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MrFuddyDuddy

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Everything posted by MrFuddyDuddy

  1. Moderator can close this, I found a guy on Bethesda.net willing to do the port.
  2. ERRM - Extended Railway Rifle Mod does this except with the Railway Rifle of course, one of the modifications to the Railway Rifle allows it to fire Explosive Time Delayed Rail Spikes. http://www.nexusmods.com/fallout4/mods/13015/? Currently only on PC (I'm trying to get someone to port this and the creators missile mod to Xbox, which I have his permission but don't own Fallout 4 on PC) Alternatively Deadly Gunners of the Common Wealth (Its on Bethesda.net) includes a boss that carries a unique Flare Gun called Hand Cannon which fires the Gauss Rifle Projectile and uses 2mm EC for ammo instead of Flares https://bethesda.net/en/mods/fallout4/mod-detail/2911816 Link to the PC version its also on Xbox Alternatively again you can use Custom Legendary Modification which includes a slew of effects that can convert any weapons projectile into a number of things from Seeking Missiles to Harpoons, these alterations however do not always change the ammo type of the weapon, so in this case your Flare Gun would be firing Gauss Rifle Projectiles but would still be using Flares for Ammo. http://www.nexusmods.com/fallout4/mods/5565/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D5565%26preview%3D&pUp=1 This mod is also on Xbox
  3. If your just looking to turn a weapon into an actual Mine Thrower use this http://www.nexusmods.com/fallout4/mods/5565/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D5565%26preview%3D&pUp=1 Includes a number of legendary effects that can make your weapon fire sticky land mines.
  4. ↑↑↑ This, just give your settlers 1 of every type of ammo and store weapons from settlement attacks in the work bench, every time you get attacked at that settlement, your settlers will first do a check to see if what is in the workshop is better than the weapon they currently have and if it is they will grab it before trying to defend themselves. Its the same logic check as to why settlers will steal your power armor if you leave a fusion core in the suit or god forbid give your settlers fusion cores.
  5. Thanks, hopefully someone can hook me up :D
  6. He replied to me on youtube, so about that solid someone could do me lol https://www.youtube.com/user/Sabwones/discussion ↑↑↑ Surgical Scar's youtube channel/proof of permission. https://forums.nexusmods.com/index.php?showuser=949711 ↑↑↑ His forum profile in case you want to verify his alternate point of contact which is his youtube channel
  7. Appears that way, I was able to fix the issue at least temporarily by spawning myself a regular Gauss Rifle and charging it. Felt so good to not hear that f***ing sound, picked up that weapon that started the issue last night and continued to play for a few hours after. Needless to say it was a nightmare lol.
  8. I left a comment/bug report on his mod page, I tried searching his name on the bethesda.net forum but nothing came up which is why I put out a request on both here and bethesda.net. Also the weapon is part of the mod but its not a unique weapon. Doesn't use any custom textures, and uses the same upgrades as a normal Gauss Rifle, I however am not sure if this weapon is in fact its own thing as the fact that it fires missiles isn't a legendary effect, the thing auto charges to 99 when equip(Not sure if this is the case when you change the ammo of the gauss rifle normally as I have never toyed with one, (I'm not a fan of it) and the noise persists no matter what I do. I'll just run my save without the mod so that sticks and re-introduce the mod, which should fix the issue but I would assume that this happens to anyone who tries to use the weapon, which is going to suck for them I guess. Edit: Just tried that, didn't fix the issue. Mod that included the weapon still causes Gauss Rifle charging noise to persist even after the mod was disabled.
  9. I'm on Xbox One and using a mod called Deadly Super Mutants of the Common Wealth, they're is a boss that has a Gauss Rifle that fires missiles which is cool and all, however the damn thing causes an irreparable loop of the sound the Gauss Rifle makes when its charging. Doesn't matter if the thing is even equip, its currently sitting in a container in Sanctuary while I'm off doing whatever and the noise persists. I ask anyone who reads this if they could make/port a mod that simply removes the noise the Gauss Rifle makes when charging.
  10. Bumping this old post, having the same issue. Using a mod on Xbox One called Deadly Supermutants of the Common Wealth and it adds new enemies and bosses, one of which drops a unique Gauss Rifle that fires Missiles and the thing seems to auto charge and even when the weapon is holstered or completely unequip or removed from inventory the noise of the weapon charged consists even after restarting the game.
  11. Dang, even if the guy hasn't been active in almost a year?
  12. I recently watched a video regarding a very nifty Railway Rifle mod for Fallout 4 by Surgical Scar, I unfortunately do not play on PC and neither of his 2 mods have an Xbox One port. I do not own a copy of Fallout 4 to utilize the Creation Kit and I was wondering if anyone would be willing to port both of Surgical Scar's mods to Bethesda.net for the Xbox One giving Surgical Scar full credit of course as I want to just use these awesome looking mods and have zero interest in "stealing" his creations. I messaged him however he hasn't been active on the Nexus since August of last year, and I don't know if he'll be returning anytime soon. His 2 mods are EMLM - Expanded Missile Launcher Mod ( http://www.nexusmods.com/fallout4/mods/13322/? ) and ERRM - Expanded Railway Rifle Mod ( http://www.nexusmods.com/fallout4/mods/13015/? ) I would be very grateful if someone could do this for me :D
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