Hey, so I thought it would be really cool for the player to role-play as a bandit more realistically. Obviously. And I would really appreciate any help making this mod. Here is the first part I need help with. Basically the player will be able to wear a bandit mask, which will conceal his/her identity in a way similar to the Gray Fox's Cowl in Oblivion. So you put on the mask, and your crime gold goes up so that guards will attack you on sight, knowing you are a bandit. If you take off the mask, your crime gold is restored to it's original count, and it's as though you never committed a crime. I made a script (kind of a noob at scripting still) to attempt this: Scriptname AAABanditMaskTry02 extends ObjectReference float PlrCrimeGold = Game.Player.getcrimegold {Event OnEquipped(Actor akActor) akActor.SetCrimeGold 1000 EndEvent Event OnUnEquipped(Actor akActor) akActor.SetCrimeGold PlrCrimeGold EndEvent} But when I compile it, I get these errors: d:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\AAABanditMaskTry02.psc(2,22): no viable alternative at input 'Game' d:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\AAABanditMaskTry02.psc(2,26): required (...)+ loop did not match anything at input '.' d:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\AAABanditMaskTry02.psc(2,7): Unknown user flag Game No output generated for AAABanditMaskTry02.psc, compilation failed. (btw, I ran into an error without using "game." as well) I looked for an hour or two or three or four and couldn't find any hints for the proper syntax when adding or subtracting crime gold from the player. Any help would be greatly appreciated. Also anybody who would be willing to help making the rest of the mod feel free to PM me.