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Vartoz

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Everything posted by Vartoz

  1. Don´t think any one did, but it should be Arkansas`s house in Minefield, the guy lives in a ghost town and hides in a ruined building? He should have this house and you could keep it if you kill him.
  2. I thought it for a while and decided to make 3 separate items that ech grant you a "power". First, the GGE or Growing Gland Enhancer, wich makes you bigger, improves melee and unarmed but gives you rad damage while you wear it. I think in GECK you can assign an object to give you a constant RAD effect, or is it that you only get the RAD once on equip and then you no longer get it while you have it on? (gonna have to try that one out) The script i wrote goes like this, please correct me if i`m wrong: scn (what am i suppose to put here?, the name of the item?) Begin OnEquip player.setscale 2.00 end Begin OnUnequip player.setscale 1.00 end Next is the MASD or Micro Adjustment Stealth Device, wich makes you smaller but gives you 50 bonus to stealth. Script is basically the same than before but the sacle is sert to 0.3 on equip. And finally the Grasshopper device, wich basically gives you a jump power. This script is also similar to the first, only it uses the setgs fJumpHeightMin # command, however i need to know how the "invisible ledge" problem was solve, otherwise whenever i jump i`ll land in the air. That`s all for know, but keep in mind a couple of things, first, english is not my native language, i want to set that straight not for you to forgive my grammar, but to warn you in case any of my items`s names are not very accurate. I was going yo name the MASD as Power Micro Stealth device, but who would want to use a PMS (Pre Menstrual Syndrom) device? The second thing i want to say is that i know nothing about scripts, and when i say nothing i mean that for me it`s like trying to learn how to control a space shuttle using a fork, an MP3 and a tomato sauce can. EDIT: Solved the grasshopper script thing, needed to load GECK with FOSE loader, but now i see i don´t know how to assign a script to an object. I tryed to add it to an enchantment but i can`t.
  3. Greetings, i`m trying to make a couple of items that grants you different perks, but GECK keeps giving warnings. First question, if i have a script that grants you a perk on the event of wearing an item... Eg: scn XXX Begin OnEquip player if player.GetEquipped XXX == 1 player.AddPerk BLABLABLA endif endif End Begin OnUnequip player if player.GetEquipped XXX == 0 player.RemovePerk BLABLABLA endif End That would be for only one perk, but if i want to make that on equip the item grants me with a second perk, can i add the line after "Player.AddPerk BLABLABLA" or i have to type all the root again? Eg: Begin OnEquip player if player.GetEquipped XXX == 1 player.AddPerk BLABLABLA endif endif End Begin OnUnequip player if player.GetEquipped XXX == 0 player.RemovePerk BLABLABLA endif Begin OnEquip player if player.GetEquipped XXX == 1 player.AddPerk TIKITAKA endif endif End Begin OnUnequip player if player.GetEquipped XXX == 0 player.RemovePerk TIKITAKA endif I have lots of questions, like, how do i make an item gives your inventory 2 items, one that makes the player bigger (player.setscale 1.8) another that makes the player smaller (player.setscale 0.5 or even less). Obviously, on unequiping the item you go back to regular size (player.setscale 1.00) Please, any help you can provide would be greatly welcome.
  4. Oh! i forgot! if anyone could finish JUNIN`s nod, JSBlacks Dual Katana (http://www.fallout3nexus.com/downloads/file.php?id=7277) or do something similar (remember Oblivion, it had a lot of H2H combat mods) The combat moves are awesome, but the author either gave up or is having lots of problems with it.
