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Leeira

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Everything posted by Leeira

  1. Hello, I'm wondering if there is a way to change the date when enemy classes (like Mutons, Elite-Mutons, Cyberdisks and so on) first appear?
  2. Erm... look at this http://www.skyrimgems.com for example, their are maaaaany very good mods out there... only looking for the Top20 isn't enough to find them.
  3. At the end of your script, there should be the properties with their definition, just erase it from there, compile, and the property is gone in the CK too.
  4. http://forums.nexusmods.com/index.php?/topic/823023-current-issues-with-site-performance-and-downloads/
  5. You have to disable the mods in the NMM, then they are gone from the Data folder and only the packed ones are in the "Mods" folder. If you want to delete them too, delete them in the NMM, do not touch files that were installed with the NMM by hand, let NMM erase them.
  6. Plugins you have enabled via the steam-workshop?
  7. Do you use any mods? Do you load only new saves or previous saves from the illegal version?
  8. Ah ok, thanks. If some mods are abandoned, would it be easy to make them compatible again for myself or is it a process which is not the same for every mod?
  9. Skyrim has recently been patched, the Creation Kit did not, so it does not work right know. We all have to wait for a Creation Kit patch.
  10. Skyrim has recently been patched, the Creation Kit did not, so it does not work right know. We all have to wait for a Creation Kit patch.
  11. Hi, I have not played Skyrim for a long time and I want to start a new game with (again) many mods. But because of the newest patch I am affraid some of the mods need to be updated first. But how could I know if they need an update or not, as problems might not show when I start playing but maybe later? Some of them are rather old I think so is there any possibility beside trying it out, which mods still work? I'm talking about mods like ACE, Deadly Dragons, Belua Sanguinare, Path of Shadows, Economics of Skyrim, Frostfall, Duel, iHud, Realistic Lightning, the unofficial patches of Skyrim and Dawnguard and many small older mods.
  12. I just saw that I mean this "room" which is pictured on the mod's mainpage. It isn't meant to be that way, that you get there by entering a temple of the devines, is it? And another thing: Where do you want us to post Jakisthe and MofoMojo, here or in the file-comment-thread? Having two threads is... confusing. Edit: Another question: When my charakter has not drunk the belua blood yet and thus is not a belua vampire, I can simply deactivate the mod to upgrade it and do not need any uninstallation process, right?
  13. WTF? No announcement nothing and it's simply there? Oo Well I don't mean to be complaining, they just should have said that so that modders can make themselves ready. I'm not going no buy it until this mod, ACE, Duel and many others are surely compatible. @Jakisthe and MofoMojo: When enabling the included esp that should give us vampire locations the door of the Solitude temple leads to a "hole in the townwall" or something like that. When going in and leaving you appear in Riverwood. This isn't intended, is it? Potema quest is not doable unless one deactivates the esp (which I just did. It seems not to cause any trouble).
  14. Keep the way of development you are doing right now Mansh00ter, there are many good mods like ACE and SkyRe, but non of them is aiming for the highest amount of realism that is possible and you are aiming for it. Who doesn't like that can use other mods (I use ACE right now, so I don't mean to say it's a bad mod, don't get me wrong).
  15. Is there any official release date for the PC? I can't find any, even the official bethsoft page has no information.
  16. Try to replace "ChargeWeapon = ChargeWeapon +50" with "ChargeWeapon += 50"
  17. Not sure where I read it, but I think it should come out mid-august. But maybe I am wrong (and I hope I am wrong and you are right). Well, it could be the german version which comes out mid-august. But that would be strange as we all have to use steam and we all can change the language to english, german, or whatever we want.
  18. Maybe a follower mod is causing this. Are you using Amazing Follower Tweaks? I used it and it had problems with better horses, you can only use one of them.
  19. No bottles, but combat- and sneak-feeding (in addition to sleep-feeding). Look at the description pdf in the downlooad, it has almost 30 pages and describes everything very well.
  20. Have a look at this mod (an alpha should be out soon). And already released mods like Frostfall/Hypothermia; Duel Comabt Realism; ACE; Realistic Lightning; iHUD; Belua Sanguinare; Deadly Dragons; Realistic Ragdoll and Force. And many more I forgot. We are on a good way to make this game actually realistic, but it's still some more road to travel ahead.
  21. Please try this mod and tell us if it helps. It should make the crime-report radius more realistic.
  22. The module of "Annoying mechanics"... I think there will not be many people downloading something with this name. xD Well, Basic Needs already has a configuration menu, so I think configuring it ingame will be better than have to load many different esps to configure this (combat) mod.
  23. Hello, is there a way to remove the player marker on the map? (I do not mean the player-placed-marker but the arrow that indicates where the player is and where he looks at). I want to have a map which realy is a map and not a gps-system.
  24. I've just uploaded my mod, so please come to the comment thread there and read and write there instead of in this topic.
  25. Ah, thank you Sukeban. But the problem would be that if I change attackspeed and force it to let's say 80% and afterwards I want to reverd it, I could force it to 100%... but maybe the original value was different (may be solved with getAV.WeaponSpeed and store the value before I change it) or the value gets changed while I force it to 80% which would be erased when i force it to 100% (which could not be tracked so easily as far as I know). Right now I'm trying to change some things in the Bags and Pocuhes mod to make it fit into mine and release my mod. (To use the bag mod will be optional, but highly recommended. Dragten's version will still be required, I will only provide a... let's call it compatibility patch.)
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