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Everything posted by Druuler
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My thanks as well. Although I have yet to be bothered by problem comments/trolls, it is nice to know the option is there if I have need of it :thumbsup:
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If I had not caught wind of this particular thread, I would not have even known something was going on with the Rep System. Almost all of my commenting is done though the Forums, and not the individual Nexus sites themselves. Then again, I never really paid any attention to the system in the first place.
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Well, if nothing is working so far, I suggest bringing this to dogtown1's attention over on the Angel Park 2 thread. Maybe someone over there (other than myself) can help you get this working. Hmm, just had another idea. It may be possible that your download of the mod is somehow corrupted. It does happen from time to time. You check the size of the archive you downloaded against what is listed on the mod's download page. If there is a difference, download it again, or even if not, you could do so anyway, and re-install it. I would suggest re-installing with a "clean save" though. If you do not know what that is, or how to go through the (rather simple) process, get back to me, either here or with a PM, and I will help you with that.
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Strange... Are you being told the door is inaccessable, needs a key, is locked, or are you getting open/close with out any cell change or animation? Try moving the Angel Park .esm to the bottom of the .esms in your load order and see what happens. Since this is the first time I have heard of this issue (and I keep an eye on the AP2 thread), I am going with this being a conflict with another mod in your load order. Hopefully another .esm, as you cannot move an .esm file into the .esps in your load order.
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Good to hear that the Star Trek project is not dead! I look forward to seeing what becomes of it :)
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NCC-1701 USS Enterprise Deck by Deck - WIP
Druuler replied to havoc92's topic in Oblivion's Discussion
Hurray for creative winds! I wish mine would come back :unsure: Oh well, eventually... -
NCC-1701 USS Enterprise Deck by Deck - WIP
Druuler replied to havoc92's topic in Oblivion's Discussion
Thanks for the update! This project continues to astound me the further along you get with it! I can understand not having the time and loosing interest somewhat due to work taking up so much of your time. It has all but killed interest in my own projects. A reversal of fortunes has given me some more time, just need to rekindle the drive. I am glad we got to hear from you again. I hope you are well, aside from work tiring you out :) -
I do not know if anyone else has noticed this, but any time I go to use the Denver Premium server to download on the NWN Nexus, I get an "Invalid path name" error. The Kent Premium server works fine for me though. Just thought I should mention this.
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Sweet!!! :thumbsup: :dance: :dance: :dance:
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Well, if this is still on the table for consideration, I am all for it! The Dungeons and Dragons based video games are what really got me into playing PC games. I still have my original copies of Icewind Dale, Icewind Dale 2, NWN (and expansions) and NWN2 (and expansions). I have not played NWN2 since around Christmas, but I was in the middle of the IWD remake when I was playing, and it is still installed on my computer. Access to NWN mods here on the Nexus would just make my 'Net surfing that much easier :D
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That helped fill in some blank spots, as well as creating more questions for me. A nice addition to the overall story though :thumbsup:
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I have a bit of an update on the project for anyone that has been following this thread. Not long ago, FuzeTek gave me access to his RE2 WIP mod here on the Nexus. I figured by having said access, I could upload what I am working on there, thus letting anyone that is still tracking that mod know that there has been an update. That update is getting closer to happening. I have been working on the mod when time permits me to do so, and I am happy to inform you folks that I managed to successfully get a place holder for Nemesis into the mod, with help from FuzeTek in the retexturing department! Most of what I have to worry about right now is getting permission for use on a few items needed for the mod. FuzeTek originally obtained the permissions himself when he was originally working on the project himself, but permissions do not transfer with ownership of a mod. Thus, I have to start sending out some PMs hoping to get the go aheads I require. If I don't though, I can always include the separate mods as required files and go from there. That is assuming that said files are still available of course.
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Thanks for dropping by with that FuzeTek! It helps keep all of us on the same page, I hope...
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If you read through the last page or so of comments for the RE2 conversion mod FuzeTek uploaded here, you will notice that he mentions that the mod is basically dead. He also, more or less, gives me control of the project. Thus, this thread. That said, though, he has found some time to continue with the project, but there will not be a Nexus release of it. What I am planning on will be uploaded here for everyone to have, but until I can find models of the Resident Evil creatures that are not ripped (stolen) from the RE games, I am stuck with using placeholder creatures. :wallbash: Now, the version that you have recently played through is somewhat buggy, and my upload will hopefully correct most of those issues. It is, if I remember correctly, playable right up to the sewer entrance in the RPD basement. I might be able to get that uploaded next week sometime. I will see if I can get in touch with FuzeTek and see if he will grant me permission to access his existing mod thread. It would save me some headaches if I can do so, as everyone that might still be watching the mod will see when it is updated by me.
