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kashif101

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  1. Hello. Ahh right, yeah I probably misunderstood then. So not all conflicts will need resolving then as long as the merged patch contains the data and loads at the end, right? I knew the load order part but I thought I would have to clear up every last conflict :pinch: What did confuse me ultimately was that both the ModularKalash and Better Locational Damage removed those entries when they're in the vanilla Fallout4.esm...I assume it was removed on purpose, and since the other plugins don't alter the vanilla entry, I normally would let the ModularKalash+BLD plugins win the conflict. The fact that they're empty is what led me to asking for help about it. OK great, I've got a much better understanding of it now. Thank you for taking time to explain all of that to a noob =) really appreciate it mate
  2. Hi BigAndFlabby and Karel2015. Thank you for your input and responses. Ahh ok great. My understanding was that anything that is red is conflicting with whats in the merged patch, and can be made green to resolve the conflicts, so thank you for explaining it to me. Glad it's all alright then :D Thanks once again, very much appreciated. Kind regards.
  3. Hi TrickyVein. Thank you for your reply. I should have mentioned, I'm referring to the 4 red entries on the right section. For both the ModularKalash and Better Locational Damage plugins, all their red entries are empty. When looking up how to do this, I saw a post saying I should try to get everything green. So is there anything I need to merge from those plugins into my merged patch? Thanks again.
  4. ***********Solved​*********** Hi there. Firstly, I had a quick look to see for others with the same problem, but I couldn't find anything, probably due to not knowing exactly what this issue is called. So I'm trying to merge my levelled lists with FO4Edit, however some mods that cause conflicts don't have an option for me to drag a form into my mergedpatch.esp. And even if they did, they're blank. Should that be in my merged patch? I'm new to FO4Edit, so does anyone with more experience know what's happening and how I can fix it? Thank you. http://s33.postimg.org/86hfwguin/fo4edit_merge_problem.png
  5. Hello Dubious Thank you for your reply. I should have mentioned in my original post that I have indeed changed the setting in all 3 .ini files, FalloutPrefs.ini being the only one that had the line of code when I first looked. Also, apologies for not mentioning it but no, all of my games are installed on my E: and F: drives, none in my Steam installation folder (which is C:). Unfortunately, I tried what you suggested with no success. After attempting your fix, I noticed that when I start the game with the controller disconnected, then reconnect it, it doesn't interfere and I can play with the M+K. However I have to disconnect it every time I launch. When I launch the game with the controller connected and the .ini files set to disable the controller, my mouse just sits in the middle of the screen and doesn't respond. Pulling the controller out lets it respond. I deleted the .ini files and let the game rebuild them (and verified where it failed to), and the issue persisted. So I assume it's not something I can fix by playing with the .ini, so I kept my old ones since they had many tweaks. Lastly, it's worth noting, these .ini's were built in Windows 7 and I had this controller and game in the same state. No problems. My documents folder is also on my E so when I formatted and installed Windows 10, my documents wasn't affected. So the ini files were all made on Windows 7. Thank you again for your reply. Kind regards.
  6. Hello. I have a very peculiar issue with my XBox One controller in Fallout New Vegas. I only want to play with the K+M, however, on the first launch, the game ran with the controller enabled. I disabled it from the options menu, and the mouse cursor appeared, however I can't move it around. The keyboard doesn't work either. I have to Alt-Tab and kill the process. Now when I launch the game, the mouse cursor is in the middle of the screen and I can't move it or do anything in the menu. If I open the .ini and change bdisable360controller to 0, the game launches with the controller active, and the only way I can play is with the controller. Unplugging the controller is a temporary fix, yet extremely inconvenient. I like to keep my controller connected 24/7. For some reason I cannot disable it properly in game. Any ideas? Thank you. Kind regards. Windows 10 XBox One Controller i5 4670k MSI GTX 770 Lightning 16GB DDR3 RAM
  7. In response to post #28785559. #28786049 is also a reply to the same post. Go here http://forums.nexusmods.com/index.php?/topic/896029-nexus-mod-manager-release-notes-and-download-links/ At the bottom of the page, click on Spoilers and its there. Thanks to prinyo for finding this
  8. In response to post #28786254. #28786739 is also a reply to the same post. you can download 0.56.1, go to the download page here and at the bottom, click spoilers. Thanks to prinyo for finding this. http://forums.nexusmods.com/index.php?/topic/896029-nexus-mod-manager-release-notes-and-download-links/ I agree, sure there's a warning but there should be an option to not have to go through a full reinstall process for those of us who only do 1 playthrough at a time.
  9. Hey I know this is old but I was just wandering, NMM doesnt change my LO at all! Whether manual installation or download via manager, it always puts it at the bottom. Is this how its meant to work?
  10. I'm played Skyrim on the PC with some mods and after killing Grelod the Kind, I need to get the note saying "We Know" before I get taken in my sleep to the shack. Nobody delivers the letter to me and the DBH is the one quest I haven't finished properly before. I'm also using Imps more complex needs so I need to sleep and I wouldn't want to break a quest half way by getting pulled out of my sleep in the middle of a dungeon or something. I'm on 1.7.7.0 with Dawnguard and Hearthfire. Anyone experience this with any of these mods: Warzones - Civil Unrest Imps More Complex Needs Real Wildlife Skyrim Monster Mod Unofficial Skyrim Patch Unofficial Dawnguard Patch Unofficial Hearthfire Patch Chesko's Frostfall Hypothermia UFO Run for your lives Headtracking Skybirds mslVampiricThirst (by Ms Leeches) Reapers The Dark Tower Halls of Dovandor BlackSacramentArmor My other mods are only weapons, followers, armors and a few houses. But I have upto 9C (157) mods active. If possible, can I force the letter to me with the console to get Astrid to kidnap me? Thanks.
  11. This topic was made almost a year ago..but I found this mod...hope it helps someone http://skyrim.nexusmods.com/mods/11613
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