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KaotikKreator

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Everything posted by KaotikKreator

  1. I agree with all of the ideas presented above, and would like to add my own two cents: Using Thoronir's quest as a base, you could easily make 4 or 5 quests that are similar to it, but nowhere near the same. I think that it would prove to be a good method for setting up some smaller quests. Where Confessore mentioned spying on NPCs for other characters, Arvena Thelas and Quill-Weave come to mind. Even though they've been used in the Fighter's Guild rat quest, I think that you could come up with something rather intriguing on that. Again, Confessore's idea on assassinations would fit very well. I can see several quests from that. And if somebody chose to, it could work the other way: your character is a member of the Dark Brotherhood who gets called on by this new guild. Hope all of these ideas help, and I can't wait to see this mod released! :turned:
  2. Well, since this thread actually saves time (I found it when searching for "confirmation dialogue toggle oblivion") I'll say, "Thank you, good sir," and be on my merry way. :turned:
  3. Alright... this isn't truly a bug (imho), it happens to me nearly every time I try to shoot at someone who's behind partial cover. Sometimes, the collision detection works like that.. it seems to me that it's hard-coded that way, and probably waayy more trouble than it's worth to get it fixed. To put it more simply, there's a rectangular prism that contains the tree you see on-screen. What happens, is the collision detection code sees the whole box as the tree, so we end up with arrows in mid-air. This is true for literally every object, so you could, in theory, have your arrows bouncing off of the air just above fences and stuff like that. My simple solution to this problem: wait about ten in-game minutes, and the target moves to a more advantageous spot away from the imposing tree. :biggrin: Hope this helps!
  4. I have yet to kill the same person twice. I'm on my twelfth character, and for some reason, they all go in different directions from the IC. Usually, it's an NPC that my character doesn't like.. Almost always, it's one of those NPCs that won't like you, no matter what you do. Oh, one final question: Is it a bad thing if my characters dream of bathing in their victims' blood? (It was an idea I had for a mod, was wondering if that's too far out there..)
  5. This might be a stupid question, but did you remember to rebuild the Bashed Patch? It's all but required to use it. I don't see any problems with load order.. it's the same as mine, and I can play for 5+ hours without any stuttering. You could try going into your "My Games" folder and delete the "Oblivion" folder found there. You'll have to fix most of your settings, but it fixes any problems with any ini settings. Hope this helps! :turned:
  6. I could live with the hair, if it weren't for that darn blindfold :P I don't have time right now, but I'll try and duplicate this mishap with my own mod list as soon as I do. In the meantime, could you post yours? Maybe there's something in there that Wrye, BOSS, and no other mod checker could find? (Highly doubtful, but worth a shot.) :turned:
  7. First: This would be awesome!! Second: Unnecessary Violence II: Taking Action will include neck snapping (according to the trailer). Unnecessary Violence II: Taking Action and the trailers for said mod are created by HeX
  8. Maybe change the Glarthir quest to work with this. That would be fun. I mean, then you kill him, and you get a quest reward! (This would probably fit better within it's own optional addition haha) XD and I agree with dragon, it would be epic. For my own idea: You have to kill Chancellor Ocato (spelling??). This would be done after the main quest is finished, obviously. Maybe the remaining Mythic Dawn members are trying to get rid of the rest of the leaders? It could also be extended to include several more killings (noble ambassadors from other parts of Tamriel?). Just an idea. If I come up with more (probably will) I'll post them up here. If you need/want a hand, I want/need to be the one to help! :biggrin: Especially on the one right up here ^ :P
  9. ban paganshadow for banning himself
  10. To XanAlderon: Yes, it's confirmed, OoT is having a remake made for the 3DS. The sword system was a little difficult to get into, but I always felt that it required more skill to beat a 2D Zelda game. To AliasTheory: Skyward Sword should be fun. I've been playing through Master Quest again this past week. The bosses and side quests are exactly the same as the original, the only difference is the dungeon's are more difficult. My favorite Zelda game, hands down, is Link's Awakening. I still play every Zelda game I own (and that's a good handful), of course, but I'm always grabbing my GameBoy Color to play through Awakening again. I'm not sure if this is the right place to put this, but I've been hearing and reading complaints that Nintendo shouldn't gimmick up OoT on the 3DS (overuse of the bottom touch screen). I think that the system would be perfect for the game: top screen is the gameplay screen, the bottom screen is the inventory and other menus, the D-pad controls movement, cut your equip-able items down to 2 (one for X and one for Y), A is action, B is sword, L is targeting and R is block. What do you guys think?
