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BlackRampage

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BlackRampage last won the day on January 4

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About BlackRampage

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    Netherlands
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    Baldur's Gate 3
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    The Witcher 3

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  1. Yes, you selected the correct plugin type. Exit the editor and it will ask you whether you wish your changes to be saved. Remember to enable the newly created plugin in your mod manager. Also, you edited the already exiting wetsuit that came with the Far Harbor DLC. The plugin just alters (overrides) the already existing wetsuit.
  2. Correct. You cannot edit a master (.esm) file directly. You'll need to make a new plugin for that. Right-click the marine wetsuit entry and select "Copy as override into". See the attached image. Select the .esp type plugin and give the new .esp a name. You'll be able to apply the effect in the new .esp file you created.
  3. See here: https://forums.nexusmods.com/topic/13505350-requesters-tell-us-what-game-its-for/#comment-130484617
  4. Easy peasy. Are you able/aware of how to find the marine wetsuit entry in Fo4Edit? Form-id = 0103A556
  5. Probably this one: https://www.nexusmods.com/fallout4/mods/24830
  6. Just report the post and move on. Don't waste time/energy on this kind of stuff.
  7. Considering the OP mentioned OBMM, I'm guessing it's Oblivion.
  8. Do not apply a filter and let xEdit load all mods. Then see what mod causes the name change.
  9. https://en.wikipedia.org/wiki/GOG.com
  10. Manually download the newest version of SFSE.
  11. Exactly which site rule am I breaking by abandoning a mod? If there is no such rule, then I see no reason to debate this any further.
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