  5. Hi, community, i would like to propose a few ideas and a fussion of mods, wich i dot know how hard it is to achieve so tell me if i`m asking for too much. I was wondering if a wrist weapon colud be made, perhaps at the workbench. something like Bobba Fett`s flamer/missile launcher. In this case i thougth it might be a good dart weapon and if the they where explosive darts, even better. Also the explosive dart could also be made at the workbench, like the explosive throwing dagger by Khyrin (http://www.fallout3nexus.com/downloads/file.php?id=2671) maybe a you could use a modified power fist mesh to do this. And now the other request... I loved the AntAgonizer`s suit so i was pretty dissapointed when i found out you didn´t gain her powers when wearing it, even worse, you couldn`t repair it. In the case of the Mechanic, there are mods, like "Robco certificated" that let´s you even create your own armor and repair and create robots. So i looked around in the Nexus and found a couple of mods that can give you the powers and abilities i wanted, but they either are inncompatible with each other or they are kinda incomplete. These mod are: "AntAgonizer upgrade and fix" by saamziel http://www.fallout3nexus.com/downloads/file.php?id=4285 When wearing both the mask and the suit at the same time you gain the perk AntAgonizer's Power which gives you a boost in strength and damage resistance and raise the meele bonus to +5 and now the armor can be repaired. "AntAgonizer Unleashed" by Trueform http://www.fallout3nexus.com/downloads/file.php?id=14987 With this mod, the suit gives you the ability to summon and control ants. However, in my case, i was not able to make it work, but it might be some other mod i have that may have conflicts with it. "Antman armor" by jaynizzle http://www.fallout3nexus.com/downloads/file.php?id=5198 This mod is kinda incomplete, since the idea is to shrink the character in order to give a stealth bonus without the chameleon effect, but it doesn`t. Plus, once you are shrank, you can`t acces your pipboy. (need lot of work) "Ant Sting replacer" by Lord Inquisitor http://www.fallout3nexus.com/downloads/file.php?id=12111 This is only a replace of the AntAgonizer`s weapon, but looks really cool! "Attack of the 50 foot woman" by harbinger86 http://www.fallout3nexus.com/downloads/file.php?id=10632 This is just a plus, just to play big and small like Antman in Marvel comics. Ok, that`s all, keep in mind i know nothing about modding so again, i don`t know if i`m asking for the impossible.
  6. Hi, first of all, "enchanted warrior" is a mod you can locate here: http://www.dragonagenexus.com/downloads/file.php?id=940 Basically is a new spec for both warrior and rogue that gives you acces to 4 mage spells, however it has the same problem the arcane warrior had, wich is that you have to put away your weapons before casting and that is a real pain. Basically it makes fireball kinda useless since your enemies are already by your side by the time you can actually cast it. Since Limmigirl already made a mod for the arcane warrior ( http://www.dragonagenexus.com/downloads/file.php?id=767 ) could anyone do something similar for this mod? i tried asking alex21159 (the author of the enchanted warrior mod) but he doesn´t post any replies since April.
  7. Ok, you might course my name for all eternity, but what if he had really possesed you? What if he is simply hidding indside you and every once in a while he let you know he is there? He might even lend you some of his power to help you defeit a common enemy (oh, there goes another quest). Either that or you could make him get trapped inside an item and do something like the talking sword there was in Baldur´s gate or the other one in Neverwinter nights 2 (Lilarcor and Enserric! now i remember their names)
  8. Yup, i think i´ll have to do that for now.
  9. Actually i don´t want a rogue who can cast ALL the spells or an Arcane Warrior who can pick locks (there is a "open lock spell" for that) What i´m asking is for an Arcane warrior, rogue version. You know, add Magic to Dex and not to Stre, increase the Dodge bonus (or whatever you have in Dragon Age), perhaps a couple of spells that could mimic SOME of the Rogue class features but not all of them.
  10. Already did, but it´s not the same. But thanks anyway.
  11. Hi, everyone! I allready post in a class request topic to create a Mage/rogue mix (like arcane warrior but with rogue) but then i realized mages can´t turn invisible, like rogues. Well, they don´t REALLY turn invisible but, you know, enemies cant see them. So my request is a simple spell that lets you turn invisible. Maybe it could be one of the Mage/rogue spec spells. ;)
  12. I always wanted a Rogue/mage Character. You know, like the arcane warrior but with rogue instead of warrior. More specific: I want a fighting mage that dodges and blocks attacks instead of putting a heavy armor and say "bring it on". A good example of this is the "Daggerspell caster" specialization seen here: http://www.dragonagenexus.com/downloads/file.php?id=1399 But yeah, i would like more like a MAGE/rogue than a ROGUE/mage.
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