  11. If it gets the kid to shut up about it... it was bought for the sake of the adult... This is just the same crap that music went through in the 80's with a different target. Anyone with a brain knows how it will end, and videogames might just be better for it once all is done and said. Just think... no more cheap thrill splatter-fests or sexy games which could only hold the interest of pre-pubescent teenagers, but having adult games which have both substance and content... Why if we have hard-core stuff out there, including full-frontal nudity on the cover, no parent in their right mind would buy it for their kid. And if these games had substance to them, no kid would probably want them. Beautiful response, Vagrant. I had actually been thinking about what happened to music (as well as other entertainment) in the past. I agree with you that most of the "hard-core" video games have less substance to them than my mom's veggie soufflé (no, she's not reading this, thank the Lord). My question for you is this: Where you explain that getting the child to shut it makes it in the parent's best interest (the kid is now quiet), then is that how you'd deal with your child and his/her incessant wailing about a new video game? I mean no offense by this, it just struck me when I read that.
  12. I've never played Metro 2033, and since I'm currently out of a job, I don't see it happening any time soon. As for carp-your-pants moments, all three stalker games were loaded with them for me, anyway. It first happened when you went into the military facility for documents that Sidorovich asks for near the beginning of SoC. That controller was freaky! I'm about fed up with waiting for Elder Scrolls V as well. Do you think us modders might end up making it ourselves? :P
  13. Well, the obvious answer is to simply rebuild your Bashed Patch, and check through all the options that you have selected. It could also be a problem with load order (though I can't imagine what issue would cause something this localized). Yea, rebuild the patch, and check to see if that fixes anything. You may want to move your character to the testing hall ( tilde key, coc TestingHall ) before doing this though. Sometimes the game does weird things when trying to edit cells that you're character is currently in. (Azzan had a twin in one of my games!) Hope this helps!
  14. To Ferryt and CommanderCrazy I've never had a single problem with Steam. I can't say anything about Borderlands (don't own it) but Oblivion works great. Did you use it after Steam v4 came out? Since then, all of the little problems that I used to have are gone. Just wondering, as it's always annoying (for me, anyway) when stuff I pay for can't be used.
  15. Quite beautiful. I'd love to see this in a song! :biggrin:
  16. @Demetori: I know that Oblivion Lost adds freeplay after beating the game, I'm not completely sure of Complete 2009, however.. Not sure if that's what you were meaning, but it's a good way to increase the lifetime of the game. :biggrin:
  17. Thanks for the detailed response! No, there was no word limit; I'm quite thankful for that. If the paper hadn't already been graded (I was awarded an A) I would include all that you suggested. Thanks again for all the help! I'll be sure to make my future papers much better! :biggrin: Also: checking your blog out right now. :tongue:
  18. That's just a learned skill. It does take a bit of getting used to, and on novice, I bet you don't have to use it much! :teehee: I'm glad to see that a fellow STALKER is making it further into the Zone. :biggrin:
  19. D- d- destroy? Really? .....Goodbye, Caesar II.... :(
  20. To CommanderCrazy: Groups of 4? Did I hear (read) that right? I've never fought any less than 6 at one time! (Of course, I started out using the Oblivion Lost mod) :biggrin:
  21. [1] Adam Keigwin is California State Senator Leland Yee's chief of staff. Yes, you're right, I should have clarified that. [2] Well, see, that's where the information gets fuzzy. The only information that I've been able to find on this has been on gaming websites, and there is no clear distinction. I believe that the EMA won the previous court case (making the law unconstitutional) and the Schwarzenegger side of it has requested (and been granted) the hearing. That's the gist of the whole situation, but since there isn't a single source that actually comes out and states it, I chose to leave my speculation out. [3] This is the Federal Supreme Court, the hearing is on November 2nd of this year. (I didn't realize that each state had their own Supreme Court.. my only "law" and government course was Civics and Economics in high school) [4] Could you detail this question a bit more, or a bit differently? [see above.] [5] This is a first year college paper, submitted as a read-only document. If I can find my copy of the rubric, I'll tell you what I got counted off on so I can get some constructive criticism for future papers. Thanks for the compliment!
