I'm just wondering on how other modders go about resizing Normal Maps, It's been pointed out to me at the resized normal maps for my mod (both vanilla and Gimp generated) have some holes in them, I assume this is from large areas of almost transparent pixels being reduced to 100% transparency as the image is resized, although, in saying that the Gimp generated Normal Maps are also receiving the same issue... I normally use Paint.net to resize my Normal Maps as it has a lot of DDS options, I normally save in DTX5 with 'Cluster Fit' and 'Perceptual' options ticked, however no mixing of these options seem to fix the issue. Below is an example of the issue, the vanilla 4K texture is on the right, and my resized 2K version is on the left, as you can see there are a lot of black (100% transparent) areas within the parts of the Normal Map that will show up on the model. So what methods do you guys use to create/resize normal maps? http://orig12.deviantart.net/8b2f/f/2016/174/0/3/normal_map_resize_by_carnage2k4-da7f3dc.jpg