Jump to content

Vindekarr

Members
  • Posts

    2014
  • Joined

  • Last visited

Everything posted by Vindekarr

  1. Same here Billy. the only thing I'll be getting is Grid: Autosport and that may wait until Winter anyway. It's not a high priority. Meanwhile I feel sorry for the Commentators at the Soccer World Cup: a player called Sokratis Papasthathopoulos scored a goal. Just imagine trying to work out how to pronounce that, while been recorded for live television and streamed to an audience of millions.
  2. Posting tits, in honour of Werne. Caution: HIGHLY NSFW Who doesn't love a pair of big, healthy tits? :laugh:
  3. Welcome, then. You'll find it's a really friendly place, and there's always something going on.
  4. Had a funny misadventure tonight. I bought some Pimento chillies to make Tacos, but one of them wasn't a Pimento. Somebody put the wrong chilli in the wrong punnet, and with chillies that's a really bad thing. I was happily munching on a taco when suddenly blam my head caught fire. I don't know what that one, lone chilli was but god damn it was hot. In future I'm going to check each individual pepper; apparently Scotch Bonnet and Pimento chilli look very similar, but a Pimento has a heat rating of 200 and a Scotch Bonnet rates 340,000.
  5. I know, right? Especially considering how stupid Emus are. Emus are frickin' dumb, man. Australia's military has a weird history. It was useless for decades, then Vietnam happened and we decided we wanted to stop losing. We got the Americans to help, and now our military mirrors theirs. Abrams tanks, Reaper drones and Stealth Fighters abound now, and we might actually stand a chance against marauding Emus.
  6. Good idea Uber. Actually, I'm surprised more people haven't been killed by Cassowaries. They have enormous talons for raking through jungle leaf-litter, and could easily do horrific damage with them. I guess they normally run away rather than slash at people, although the results of the rare attacks are truly horrific: a bit like head-butting a spinning wood shredder.
  7. http://en.wikipedia.org/wiki/Emu_war It's a bit long, but it reading it made my day. Royal Australian Army VS a bunch of stupid Emus... ...and we lost. Two men, four months and ten thousand rounds of ammunition, and we lost. :facepalm:
  8. Yeah, dogs are like that. They love to eat, and sometimes they aren't fussy on what they chow down on. Well, I discovered a neat trick in Space Engineers. If you collect a Stack of items and drop them, they drop as one item. The bigger the stack, the more that single item weighs. Using this, I've discovered how to make cannonballs out of waste from my mining colony. They're actually deadlier than my Missiles when fired from the Railgun. Cheaper, too.
  9. Great to know she's OK. And yeah, dogs do that some times. I don't know why, but they eat something that just ain't meant to be eaten. If anybody has five minutes, I've got a really funny story about that to tell.
  10. The Railgun is designed to deal with griefers piloting massive Siege Ships. All objects in Space Engineers are made of Cubes, which have various functions. Each cube takes damage individually, so a ship with enough armour layers will be immune to weapon cubes. The Railgun however, can fire a variety of projectiles and easily penetrates armour. It can also fire rapidly(10 rounds/minute) allowing it to quickly cripple even massive ships. The hard part was creating a projectile. The Cubes were designed for making ships, not bullets, and it took me a few days to work it out. My design is ugly, yet sort of elegant. It's a two-stage missile built with Mining Explosives and Interior Column cubes. The tip is sharp, and penetrates the outer hull like an AP bullet. Once it's in, a 1000 pound explosive charge detonates and widens the wound. The second stage hurtles through the large wound and detonates a 25,000 pound ANFO charge somewhere near the ship's internals. The result is like Texas Harbour, and really works well considering it's made of junk steel and mining charges.
  11. For myself, I'm back in modding after two years away. I'm working as Technical Advisor and chief QA for an Assetto Corsa mod project, and also making Space Engineers mods on the side. Both have been a lot of fun: the Assetto Corsa stuff appeals to my nerdy side, and the Space Engineers stuff is just pure fun. My best achievement so far is a giant railgun artillery piece. It's been pretty popular; it's as practical as a 750 metric ton artillery cannon gets, and even uses ordinary stone as it's projectile. You just place the modules together where you want them, place the 4000 litre displacement stone projectile in the barrel, and find some poor idiot to vaporise. The damage is just ridiculous: a projectile asteroid can really cause some harm.
  12. Keep going until it isn't fun anymore. As clichéd as this will sound, interests are like roads: follow them as far as they go, and who knows where you'll end up. My interest in cars result in three years of university and a job I really enjoy: I'm not saying that's always going to be the end result, but you may as well find out. And besides, you're making excellent mods that make everybody's game richer.
  13. Quote isn't working for me tonight so I'll just do this the old-fashioned way. Billy: It just refers to a mod being created by a team of formal developers rather than ad-hoc community collaboration. Racing game modding is quite different to what you're used to, and it's been headed this way for a while. Because of the force-feedback wheel controllers players use, there's a lot of complex physics to account for. That's where the added work and challenge comes in. Claustromanic: It usually functions like a pub: members come in, talk, leave. There are a few regular fixtures, and they're the people scattered around the last few pages. As for topics, it depends on who's around. Everybody has their particular interests, problems, patterns and soapboxes. You'll work them out soon enough.
  14. Looks fantastic, really fits with the current Elder Scrolls art style. The textures around the grip are particularly good, you can practically smell the leather and oil. I saw something on the Assetto Corsa forums today that may interest you: full-scale commercialised modding. A studio has formed to create mods for Assetto Corsa at game-studio level, complete with closed beta testing and their own patch cycle. The idea has been around for a while; Valve made it public, but this is the first real-world attempt that I've seen. I'll be keeping an eye on it, to see how it goes.
