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Which xml is that?
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Changing scabbards for certain swords?
SoM3 replied to BaronBraunschweiger's topic in The Witcher's The Witcher 3: Wild Hunt
Any update on the issue? The xml that comes with the model (the .fbx and .xml file you get when u extract model) looks like this, doesn't seem to have scabbard included <?xml version="1.0" encoding="UTF-16"?> <mesh> <mesh_data autohideDistance="60.00" isTwoSided="false" useExtraStreams="true" mergeInGlobalShadowMesh="true" entityProxy="false"> <LODs> <LOD_info distance="0.00" /> <LOD_info distance="5.00" /> <LOD_info distance="12.00" /> </LODs> </mesh_data> <materials> <material name="Material0" local="true" base="characters\models\common\materials\swords\sword_rune_steel_gnomish.w2mi"> <param name="VarianceOffset" type="Float" value="1" /> <param name="VarianceColor" type="Color" value="128; 128; 128; 255" /> <param name="Normal" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_n01.xbm" /> <param name="Diffuse" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_d01.xbm" /> <param name="Translucency" type="Float" value="0" /> <param name="SpecularColor" type="Color" value="237; 237; 235; 255" /> <param name="RSpecScale" type="Float" value="0.8" /> <param name="RSpecBase" type="Float" value="-0.25" /> <param name="rune_normal" type="handle:ITexture" value="characters\models\common\textures\runes\sword_runes_gnomish_03.xbm" /> <param name="rune_color_light" type="Color" value="46; 67; 255; 255" /> <param name="rune_power" type="Float" value="60" /> </material> <material name="Material1" local="true" base="characters\models\common\materials\other\steel_sword.w2mi"> <param name="VarianceOffset" type="Float" value="1" /> <param name="VarianceColor" type="Color" value="121; 121; 121; 255" /> <param name="Translucency" type="Float" value="0" /> <param name="SpecularColor" type="Color" value="206; 206; 204; 255" /> <param name="Normal" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_n01.xbm" /> <param name="Diffuse" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_d01.xbm" /> </material> <material name="Material2" local="true" base="engine\materials\graphs\pbr_std.w2mg"> <param name="Diffuse" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_d01.xbm" /> <param name="Normal" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_n01.xbm" /> <param name="SpecularColor" type="Color" value="206; 206; 204; 255" /> </material> </materials> </mesh> -
Few questions about mods, propositions for better balanced game etc
SoM3 replied to SoM3's topic in Skyrim's Skyrim LE
I have been out for a long time, is there is a way I can appreciate your effort and help, some kind of kudos system? -
Few questions about mods, propositions for better balanced game etc
SoM3 replied to SoM3's topic in Skyrim's Skyrim LE
Thank you very much! Althought, the fact that i cant see absolutely nothing in caves with enchanded lights is climatic, its also frustrating at the same time. Will spend some more time with those mods. And I dont know enb exacly works , but in some cases it really like, "smoothed" the curves of the shadows, making them looks absolutely gorgeous. Before making this post, I was using the climates of tamrial mod + cot enb settings, stopped using them because sometimes the game was getting just way too white and shiney, I dont know if its intentional (winter is coming) or bug cuz it only occurs sometimes and it realy hurted my eyes -
Few questions about mods, propositions for better balanced game etc
SoM3 replied to SoM3's topic in Skyrim's Skyrim LE
I tried the visual mods u recommended, but i have only one complain - the shadows looks pixalted and blurry as hell, and it was the main reason why i started using ENB. Anyway to change it? -
So, after playing 220 hours of Skyrim and leaving the game for quite a while, I decided to get myself the addons and play again. Thing is, I want kinda a frasher and better balanced experience, since im a little fed up with vanillia Skyrim. Also got a lil bit better PC in midtime. What are your propositions on mods that would enchance gameplay and the way game looks, enb presents with lowest perfomance drop?
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The only thing it mentions in Travel Light under Conditions is the requirement of Survival at 45 (cough) Perk Entries (cough) Ah, got It, thanks.
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The only thing it mentions in Travel Light under Conditions is the requirement of Survival at 45 http://imageshack.us/a/img593/3526/g9pa.png
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Like u said, I actually removed the ArmorNVNCRRangerCombat from that FormList and it helped. I figured it out by reading some random google topics, and my question is - how in the world am I suppose to know what formlist perk uses ?
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So, I wanted to use Tunnel Runner, Travel Light and Light Touch perk with NCR Combat Ranger armor, so I changed its armor type in GECK for "light", but still I move noticably slower then with other Light armor (like Courier Duster). So, i guess it didnt actually help, so I tried to modify the perks to apply to Medium armors too but the problem is, i have no idea how. The perk entries in the GECK doesnt mention a single thing about armor types other then in their descritbion, does anyone have a clue how to work this out? Thanks in advance
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As the title say's, I would love a mod that switches the basic NCR Combat Armor (or, if there's enough time and energy, the DLC Desert/Riot versions too) type from Medium Armor to Light Armor. I just love the look of it and hate the fact that have to keep switch armor types for different perks. Thanks in advance and have a great day.
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So right now i'm on my grandad computer with windows 8 with intention of playing New Vegas DLC's. Keep in mind that it's really old PC, with Geforce 8600 GT and AMD 64 X2 2,61 ghz. Im experiencing very weird problem - the game itself seems to run fine, but when the game starts, the main menu music stutters A LOT, it also playied slighlty faster I guess, the same goes with all-in game music - The combat the music stutters, the radio music is playied 2x faster and it's barely hearable cuz of the stutter. I tried veryfiying the game cache so far, without progress. Any tip?
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Now seriously. I'm not insulting community. I tried to install the toolset on my computer. First i had problems with installing the sql server .Some errors about lacked .dll files, so i downloaded them. Then, another error during the check of confiugration. Finally i got installed. When i tired to launch toolset had the unable to connet to the database. After some researchI saw that there was no toolsql folder, so i tried this command "C:\Program Files\Microsoft SQL Server\90\Tools\Binn\"sqlcmd -S .\BWDATOOLSET -E -Q "RESTORE DATABASE bw_dragonage_content FROM DISK = 'C:\Program Files\Dragon Age\tools\dbbak\bw_dragonage_content.bak' WITH MOVE 'bw_dragonage_content' TO 'C:\Program Files\Dragon Age\tools\toolssql\Data\bw_dragonage_content.mdf', MOVE 'bw_dragonage_content_Log' TO 'C:\Program Files\Dragon Age\tools\toolssql\Data\bw_dragonage_content.ldf'" During that, another erros about sql server. Tried other solutions too. After many fails and hours I gave up and thought that the request for one silly texture would be better idea. God I was wrong. But look at me, whining about one goddamn texture like a child, It seems that i need to pass dragon age moddng for now.