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scarmax5

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  1. Is there mods that offer some melee special abilities?
  2. So I've been fiddling around with Creation Kit for a while. I learned how to make my own Perks and add them to Perk trees and that was pretty fun but now I'm wondering how to deal with weapon requirements to use a certain power or spell. I really like this mod https://www.nexusmods.com/skyrimspecialedition/mods/26668?tab=images But the issue I have with this is along in it's packaging (it's packaged multiple mods), there is a mod in it that let's you use special melee attacks using a greatsword that replaced the forward, backward, right and left power attacks. I was wondering was there a way to make it work for unarmed too? I don't mind if you do the movements without the greatsword in hand I just imagine you're doing the moves without the sword after all it's just an extension of your body. After investigating I found the mod that was part of that bigger one that influenced your directional power attack special attacks with greatsword. https://www.nexusmods.com/skyrimspecialedition/mods/36058 Now that I triangulated the mod, I'm trying to make it work so I don't need a greatsword to do it and can do it unarmed. This one let's me use all the other melee weapons (1h axe, 1h mace, 1h sword, 2h hammer, 2h axe) as well but I can't find the means to also work with unarmed. A bonus would be having every player animation also still work like the greatsword. I found some abilities lead me to the magic effect tab (this is all going on in CK). If you want to find them they are under Magic Effects tab, just search "s3" and they all appear. They seem to be based on scripts. In the scripts I noticed there was some kind of code that depicted what I could guess is weapon required to be equipped. They are number 0-7. 0 - Unarmed 1 - One Handed Sword 7 - Staff And further on. From number 7 and above are weapons like staffs, bows and crossbows, so the script only applies weapons equipped 1-6 which are all the melee weapons minus the unarmed. So I changed that to make it work for unarmed too but still not working. So I'm asking for help on how to find out the other lines of script to change. I feel like it's a simple fix but I'm not getting it at all.
  3. This is in Skyrim Anniversary Edition. So I've been fiddling around with Creation Kit for a while. I learned how to make my own Perks and add them to Perk trees and that was pretty fun but now I'm wondering how to deal with weapon requirements to use a certain power or spell. I really like this mod https://www.nexusmods.com/skyrimspecialedition/mods/26668?tab=images But the issue I have with this is along in it's packaging (it's packaged multiple mods), there is a mod in it that let's you use special melee attacks using a greatsword that replaced the forward, backward, right and left power attacks. I was wondering was there a way to make it work for unarmed too? I don't mind if you do the movements without the greatsword in hand I just imagine you're doing the moves without the sword after all it's just an extension of your body. After investigating I found the mod that was part of that bigger one that influenced your directional power attack special attacks with greatsword. https://www.nexusmods.com/skyrimspecialedition/mods/36058 Now that I triangulated the mod, I'm trying to make it work so I don't need a greatsword to do it and can do it unarmed. This one let's me use all the other melee weapons (1h axe, 1h mace, 1h sword, 2h hammer, 2h axe) as well but I can't find the means to also work with unarmed. A bonus would be having every player animation also still work like the greatsword. I found some abilities lead me to the magic effect tab (this is all going on in CK). If you want to find them they are under Magic Effects tab, just search "s3" and they all appear. They seem to be based on scripts. In the scripts I noticed there was some kind of code that depicted what I could guess is weapon required to be equipped. They are number 0-7. 0 - Unarmed 1 - One Handed Sword 7 - Staff And further on. From number 7 and above are weapons like staffs, bows and crossbows, so the script only applies weapons equipped 1-6 which are all the melee weapons minus the unarmed. So I changed that to make it work for unarmed too but still not working. So I'm asking for help on how to find out the other lines of script to change. I feel like it's a simple fix but I'm not getting it at all.
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