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OpheliaNeoma

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Everything posted by OpheliaNeoma

  1. Turns out something is wrong with my default game, as running it with absolutely nothing activated, including DLC and SKSE, it still has this issue.
  2. I'll be playing and for some reason a whole lot of lag happens. Come to find out, it's because the game is saving like 10 times per second, not auto or quicksave, but regular, normal numbered saves. Update.esm Dawnguard.esm HearthFires.esm ApachiiHair.esm ClimatesOfTamriel.esm JSwords.esm Lanterns Of Skyrim - All In One - Main.esm TravellersOfSkyrim.esm Prison.esm aelafacelift.esp mjollfacelift-v4-1-Blonde.esp serana.esp Realistic Lighting.esp ClimatesOfTamriel-Dungeons-Hardcore.esp ClimatesOfTamriel-Interiors-Warm.esp MintyLightningMod.esp MintyLightningMod_COT_Patch.esp DSpSoB.esp TravellersOfSkyrim - Vanilla.esp CrowdedCities.esp more_Travelers.esp WetandCold.esp SkyUI.esp DiamondWeaponsN.esp Scoiatael Weapons.esp tbmchrysamere.esp Requiem.esp PISE.esp Skyrim School of Witchcraft and Wizardry.esp Syerscote.esp Vortai.esp Whiterun Ferns.esp whiteruntrees.esp whiterunMarket.esp Headtracking.esp HorsesGoneWild.esp make inferno.esp MatsoImmersiveSun.esp Riften Bigger Trees.esp Skyrim bigger trees.esp MoreOrganicCities.esp SolitudeBetterDocks-SDD-CompatiblePatch.esp Better Forests and Environments.esp Populated Cities 2.esp RealisticNeedsandDiseases.esp RND_Dawnguard-Patch.esp RND_HearthFires-Patch.esp dovahkiinrelax.esp elaborateenchantments.esp SkyRe_Main.esp SkyRe_Combat.esp SkyRe_EncounterZones.esp SkyRe_EnemyScaling.esp SkyRe_StandingStones.esp SkyRe_Plugin_BerserkBlackSwordsmanArmor.esp SkyRe_Plugin_BetterBows_1.4.1.esp SkyRe_Plugin_BowofIorveth_1.2.esp SkyRe_Plugin_DaggerCraft_1.3.esp SkyRe_Plugin_DreadKnightWeaponSet_0.99.esp SkyRe_Plugin_JaySuSSwords_1.3D.esp SkyRe_Plugin_NicoroshiCreations_1.1.esp Skyhawk_eat_drink_animation.esp ApachiiHairStyles.esp ApachiiHairStylesELVES.esp mxfrostelfrace.esp argonianraptor.esp SkyRe_Races.esp ethereal_elven_overhaul.esp EEO patch.esp WATER.esp RND_Water-Patch.esp Bashed Patch, 0.esp SkyRe_EnemyAI.esp RTSforSkyrim.esp mxdemonicracepreview.esp mxdragonbattlemusic1.esp TheArena.esp Castle Draco.esp mage-mansion.esp massive2.esp
  3. I'm attempting to add a night vision effect to an ingestible in my AlcoHaul Overhaul mod (http://www.fallout3nexus.com/downloads/file.php?id=16428) However I can't find anything in the GECK under effects or help in the GECK Wiki. Any idea on how to do this?
  4. If you look at the interfaceshared0.dds in Data/textures/interface then you will see it has the Status screen Pip-Boy outline. I have it set to where the healthy (full outline) is green and the crippled dotted) is red. The faces vary from Green to Yellow to Orange to Red depending on your Head health. However, ingame these changes do not show in the Status menu even though I have the screee to white. The rest that I changed is fine.
  5. Unfortunately, I have no clue. I would think use a copy of one like the terminal in the Overseer's office, and change the script from opening the tunnel to opening a container with a weapon in it. About the caps, maybe take the script of a terminal that removes something from your inventory and instead have it remove the amount of caps you want.
  6. I know you can buy from a terminal, it could unlock a container nearby and instead of requiring a password key it could require some caps. I don't know about random weapons though.
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