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rkkn

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Everything posted by rkkn

  1. mm, too bad. Though I figured CK wouldn't do it. Are there any third party programs useful for the purpose?
  2. to avoid having to load them up in the game one by one, which is obviously impractical
  3. Did something change about this in the two years since it's been posted? ActorValueInfo.GetActorValueInfoByName("Stamina").GetMaximumValue(actor) still doesn't include buffs for me.
  4. You can adjust light source radius in esp files. It's pretty easy to tweak individual light types. However, lights placed in the environment frequently override the default radius in their placement entry, so if you want to do every light source in the game, then it becomes an impossibly tedious approach. Darkening things via ENB or imagespace settings can have the problem of also darkening light sources, since it's a visual effect that's applied to the entire screen. I'm not well versed in ENBs, but maybe this problem can be avoided through careful calibration of the darkening effect. I do not know. I solved a similar problem by entirely avoiding ENB/imagespace darkening and getting my dark nights via darkening the ambient lighting. This is also a tedious process as it means adjusting numbers on every weather type, though less so, since there are no instance entries with overriding to worry about. Anyway, as best I can tell, you'll probably want to dig into your ENB settings to address the issue.
  5. I'm trying to check some conditions and then do something to the spell's target. But the OnSpellCast event only passes in the spell itself, seemingly with no references to its target (or caster, for that matter) And by the way this is for generic spell casting, not for specific spells, or else I'd of course just add effects to those spells.
  6. I tried this, but it didn't work: On attempting to import the file, the import script threw an error. The page linked talks extensively about heads and face parts but never mentions hair, so I'm guessing hair files are different from head files. What do people use for editing hair? edit: Well, I'll try skipping the tri. Clipping is indeed the problem I'm trying to solve, but I missed the mention of it being only for the weight slider. The clipping is when the head/neck changes position so perhaps this tri won't help anyway
  7. All my lighting is handled by mods so that it can properly interact with the AI (notably, this includes nights and dungeons), so I'm trying to find an ENB that doesn't change it too much.
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