  22. If the humans on all fours have gas masks, then they are these creatures known as "Snorks." The best way to kill them is to blast them over and over again with a shotgun. A headshot with a sniper rifle will also do the job (if you're not playing the hardest difficulty). I stand by what I said about the fire. Your best bet would be to leave it alone, until you know whether or not it's necessary to kill; it eats up too much ammo. You're right, you should take a break. Resting allows you to come up with new strategies. Good luck, S.T.A.L.K.E.R. :)
  23. I wonder if you could give ol' Dagon the skeleton used for Minotaurs? Just resize it and add his two extra arms? I've never messed with any meshes, much less worked with bone structure, it just sounded like a good idea... If I'm totally wrong, I'll eat that burning pudding.. I bet the pudding tastes like burning. :yucky: That means it's WORKING! :biggrin:
  24. Alright, pawz, the boxes being thrown at you are the long-distance effects of a poltergeist. There's two different types of them, one looks like a "ball" of static electricity, the other one appears to be a floating fireball. The fiery ones are tougher enemies. That's what you're fiery enemy is (I'm about 90% sure), you've fought them before (if you didn't just run from them, which is much easier). They're attracted to sound, so running and shooting gets them to attack you. A safe tactic against them (when fighting one solo) is to fire a few shots, dodge its attack, hide, then rinse and repeat. I wouldn't be surprised if your PDA is in that room somewhere. The "things," what do they look like, exactly? Do you have time to react before you're dead? There's several different enemies that those could be. If it was earlier than dark valley, I'd reinstall the game and make a walkthrough for it (there are absolutely no good ones to be found). I'll keep looking, I just need a better description of the rest of your enemies.
  25. I wrote this paper for my Information Literacy class, and I am intrigued to see what other gamers think of my representation of the topic. I'll go ahead and apologize for the length of it right here. In the long, drawn-out history of the media industry, there have always been questions of how much regulation is necessary or required. Sometimes, it got to the point that one person (usually a “concerned parent”) stood up to make his distaste of the current regulatory system, and vouched to have it changed. Being the Americans we are, when someone waves a banner, some of us will immediately begin following it. This was the case with movies, music, television, and now, even video games’ regulation is coming under the gun. I am here today to discuss the differences and similarities between previous cases of regulatory changes, and to let my opinion be known as to what to do about video games. Let’s begin with what we already know: movies come with a rating printed on the back. This rating is usually small and out of the way, found somewhere within the block of tiny-type credits. However, with television commercials printing the rating in very large, easy-to-read fonts at the end of each movie trailer, it’s hard to complain about the ratings system there. Music is regulated in much the same way: if there are vulgar messages or adult themes sung as part of the album, then there is found a “Parental Advisory” sticker, attached to the shrink-wrap on the jewel case. With such a simple addition, parents take a look at the titles of the songs, and in some cases, take the time to look them up on the internet and stream the song before giving a yea or nay response to their child. As for television, nearly every show you watch nowadays comes with a rating that appears in the top left-hand corner of your screen with letters and numbers that pertain to different terms. Some of these terms are: “Language,” “Violence,” and “Nudity.” In some extreme cases, there is a disclaimer that appears before the television show is played, stating that “Viewer discretion is advised.” These ratings and disclaimers will often be shown at the end of each commercial break, allowing late-comers to see a breakdown of what the show entails. With cable or satellite television, you also have ratings shown to you in several other places. One of these is in the program guide, and the rating accompanies a short description of the show. However, with video games, regulations are much tighter. In every video game trailer, the Entertainment Software Ratings Board’s (ESRB) rating is shown against a black background. You can also find this rating on the game’s website. This rating is