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gravity on the player seems to be inactive
ModEnjoyer52 replied to Fractalbase's topic in Skyrim's Skyrim SE
That is confusing to me, maybe a magic mod is causing you to defy gravity. It will help to post mod list. If you use MO2 you can copy plugins.txt and loadorder.txt underneath your profiles folder with spoiler tag here. If I understand, it is all uphill, nothing can bring the character down? -
Are there movement mods with transitional animations?
ModEnjoyer52 replied to MackarnG's topic in Skyrim's Skyrim SE
There is Dynamic Sprint, which shows a little run up to full speed. -
I possess on my system the enjoyable mod Isobel and The Adventurers Guild and its quest starts up on a new game, the only one to do it. Now I want the quest to start either invisible (nothing in journal) or only when player enters the guild hall cell. Here is a picture of the quest for convenience Nothing I tried works. I might have to try adding a trigger box and making a script but I usually have trouble compiling scripts, but if that is the way then I will attempt. I request guidance from someone who knows the way. Update: nevermind, fixed it!
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What is the best version of SSE to mod on.
ModEnjoyer52 replied to lordofshwart's topic in Skyrim's Skyrim SE
I recommend the latest version, also to use your mod manager to tag (in MO2 it's 'categories') each mod that requires a new version on Bethesda update. Trust me, all you have to do is filter by that category and it saves a lot of time. -
When player accidentally (or maybe not) heal spells the attacking enemy they react with confused gratitude or surprise, maybe some get angrier like you are toying with them, and with guards it could act as a way of yielding to more costly crimes. Maybe if you heal a downed enemy they aren't hostile anymore. But the main thing is the voice reactions of confusion in combat.
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Player stands in spot for 10hr, NPCs should gather around and react with surprise when you finally move.
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Is GOG now a viable alternative to Steam?
ModEnjoyer52 replied to Gunslinger808's topic in Skyrim's Skyrim SE
GOG is very viable, it is my preferred version. The latest version of it is 1.6.1179 and I have a very big load order working well. Racemenu works without a warning (there is an updated DLL). New DLAA mod was recently released as an alternative to Upscaler (there is also the Lossless Scaling program on Steam). The only mod I like that works on Steam but not on GOG yet is Simply Knock. The only issue with buying solely off GOG is no access to Creation Kit and no access to the in-game Creations store if you want the new stuff there. If you have Skyrim on Steam as well, you can legitimately buy Creations through its store, download them, then transfer the new files into the data folder of your GOG installation and it just works. -
After a game, a text document pops up and shows you what you have done by each session. Places discovered, cleared, baddies killed by type, quest milestones, etc. Like a certificate for your day of playing Skyrim.
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- achievements
- document
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Suggested option 1: Restore from backup. Suggested option 2: Look at Windows Event Viewer and see if anything updated, anti-virus quarantined the folder, or figure out what happened and reverse it. Try not to change things around too much in case its not really deleted and make a full backup of the disk. Suggested option 3: Learn to love modding more than playing and use your experience to start from scratch to make it even better than before. Suggested option 4: Your Skyrim days are over, wait for TESVI.
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There are so many great NPC replacers that I wish there were more NPCs and types of NPCs (jobs, adventurer types) in the game that they could replace. I can only choose one replacer but sometimes there are two or more that are absolute peak. There is an NPC appearance randomiser as a Synthesis patch, but I wonder if it could be possible to randomise the same NPC's appearance instead of scrambling them all. Difficult decisions have to be made.
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- abundance
- suffering from success
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These mods still need to be updated. I just want to raise awareness. I attempted to do it myself, but really had difficulty. Simply Knock Upscaler
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AE is really SE. The Anniversary Upgrade has this (scroll down to the list): https://bethesda.net/en/article/3mxTW4iQYGrVZrWRqVfomQ/skyrim-anniversary-edition-and-creation-club-content-first-look Special Edition got an update on its 10 year anniversary, but the Anniversary Upgrade is separately bought DLC. If you buy it, it installs into Skyrim Special Edition.
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SE received an Anniversary update which added four Creation Club mods, it is still SE though. When you buy the Anniversary Upgrade, you get all the Creation Club mods, and the game is still Special Edition (but with more DLC). You don't need to buy the Anniversary Upgrade (DLC). That upgrade does not include stuff released since then under Verified Creators program, for example Arquebus and East Empire Expansion. People have called the version of SE that the anniversary update landed on "AE", but there is no distinct anniversary edition.
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Mod idea: UI that is two static bars on top and below the screen like a letterbox. Heaps of info like health, magicka, stamina bars always shown, health of followers, enemies in combat with you or currently targeted by True Directional Movement, equipped item stats, list of favorites/hotkeys. Top bar has compass, location, current quest, time, survival status. Shove everything into the frame and little remains to be on the game screen, leaving it truly untarnished. Inventory/Magic still show in center. World map uses fullscreen. Letterbox effect also masks some minor bugs with shadows using ENB (don't know about CS).
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A Dissatisfactory Ending To A Rescue...
ModEnjoyer52 replied to DirebearCoat's topic in Skyrim's Skyrim SE
Adavald doesn't get news in the torture dungeon When he escapes, Dragonborn stays silent, "who is going to tell him?" He must find out on his own. Be nice if someone made a mod where he returns and says you could have told him the war was over.