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BrianUK

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  1. Shame, I just messaged the author hoping to get the mod hidden in time......
  2. I want to let everyone know that mods are being stolen and uploaded on Beth.net by no less than (currently) 5 'authors'. I made this post on Reddit yesterday to get the word out - https://www.reddit.com/r/Fallout/comments/4mk1mp/psastolen_mods_beginning_to_get_out_of_hand/ However, as of today there are more on Beth.net. I'm not sure what the policy re: name and shame here is, but it would be wrong of me to not make sure the mod authors on the Nexus were aware of what has been going on over the past 24-48 hours. Any pointers on where to stuff an email to the powers that be would be lovely.
  3. Great to see that the annoying ads are being killed off, fantastic work and respect for being so open. However I'm getting pop-up ads while I'm on mobile which fill my whole screen, and they seem to lack a way of being reported.
  4. New issue: I am unable to find where unique weapons that appear on vendor lists are listed. Any pointers? EDIT: Found it >.<
  5. After checking it out, just adding new weapons manually does feel like a far easier option. However, I seem to be stumped by being unable to remove the original unique weapon from the interior. As it stands, I'll just end up with duplicate weapons all over the place. EDIT: It appears starting a new game works. I would prefer if I could avoid this, but with the survival mode coming at some point in the future, it may be no bad thing.
  6. Hi All, Before I start, I would like to mention I am an absolute novice with modding, and I may be pretty naive about what I'm trying to achieve. I have been attempting to make the unique weapons more unique, as they are currently just legendaries with a name. I therefore want to edit the unique weapon base stats so that they are different somehow to the regular weapons. Unfortunately, I seem to have hit a brick wall. I used Le Fusil Terribles as my test weapon. I have managed to create an override for the leveled item, which points it to new leveled lists, which then point to new custom weapon stats. When I add the weapon to my inventory using player.additem 00225771, I get the weapon with test name in my inventory as expected sans legendary effect, with the new test damage stat. However it has no effect on the actual version you can find in Libertalia, which still seems to be using the standard CombatShotgun stats. I have looked into the Libertalia interior, and all I can find are references to a dummy object under 'Persistant' in the Captain's Cabin cell. I looked through 'Temporary', and while I see references to standard weapons (Combat Knife and Machete), there is nothing that says to me 'this is the gun you are looking for'. Is there something I'm missing here, is it not as simple as I thought it would be? I went in thinking uniques would have their own entries under 'Weapons'.....
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