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virginharvester

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About virginharvester

  1. This Person is racsit, secit, manifestic please disagree and stay no
  2. hi, sorry for my bad english, previously i request "kill all enemies when combat triggered", if you wonder why?, because i like to enjoy the story without combat this time anyway, after googling i found it : "Witcher 3: Autokill Enemies" https://www.moddb.com/games/the-witcher-3-wild-hunt/addons/modautokillenemies it works, all enemies will die when combat triggered, but there a problem, some enemies have the script, if you kill them instantly(too fast) they will be bugged, like never-ending loading, double unique npc, the quest cannot progress further, etc because of that, i like to make the "auto kill" slower, so the game will be running with less bug, anyway, because the original mod has auto-hidden enemies corpse, i delete some line and become something like this: if( IsRequiredAttitudeBetween(this, thePlayer, true) ) //modAutokillEnemies { Kill( 'ForcedByScript', true ); } the original file : "the witcher 3 - wild hunt\content\content0\scripts\game\npc\npc.ws" starting at line 4067, and the idea that i like is something like this : if( IsRequiredAttitudeBetween(this, thePlayer, true) ) //modAutokillEnemies { while(enemy.alive = true) { EnemyHealth = EnemyHealth - (EnemyHealth / 10); DelayInMicroSeconds(200); } } because my coding skill is not that high, i don't know where i should start, i hope somebody reads this and please, make the mod for me, thanks for reading, have a nice day
  3. i just want to skip the combat and enjoying the story, i dont know if it hard, but this the code : //start code while(1 ==1) killall(1000); wait(1000);// 1000 milisecond or 1 second endwhile //end code the problem is : i don't know where should i put it
  4. Hi, sorry for my bad english, every time i play this game, i always focus on combating, collect gears, get alchemy ingredient, getting the right perk, or something like that so much focus, i lost the story because of i always eager to next combat strategy(skip the story), this time i like to focus on the story, so i like request the mod: "KillAll(1000)" every second(s), if this applied, i can progress the story without worry about combating can somebody make this for me, please? optional: i don't know if certain enemy(s) have some bug/abnormal if the "killall" command called, i hope the mod has a switch on the "mod menu" to turn off/on the script/mod, or you can put the script on the invisible mask, but it only optional, if it too hard, the "killall" every second is enough for me thanks for reading, have a nice day
  5. i found it, this is the script : SPELL Property TransmuteOreMineral Auto Cost = TransmuteOreMineral.GetEffectiveMagickaCost(caster) i require SKSE, i hope it useful for somebody who look for it
  6. Hi, SFMBE, i like to mod transmute spell. from 1 cast = 1 item, to 1 cast spell = as long the raw ingredient and magicka avaliable, the transmute will be do it again, this is the original code Scriptname transmuteMineralScript extends ActiveMagicEffect {script for spell to allow transmutation of ores} import game MiscObject Property Ore01 Auto {Lowest value ore} MiscObject Property Ore02 Auto {Middle value ore} MiscObject Property Ore03 Auto {Highest value ore} Sound Property FailureSFX Auto float property skillAdvancement = 15.0 auto {How much to advance the skill? Only works when spell actually transmutes something} message property failureMSG auto EVENT OnEffectStart(Actor akTarget, Actor akCaster) objectReference caster = akCaster if caster.getItemCount(Ore02) >= 1 ; favor the more valuable ore first caster.removeItem(Ore02, 1, TRUE) caster.addItem(Ore03, 1, FALSE) advanceSkill("alteration",skillAdvancement) elseif caster.getItemCount(Ore01) >= 1 ; if none of that, look for the base ore to upgrade caster.removeItem(Ore01, 1, TRUE) caster.addItem(Ore02, 1, FALSE) advanceSkill("alteration",skillAdvancement) else ; caster must have had no valid ore FailureSFX.play(caster) failureMSG.show() endif endEVENT and this is the code after i edit: Scriptname transmuteMineralScript extends ActiveMagicEffect {script for spell to allow transmutation of ores} import game MiscObject Property Ore01 Auto {Lowest value ore} MiscObject Property Ore02 Auto {Middle value ore} MiscObject Property Ore03 Auto {Highest value ore} Sound Property FailureSFX Auto float property skillAdvancement = 15.0 auto {How much to advance the skill? Only works when spell actually transmutes something} message property failureMSG auto float property Cost = 88 auto EVENT OnEffectStart(Actor akTarget, Actor akCaster) objectReference caster = akCaster While (caster.getItemCount(Ore02) >= 1) && (caster.GetActorValue("Magicka") >= Cost) && !