Load operation aborted" errors now. I never had an issue opening multiple master mods before this update. LOL Beth keeps us on out toes ha ha (will be following this: https://steamcommunity.com/app/377160/discussions/0/364039785169337238/ ) ---> DONE, I got the perk created, the CK opened with no errors, the script connected to my Goggles. Phew, that was fun actually, I love bypassing the roadblocks game companies throw at us :-P
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I didnt get the notice of your post, weird. Ok I will see what I can do to make that in the CK but am new to scripting. My existing Perk: ID: CorpseVision 04000857 No results found for 'ObjectReference' but it allowed me to make a new script and, I clicked the 'const' . In the window below, 'Documentation String' it wouldnt accept anything, saying: "The parent script doesnt exist, please choose one that does" ---------------- I tried editing what I have in my armor for my Goggles to match what you had above, it didnt work wither. -.-
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Yes, as the title states Im looking for a good way to have a perk (custom Perk I added) added to a player when they wear an item but then removes it when they, well, take it off. I have searched the CK and even double checked my work in FO4Edit to make sure I didnt add anything I shouldn't have but have yet not been able to get the effect I am looking for. -Uno
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5,100 words and I read every singe damn one of them. Well done, GG !!
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1) It would be nice to find a mod that changed or randomised a few more dialogs for NPC's in the world. I mean you can only handle so many people telling you that "The NCR took back Nelson...", it makes me want to shoot everyone. Asking how my day is or if Im hungry would be nice to hear once in a while :-) 2) Has no one thought of makine a mod around the movie "The Postman", the 1997 movie? The NCR armor could be changed, Maybe something for the courior to wear etc. 3) I personally cant play without certain Mods. One of which is the Portable Tent. I have modified one to the point that it doesnt look the same but I have no idea how to script limited in making a whole new design. My idea is to change the backpack/crate to a non dropable item that creates a bunch of smoke then teleports you to adifferent area. Sort of like the "Aloof Teleport Home" but not in space and maintaining the sorting containers. The fact that I can pop into a personal area when I like, then sort out all the items I have gathered except those that I have already marked as 'do not sort' and also be replenished of the items I need so I can then just turn around and leave is something I take for granted now. :)
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Author blocking, user area tweaks and general updates
UnoWild replied to Dark0ne's topic in Site Updates
Its refreshing to see that there is always work being done even in the background on this site. Thank you for these features. :)