Jump to content

Weightaholic

Members
  • Posts

    34
  • Joined

  • Last visited

Nexus Mods Profile

About Weightaholic

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Weightaholic's Achievements

Explorer

Explorer (4/14)

13

Reputation

  1. I Installed this today, it's pretty neat. I have a small problem though. every top is now super conforming to the sideboob where it joins the rib cage. Previously, I had a bikini top where the strap made a relatively straight line from the sideboob to the back. Now, that strap is totally conformed to the body. as in it looks like it was vac-sealed onto my character. Similar with the front strap between the bra cups. Hope that makes sense. Have I mucked something up, or is this just an unavoidable side effect of the way the physics works? Cheers!
  2. MY CK refuses to start up, and I don't want to muck around with it for fear of steam "helpfully" updating my game to next gen, which would be... annoying. In the vault 88 entrance hallway, there's a decal (I think it is), of a dirt pile on the ground that can't be cleaned (yeah, you all know the one). It's annoying the sh*t out of me. Can someone please tell me what dds files it's pointing at, so I can make them transparent? If you can point me to the bgsm the game uses that's fine I can track it through to the textures. I know it's probably used 100 times through the game and I can live with that. If you help I can send toe pics. I WANT IT GONE!
  3. I assume you've built the outfit in bodyslide? Otherwise, you didn't change directory paths or anything? The mod is either looking for a non-existent nif, or looking for the nif in the wrong spot.
  4. There is a limit to how far settlers will roam, but there is a mod for it. Inside the vault main portion, you should have no inherent pathing issues. But there are s9ome issues with vault parts - some don't play nicely. IIRC the top atrium doorway has navmesh problems, and some of the down/up stairways need to correct to a straight hallway section rather than straight to a door piece. I have 50 settlers in my vault 88, and no pathfinding issues, with the exception of the main staircase. The all like to use that, so it's like a rugby scrum sometimes. HTH
  5. Uh, the easiest way is to just build the clothing around whatever body sliders you have. Is there some wrinkle I'm not aware of going on here?
  6. There is something else you can do. Copy the entire Fallout 4 directory to an external backup. Obviously if/when you add new mods they won't be there, but if the game updates you can copy that back into your existing FO4 firectory. Having said that, if you set the steam files to read only, you should be good. AFAIK, steam can't override file permissions on your drive, it doesn't work that way. Nor should they ever. That is completely unconscionable and unacceptable behaviour from any software provider.
  7. You say you're having to get the game to recreate the ini files - are you then editing the ini files to enable mods? I assume you are but worth the question. Also, you say you did a clean install -- are you trying to run the "next-gen" version with old mods? If so that will likely be the problem.
  8. OK, to clarify from my last post, all "spawning" settlers are created from a "template". Spawned settlers, when you target them in console have an ID similar to "FF2645c1f" - they all start with FF. You CANNOT make persistent changes to their looks with slm. When you type "help settler 4" into the console, it will bring up a list of all settlers existing in game, both "spawned" (FFNNNNNN), and their base "template" ids, which start with the number that the mod is in the load order. You cannot make persistent changes to FF settlers. So if you had better settlers, and it was 0E in your load order, you can adjust the appearance of every settler that has the base id beginning with 0E, using my steps above, and it will persist. Same with base game settlers. Try it on 001c268b. This is a base game settler (so everyone has). Spawn them, adjust their looks, disable them, save and exit game and restart, and every settler that uses this model as their template will have their appearance changed.
  9. It's not true you can only edit "unique" settlers, you can edit any settler, but you need to know their base id. Steps for doing so are as follows. 1. Open console and type "help settler 4" without the quotation marks. This brings up a list of all settlers and their IDs. You don't want the ones beginning with "FF" - they are your "in-game" settlers. 2. type "player.placeatme <refid>" - find the settler you wish to edit. You say you run better settlers, find where that is in your load order - it may be something like "0E", so your better settlers will all be like "0E000845", something like that. Of memory NN000845 is a female better settler. 3. Use the slm commands on your "new" settler to edit their face. 4. Disable new settler by typing "disable" into the console (with the settler selected of course), and reload game - the settlers in your settlements who use that as the template will have their new face/hairdo, and will not go invisible. Let me know if you need further help. AFAIK, the only thing you can adjust on a "live" settler that will stick and not turn them invisible is the body type triangle.
  10. I had bad stuttering both 3rd and 1st person when I accidentally locked FPS in the ini file to 60, and also locked FPS to 60 in my graphics card control screen. Check for that? If your FPS is unlocked, try locking to 60.
  11. OK thanks, I will research how to do that, but I'm a bit confused, I am packing loose textures from a pre-existing mod into a ba2 file, which I have done numerous times before, it's just this specific one that won't play nice.
  12. Absolutely, and I went from "this is a bit naff" to it being my favourite part of the game.
  13. Try downgrading as per the method below? It's a fairly simple process, albeit a fiddly PITA, and it's super easy to stop the game from autoupdating again.
  14. So I'm just packing up some of my loose textures into ba2 files (for efficiency, not because I'm a habitual tinkerer, I swear ), and it's all going generally well, until I tried packing the textures for this mod. https://www.nexusmods.com/fallout4/mods/66606 All my textures for this mod are purple (but show fine in bodyslide and outfit studio). I've double checked file paths, and redone it, same result. I'm wondering could it be because the textures folder for this contains some cubemaps, which I'm lead to believe can be touchy. Also, an additional question, if I have downloaded some stuff I don't use, say a clothing pack (i'll probably use some at some point in some playthrough), which contains a bunch of loose textures, is it worth archiving them now? Is there any efficiency to be gained from packing loose textures that aren't being used? Cheers!
×
×
  • Create New...