a duplicate of the one found on the back, bottom right-hand corner of the box. On the video game’s case, there is a square at the bottom, left-hand corner of the front, showing the letter of the ESRB’s rating. On the back, there is a more in-depth rating, containing additional information, breaking down the game’s content further. These enhanced ratings show a prospective buyer an at-a-glance summary of the game’s more risqué parts. Possible ratings additions can include: “Sexual Themes,” “Strong Language,” “Cartoon Violence,” “Blood and Gore,” and many others. (ESRB, 2010) Even more so, upon opening the case, on the bottom of the front cover of your game’s manual, there is that same letter found on the front of the box. Also, on any game discs included, this letter is also displayed. With this ratings system covering all of the game’s separate sold pieces, you wouldn’t think any additional regulations were necessary. If you thought so, you’d be wrong. If a 16-yr-old teenager walks into the game store today, and picks up a game that has been rated “M for Mature,” he will not be allowed to purchase said game. In my experience, as a 21-yr-old young man, I am carded for mature-rated games in the same way that I would be carded during purchase of alcohol or tobacco products. However, this high-level of regulation of interactive media is not enough, according to some California officials. (Nutt, 2010) The bill proposed by these officials “demands that violent video games be marked with a two-inch square label on the front of the box.” And if these games are sold to minors, then the retailers are then made liable for “up to $1,000 per violation.” (Miller, 2010) At Gamestop, and many other stores that sell M-rated video games, they already card people during purchase to make sure that they are 17 years of age.(Chester, 2007) This is because of the flexibility of the term “Mature.” In fact, in the entire history of the ESRB, there has never been an AO rating given to a game. (Miller, 2010) This small piece of information leads closer to the fence, however, I won’t ever touch it. Even though the “ratings system itself is flawed,” as stated by Adam Keigwin in an interview with Matt Miller of Game Informer magazine, it works. The California bill does not mention downloadable video games or other content at all. (Miller 2010) This could lead to video games being distributed in a digital-only format, which would then cause all sorts of new problems. So as I come to a close, I would like to leave you with my opinions. I feel that games are currently regulated quite well however, parental knowledge of the ratings system is much too low for my tastes. I propose that a series of rectifications to this be done. First, a free, optional seminar that details the ESRB and what each of its ratings actually mean. Also, for parents who do not have enough time to spend at one of these seminars, create a video tutorial of the ESRB, explaining in detail each particular rating. These videos could (and probably should) be presented in an episodic format, so that parents can view just the information that pertains to them at that time. Include on websites of retailers that sell mature-rated games, a link to the videos. This video tutorial system may remove the need for the seminars, so money could be saved by ceasing. However, until the video tutorial is up in its entirety, it would be a good idea to continue to provide the free seminars. Finally, I would like to mention the upcoming Supreme Court hearing in November of this year. This is the case that concerns the Californian bill that I mentioned above. There is a petition that is being put together by the Entertainment Consumer’s Association (ECA) to be sent to the Supreme Court as an attachment to an amicus brief. The full details of their documents can be found on their website. I have signed this petition, will you? Works Cited: Chester, Nick. “Gamestop: Sell an M-rated game to a minor, enjoy your unemployment.” Destructoid. N.p., 7 Feb. 2007. Web. 19 Sept. 2010. EMA. http://www.entmerch.org/schwarzenneger.html. N.p., n.d. Web. 19 Sept. 2010. ECA. http://theeca.com/schwarzeneggervema. N.p., n.d.. Web. 14 Sept. 2010. Miller, Matt. “Enemy of The State.” Game Informer, 210 Oct. 2010: 19-20. Print. Nutt, Christian. “Senator Leland Yee: Games May Be 'Artful', But Children Are Too Vulnerable.” Gamasutra. N.p., 4 May 2010. Web. 14 Sept. 2010 Anything that you'd care to add or debate will be welcomed with open arms. Thank you for your time, and thank you for reading this insanely long post.
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