(caster.IsInCombat())) caster.DamageAV("Magicka", Cost) caster.removeItem(Ore02, 1 , TRUE) caster.addItem(Ore03, 1 , TRUE) Game.advanceSkill("alteration",skillAdvancement) EndWhile While (caster.getItemCount(Ore01) >= 1) && (caster.GetActorValue("Magicka") >= Cost) && !(caster.IsInCombat())) caster.DamageAV("Magicka", Cost) caster.removeItem(Ore01, 1 , TRUE) caster.addItem(Ore02, 1 , TRUE) Game.advanceSkill("alteration",skillAdvancement) EndWhile endEVENT as you can see, the code will constant reduce 88 point of magicka in every items "transmute", i like to reduce it, if the caster have "Adept Alteration perk" And/Or equipment that reduce magicka cost for Alteration spell, so, if i equipped with 4x "reduce 25% Alteration spell" gears, the cost will changed from 88 to 0, can someone guide me please? thanks for reading, have a nice day
  7. first, your link is "https://www.nexusmods.com/witcher3",please check again second, the mod you mention "Geralt Level Scales" or https://www.nexusmods.com/witcher3/mods/3961 after i read the description, you the one who made it, thanks alot, i really appreciate it,
  8. no, its not help me, you bring me new questions for me than the answer
  9. SFMBE, after a long time i do modding skyrim again, and I forgot how to do some basic and can't find the solution at the internet, basically, this is the scratch script (i not test it) : Scriptname HotkeyScript Extends Quest MiscObject Property GemAmethyst Auto MiscObject Property GemAmethystFlawless Auto MiscObject Property GemDiamond Auto MiscObject Property GemDiamondFlawless Auto MiscObject Property GemEmerald Auto MiscObject Property GemEmeraldFlawless Auto MiscObject Property GemGarnet Auto MiscObject Property GemGarnetFlawless Auto MiscObject Property GemRuby Auto MiscObject Property GemRubyFlawless Auto MiscObject Property GemSapphire Auto MiscObject Property GemSapphireFlawless Auto int property VarCount auto int property Loop auto MiscObject[] ArrayInput[6] ArrayInput[1] = GemAmethyst ArrayInput[2] = GemDiamond ArrayInput[3] = GemEmerald ArrayInput[4] = GemGarnet ArrayInput[5] = GemRuby ArrayInput[6] = GemSapphire MiscObject[] ArrayOutput[6] ArrayOutput[1] = GemAmethystFlawless ArrayOutput[2] = GemDiamondFlawless ArrayOutput[3] = GemEmeraldFlawless ArrayOutput[4] = GemGarnetFlawless ArrayOutput[5] = GemRubyFlawless ArrayOutput[6] = GemSapphireFlawless // register for right shift Event OnInit() RegisterForKey(54) EndEvent // if right shift pressed Event OnKeyDown(Int KeyCode) If KeyCode == 54 For(Loop = 1, Loop <= 6, Loop++) VarCount = Game.GetPlayer().getItemCount(ArrayInput[Loop]) Game.GetPlayer().removeItem(ArrayInput[Loop],VarCount) Game.GetPlayer().addItem(ArrayOutput[Loop],VarCount) EndFor EndIF EndEvent as you can see, the declare for Array seem wrong, can someone show me how to declare "MiscObject" as Array object? second thing is i cant find loop for "FOR" at internet, is "FOR" loop exist in papyrus? of course you can correct me for other syntax or anything else, thanks for reading
  10. sorry for my bad English, I still learning it, ok, because I like to loot everything, I using a combination of "that almost unlimited capacity (over 9000)", and auto-loot mod, combine them and you have all items in the world into player inventory, I like them, it just like idiom "No Stone Unturned", but a problem will come if you have too many items, if you do it, the game will laggy when you open inventory menu, not only inventory menu, trade menu, dismantle menu will laggy too, yes, selling and dismantling will slow down too, because of this, I request : 1. repair like fallout 3/new vegas add "repair gear consumable", its unlimited usage like "Horn of Plenty" but when it consumes, it will repair equip gear and a lower level than equipped gear in player inventory (the sacrifice one) will be dismantled (or destroyed if it cannot be dismantled), like fallout 3/new vegas(except the dismantling thing), the glove will repair another glove, steel sword will repair another steel sword, the request below this is just optional, request in above is the high priority 2. combine gear if the "sacrifice gear" has any stat that higher than equip gear let said the "equipped weapon" damage is 100, and "sacrifice weapon" damage is 120, then the "equipped weapon" damage will increase by 1, yes only one, it for that balance thing, if you like to upgrade 100 damage you need 100 weapons to be the sacrifice the stat not only damage, but all other stats are also combined too, like sign intensity, critical hit damage bonus, Chance to cause bleeding, etc, will combine too note: there is some blacklist in this combine -witcher school gear, because it has upgrade mode -unique ability gear, like Aerondight, iris(sword), The Caretaker's spade, etc, because it will conflict with their own script 3. make it automatic, I make this concept, the "7-Sins Gears" I call it 7 sin because of there only 7 gear that has stats : -Gluttony armor (because Gluttony related to the stomach) -Greed glove (because greed related to "hand to take something") -Lust trouser (i don't need to explain this) -Envy boots (because it being stepped, so they are envy) -Sloth crossbow (because it just waits and does nothing except split arrow) -Wrath steel-sword (because the angry usually go to human) -Pride silver-sword (because pride is monster behavior, I guess) (headgear is not included because as far I know they're only 2 {vampire masks} gear that has stat) if Geralt wearing this, and if a gear that not in the blacklist added to your inventory, the "7-Sins Gears" will automatically combine with that, and the sacrifice gear will be dismantled, I try making this mod a long time ago but I don't know where to start, so I hope somebody who reads this will give me a hint, or even better: create this mod for me, anyway, thanks for reading, have a nice day
  11. hi, sorry for my english, i like to add may item in witcher 3 like skyrim, this is the script : exec function DyeWhite(){ additem('Dye White',1); } and the result is : Cannot call exec function 'additem' from scripts instead of the console. can somebody help me so the script will work?, thanks
  12. hi, I still learning English, sorry for inconvenient, I just see this mod : New Quest - Escaping the Cage https://www.nexusmods.com/witcher3/mods/3611 and the tool: radish modding tools https://www.nexusmods.com/witcher3/mods/3620 turn out, you can make your own quest in The Witcher 3, so I have this idea: after you have done in white orchard then Vizima and go to hangman tree, you will read noticeboard in Mulbrydale and gain new quest, the quest is very simple, a quest marker will appear at the map, at priest "Funeral Pyres" location, the quest will complete once "Funeral Pyres" started or finished, no mesh, no graph, no sound, no dialogue, no journal, very simple right?, can someone make it for me, or better, can someone teach me how do that? I asking this because: there so many missable in this game, and if i ask all of them do by yourself alone, i afraid this task is too many additional info: if you like to make this mod, this is the link of the missable quests https://forums.cdprojektred.com/index.php?threads/missable-side-quests-list-and-guide.54774/#post-2032859 thanks for reading, have a nice day
  13. sorry for late reply, that is not i looking for , i found one in this link "https://forums.cdprojektred.com/index.php?threads/mod-request-enemy-scaling-for-1-31.8741630/" the latest one, but it only apply to the monster, i do that enchanting quest to obtain jade, all spiders is same level as player, but enemies human like Order of the Flaming Rose deserter around it, an they has red skull and will kill geralt from 1 hit, i hope somebody can fix it
  14. most the link you provide neither have too many "configuration" that confusing me or too many "feature" that i dont need, except the one the "SCBA - Smart Combat Balance Adjustment", but this is not i looking for, i just need "enemies level = player level", i very thanks for the hard work, i really appreciate it
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