  15. I don't know if I can explain this without boring you to sleep, but I'll try. F1 is nearly irresistible for car makers. The rules encourage experimental tech, and teams are rewarded with money for big new ideas. This in turn attracts the best scientists in the field, and creates an amazing breeding-ground for tech. It's also a perfect marketing opportunity: F1 attracts about six to ten million viewers per race, and sponsors pay tens of millions of dollars to advertise on the cars.
  16. I can understand that, sports are a very personal thing. I prefer motorsport, and that's another case of love-or-hate. The thing I would say about Soccer though, is that while it's not a contact sport it's very cut-throat. The reason players roll around on the ground when breathed-on, is to try and influence the referee into penalising the opposing team. In Soccer, a downed player can result in a team getting a Penality Kick, which can easily turn the tide of a match. Formula 1 would probably be my favourite sport. It's very niche: you've got to have a very particular set of interests to find it entertaining, but once you delve into it, it's very complicated and very interesting. The main appeal for me is that the battles on track are just half the story. Winning the Championship relies on so many factors it's not even funny, and an obsessive level of commitment. Ferrari spent $450,000,000.00 AUD on last year's cup campaign, and lost miserably. The other reason I like F1, is that it's the pinnacle. It's the car racing equivalent of the International Rugby league: ludicrous prizes(last place gets over ten million) the best drivers(the worst F1 drivers often drop-out and then utterly dominate other sports) and of course, no rules. But then again, you're ultimately watching noisey cars drive around in circles for two hours while people with European accents yell at eachother, occasionally broken up by a massive fireball. It doesn't surprise me at all that some people can't stand the sport, just as it doesn't surprise me that each race draws 100,000+ people in the crowd.
  17. Well, it's not all bad on the sporting front for Australia. There's a young Australian Formula 1 driver called Daniel Ricciardo who's currently being considered one of the best new talents in several decades. The kid's undeniably brilliant, with amazing driving skills and a lot of maturity-he's already won a race driving a very sub-standard car. He also has a really fantastic attitude: even standing on the podium he acts like a completely ordinary 20-something Australian. Which is really refreshing, in a sport dominated by ultra-photogenic European drivers such as Lewis Hamilton(part-time model) Nico Rosberg(former model) and Susie Wolff(former lingerie model) We also won the Hockey World Cup this year, and we took a goal off the Netherlands in the Soccer World Cup. Considering how omnipotent the Netherlands are at Soccer, that's a pretty good achievement.
  18. Werne's right, you've got nothing to lose so you may as well talk to her. Whether or not something happens as a result is irrelevant, but this way you'll atleast know if she's someone you want to keep speaking with or run away from. As for more specific advice, just act natural. Women are just human beings, so respect them as equals: you don't need to grovel, and mutual respect is important. Beyond that, try to find out what she's interested in. If you ever do end up dating her, that would vital information to have. Finally, avoid politics at all costs. Politics, personal health and sex are the three topics you never discuss with a prospective date. Health and sex are too forward and personal, and politics will always result in an argument. Final tips? avoid extremes. Don't do anything ridiculously offensive or arguably insane. Vomiting, use of firearms, swearing and random acts of violence should always be avoided. If you make a minor slip-up and do something slightly rude, apologise once. If you punch her dog or vomit in her face, you're sunk. Avoid doing crazy stuff or ridiculously rude stuff at all costs. Avoid being ridiculously nice, as well. This may sound insane, but smiling so often your face hurts or calling her "m'lady" won't win you any favours with women. Infact you'll probably just come across as a creepy, desperate neckbeard to be avoided at all costs. She's your fellow human and equal, not God's slightly-more-powerful cousin, so treat her as such. DON'T BE A NECKBEARD
  19. I saw an American tourist this morning, clearly a first-time visitor to Australia. She was wearing a tube top and mini-shorts, and looked completely miserable. Her expression said "Just go Australia they said, it'll be warm and sunny they said" You can't really get away with exposed limbs in the mornings here right now. It's not exactly Aspen or Moscow or Toronto, but it still cold enough to be physically painful in the mornings. You'd want a Frock Coat at minimum.
  20. Well, today really is a great day. The page is full of redheads(+) I won $450(++) Germany beat Portugal 4-0 (+++) a childhood hero of mine was released from hospital alive after 6 months in a coma(++++) and for the first time in weeks it's not freezing bloody cold(+++++).
  21. I made something called a Heinlein Gun in Space Engineers today: it's a fairly simple machine, but I'm really proud of it. A Heinlein gun is like a Railgun, but uses gravity instead of magnetism. It's something I've wanted to make for a while, and I've seen a few different versions of them. Mine consists of a sixty-metre barrel lined with Gravity Generators. They create a powerful gravity field, and the projectile "falls" along it at high speed. Damage is vast, enough to vaporise a Frigate. There's something immensely satisfying about destroying a ship with a gun you designed. Space Engineers does have a few pre-made weapons, but they're pitiful compared to what a dedicated player can make. That's what makes Space Engineers PVP so much fun: it's about your imagination and your ability to use the tools available to make the best weapons and ships available, rather than using what was given to you.
×
×
  • Create New...