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Trippay

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Nexus Mods Profile

About Trippay

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  • Country
    United Kingdom
  • Currently Playing
    Everything.
  • Favourite Game
    Return To Castle Wolfenstein MP
  1. resolution doesn't really affect performance that much, it's the shaders that will, though. if you want maxfps, turn off HDR/bloom lighting. this will drastically change your game, but give you the best performance.
  2. this worked for me! still, what a pain in the ass, and not a command the average player will be using. thank you very much though. now get to fixing the powder ganger code! =D
  3. Cazadors and Giant Radscopions for sure. having a flamer handy negates that effect though. still... pain in the ass.
  4. animated prostitution has no sound to begin with. while i appreciate the effort, i think it's a pretty lame mod as it alters all of your interactions with NPCs, and the 'sex' part is boring and horribly animated, and causes apparel bugs. it's interesting from a GECK dev point of view, but nothing else.
  5. http://fallout.wikia.com/wiki/New_California_Republic_Correctional_Facility should probably keep an eye on that page. the prison seems to be a problem for a lot of people, and you're probably right in respect to the quest being bugged to hell. upon starting a new character to test this i was also unable to enter the prison as a friendly char even though my rep with the PG was at 100%, even though my previous char was able to complete the quest just fine despite killing Cobb. it's pretty odd. sounds like we need a fix pretty bad -- perhaps FOOK can help.
  6. yeah i forgot about the 'player.' part -- maybe try approaching while wearing a powder ganger uniform? this should grant you automatic neutral status no matter your reputation -- also, don't take any companions with you. if you didn't kill Cobb or any other powder gangers then they shouldn't attack you anyways -- hard to tell now.... but the commands above worked for me. perhaps try starting a new game? lol =X
  7. just remember not to be in the vicinity of a hostile faction when you enter the commands. i also suggest leaving any companions waiting outside of faction-controlled areas unless they're affiliated with that faction already. i've had ED-E and Boone open fire for no reason both at the powder gangers and at the RepConn ghouls (which apparently aren't part of any faction, but they killed jacob and quest = failed). you can also try using "SCAOnActor" to stop npc's from attacking you once they've gone hostile (like if you get caught stealing or accidentally hurt/kill someone), however this won't affect your rep, and once your rep is below a certain value the 'combat alarm' will just be renewed again as soon as you're in the line of sight. i miss being able to 'apologize' to try to stop combat like in Oblivion. =/
  8. here you go: removefromallfactions - Remove player from all factions (this will make it like you never met any factions, and will give you neutral status when you run into them again) setreputation F X Y - Set player reputation with faction. (F = faction ID, X = 0/neg or 1/pos, Y = amount) * Faction IDs -Boomers = FFAE8 -Brotherhood = 11E662 -Caesar's Legion = F43DD -Followers (of the Apocalypse) = 124AD1 -Freeside = 129A7A -Goodsprings = 104C22 -Great Khans = 11989B -NCR = F43DE -Novac = 129A79 -Powder Gangers = 1558E6 -Primm = F2406 -The Strip = 118F61 -White Glove Society = 116F16 EXAMPLE: "setreputation 1558e6 1 100" -- this would give you "idolized" status with the powder gangers. the final value is a percentage, so the number must be between 1 - 100. the second number (0/1) determines negative or positive rep, respectively. a good (although pain-in-the-ass) way to fix faction bugs atm is to 'removefromallfactions' and then enter rep values again manually. this should get rid of those inexplicable hostiles (i had this happen to me at the prison, the powder gangers were friendly to me, yet the 'guards' in blue uniforms were all hostile despite supposedly being the same faction). hope that helps.
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