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Yeah, I'm way behind schedule with this. I've had a lot of things with higher priority show up, but I am hoping to get some work done on it over the holidays. The scope of the mod is rather large, so right now, I am just hoping to get a partial beta uploaded so people can see how far along it is, and can give me some feedback on it. If I remember correctly, all the creatures in the mod currently are just place holders. For example feral ghouls for zombies and trogs (from the Pitt) for Lickers. About the only one that is not a placeholder, is Nemesis. FuzeTek built the version I have at the moment from scratch. So, that is something to look forward to :) Thanks for commenting blagal! It is nice to know that there are some Biohazard/Resident Evil fans around here :thumbsup:
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NCC-1701 USS Enterprise Deck by Deck - WIP
Druuler replied to havoc92's topic in Oblivion's Discussion
It rains in outer space? O.o -
NCC-1701 USS Enterprise Deck by Deck - WIP
Druuler replied to havoc92's topic in Oblivion's Discussion
Dead? Really? Well gosh golly gee! That's not good to hear, not good at all. That was the one I was referring to, but obviously I have been out of the loop on that. Sorry to get your hopes up. -
NCC-1701 USS Enterprise Deck by Deck - WIP
Druuler replied to havoc92's topic in Oblivion's Discussion
If I remember correctly, it was havoc92's original intention to finish this version, then port it over to Oblivion for at least his own use. I would love to have this in my FO3 or NV game, as it would go great with the Star Trek in Fallout project that is being worked on right now. I also occasionally run a table top Star Trek campaign, and this would be a great visual aid for when my players are doing something aboard one of the Constitution Class cruisers. As far as my porting it goes, I was thinking on just doing so for myself (yes, I can be selfish) but I would be willing to share as long as I had the permission to do so. -
NCC-1701 USS Enterprise Deck by Deck - WIP
Druuler replied to havoc92's topic in Oblivion's Discussion
This is coming along quite nicely! These changes, especially the addition of the colours, makes a big difference in how it looks. I realize that the colour has been three for a while, but it just seems to be more prominent in these particular images. Might have something to do with the doors being placed. I'm starting to get "butterflies" just looking at these pics :) I so have to download this once it is finished! Might want to get me 3dMax first though so I can enjoy it before I try porting it over myself. -
NCC-1701 USS Enterprise Deck by Deck - WIP
Druuler replied to havoc92's topic in Oblivion's Discussion
It is certainly starting to loose the feeling of emptiness. I am starting to expect to see crew members in the shots, especially in the last one. I can almost hear the sounds of the ship in that one. -
NCC-1701 USS Enterprise Deck by Deck - WIP
Druuler replied to havoc92's topic in Oblivion's Discussion
I am not one for leaving short, "spamming" comments, but this time around, all I have to say is "looking good!" :thumbsup: -
NCC-1701 USS Enterprise Deck by Deck - WIP
Druuler replied to havoc92's topic in Oblivion's Discussion
Yeah, now the fun begins trying to fill in areas of the ship we know are there, but are rarely, if ever seen. Looks like you are off to a good start though. -
I have not spoken with or heard from FuzeTek for a month or more now, so no news about that upload. What I can do for you, is reupload the latest version of the RE2 mod I have and send you the link. I have not found any content in it that is not actual FO3 resources, so I don't know why FuzeTek did not upload it here on the Nexus, but until I finish looking through it, I won't either. The only problem I can think of that might have stopped him from sharing it here is his version of Nemesis. He told me that he built this version himself with no "ripped" content, but I can see someone thinking otherwise, and then having the mod get put under review. I might just ask Dark0ne and the rest of the staff to take a look at it before I upload it here, once it is ready for that, just to prevent it being held on review and my getting banned. I hope to have the link for you within 36 hours.
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NCC-1701 USS Enterprise Deck by Deck - WIP
Druuler replied to havoc92's topic in Oblivion's Discussion
You will most likely want to stick to "generic" signs if you are planning on putting any up on the Crew Quarters areas. I was going to say "Crew and Officer", but everyone that serves on a Constitution Class Heavy Cruiser is of officer rank, with Ensign being the lowest rank. The sign for the Torpedo room stands out quite nicely, but that is sort of the point, isn't it?