here you go: removefromallfactions - Remove player from all factions (this will make it like you never met any factions, and will give you neutral status when you run into them again) setreputation F X Y - Set player reputation with faction. (F = faction ID, X = 0/neg or 1/pos, Y = amount) * Faction IDs -Boomers = FFAE8 -Brotherhood = 11E662 -Caesar's Legion = F43DD -Followers (of the Apocalypse) = 124AD1 -Freeside = 129A7A -Goodsprings = 104C22 -Great Khans = 11989B -NCR = F43DE -Novac = 129A79 -Powder Gangers = 1558E6 -Primm = F2406 -The Strip = 118F61 -White Glove Society = 116F16 EXAMPLE: "setreputation 1558e6 1 100" -- this would give you "idolized" status with the powder gangers. the final value is a percentage, so the number must be between 1 - 100. the second number (0/1) determines negative or positive rep, respectively. a good (although pain-in-the-ass) way to fix faction bugs atm is to 'removefromallfactions' and then enter rep values again manually. this should get rid of those inexplicable hostiles (i had this happen to me at the prison, the powder gangers were friendly to me, yet the 'guards' in blue uniforms were all hostile despite supposedly being the same faction). hope that helps.