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ffa1mf

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Everything posted by ffa1mf

  1. The system does get abused - recently a couple of doctors were fined, lost their license, etc. for taking bribes from patients who wanted treatment sooner and paid to jump ahead of the line as it were. I know politicians have lobbied the health care system to have patients obtain treatment from sources outside of the country because the patient and politician were convinced the other treatment was better (my thought is how do they know - they are not doctors - and should desperation drive healthcare or some other process?). However, such occurrences are rare and individuals caught are usually punished for breaking the rules/laws associated with the UHC system. I think that some of the problems you suggest are not entirely solved or compounded by UHC. The whole pollution, global warming, oil supply debates likely have a bigger impact on governments forcing new cars on consumers than UHC. While there is a degree of association between health care and these issues, I think its something else other than health care that drives such issues. Smoking and body weight and not living a healthy life style are more likely an issue in a UHC country, but then countries without UHC are establishing similar rules on the population. So is it a UHC thing or is it simply that an unhealthy population causes problems for health care systems (UHC or not) and counties without such rules are looked down upon as uncaring and inhumane if they don't do something to try and control quality of life within their country? Does it actually matter if a government sets healthy lifestyle rules because they want to solve a UHC issue, because they want to be seen as a "caring" country and copy what other countries do or because health insurance companies (or even health care professionals) have lobbied governments to set such rules? While governments do pass laws and set rules, its not always a government idea - sometimes its industry, sometimes its a lobby group, sometimes its the majority of the population.
  2. Does universal HC reduce the quality of that care? I live in a country with universal health care. My wife, daughter and brother work in the health care system. My brother and daughter have worked in countries without universal health care systems. I have the best health care and the quality is very high. Maybe I don't get immediate, on demand treatment based on my wishes and I get placed on a priority list by a doctor, but I know that I'll get treatment and it will be the best for my illness and that I can get regardless of my financial or social status. Can Universal HC reduce the options patients have? Depends on what is meant by options. I have two friends who didn't like the options for the treatment of their MS (my country says the treatment they wanted isn't proven or safe) so they went to another country for treatment. Spent tens of thousands of dollars and got about 6 weeks of some relief - one is back to where they were before, the other requires surgery to fix what was damaged by the treatment in another country. A coworker didn't like their options for cancer treatment so they went to another country, spent tens of thousands of dollars and - died. I'll admit the health care system is not perfect and sometimes they could do things a bit faster or efficiently, but this goes back to the first question on quality of care. Any doctor I've ever seen has discussed my options within the system of care available. Between the Dr. and me we have decided the best way to go in treatment. The options are available. The options I have available are not specifically "care" options. Do I want a private room instead of a ward - well that's an option if I want it, but I or my insurance pays the difference. Do I want a 24 hour nurse instead of a ward nurse? Well yes I can get that too, but again either I or my insurance is paying for it. Can Universal HC be used as a social and political tool? Perhaps not so much as a social tool (I'm not sure how that would work anyway), but politicians use the presence or absence of health care all the time to scare voters. No one wants to be in the position of not having health care when they need it, as opposed to when they can afford it.
  3. The thread is entitled "Are there any myths? or any rumors? or any secrets? I'll take on any myth secret or rumor you'll give" which I sort of thought the originator is looking for something to explore in the game beyond just the quests, and further, and I may be wrong on this, but also such myths rumors or secrets should be in in the vanilla game as mods wouldn't exactly contain any "myths, rumors or secrets". All 4 of the "myths, rumors or secrets" I posted are supposed to exist in the vanilla game - not in mods. I have explored all 4 of the "myth, rumor or secret" that I posted within the vanilla game myself and; For 2 of them, they do lead to something - but I think the end result may be levelled as I didn't actually find what had been advertised. For 1 of them I have never had the opportunity to explore as the event that is required to occur is random and apparently quite rare in the game and it has never happened for me so I have no means to determine if it is true or not. and For 1 of them I have never found the required item so I have never determined if it is true or not. If the thread had been "Please give me step by step solutions to...." I'd have posted the information differently. If I missed the point of the thread - sorry. I did try standing in the Temple of the One for 24 hours - it didn't work for me either so maybe it is just a myth - but diving off Dive Rock certainly held some surprises. The one I did not post because doing it can cause a serious bug in the game if done, is discretely follow Countess Alessia and Hlidara on their trip. I thought it was hilarious and well worth having the game crash.
  4. On a mountain peak in the area where the Jerall Mountains meet the Valus Mountains is a mostly snow covered camp fire with a bottle of wine nearby. There is a rock beside the campfire and if hit or activated with Pounder equipped, the rock will open revealing a cave to explore, containing unique weapons and armor that cannot be obtained anywhere else in the game. (saw a youtube video on this) In a small pond in the vast area north of Kvatch, there is a chest containing a ring that provides 100% resistance to fire, frost and shock. There are 3 supposedly random notes with directions in the game. The notes are; "Go through the fields. Turn east for half a mile. It's just past the big rock on the right."; "It's three houses past the chapel. Look for the place with the flowers. She'll be waiting outside." and "Head north for a hour or so. You'll see a group of dead trees. Head northeast until you come to the water. Follow the shore upstream. His house is close by. Watch out for bears." You have to figure out which is the first note to follow, but if the directions in the notes are followed in the correct order they will lead to a chest or sack with a unique item inside. The last one I've heard is that if you go to Dive Rock and there is a Camonna Tong Thug there, if he walks off Dive Rock and kills himself, you can obtain the armor and weapon from his body at the bottom and they are amongst the most powerful to be found in the game. Have fun.
  5. The mod is Dungeons of Chaos, made by a modder named KEIAS. It isn't available anywhere for download apparently.
  6. Holy cow-was there a competition to get to go to Cloe Kardashian's champagne brunch? Dang, must have missed that one while I was trying to get that Justin Bieber stuff. Totally agree with you cold burn. I don't think I even actually see most ads on the web page, but it really makes one wonder exactly what the company posting the ads is thinking sometimes. But then, they just get paid to put ads on sites and why would they care where the ads get posted. Its about selling ads, not targeting an audience with appropriate ads. For me, if it helps keep the nexus going then I could care less whats advertised on the site. In fact, recently most ads have not been appearing - just the "Connection has timed out" message where the ad should be. However, if the Vampire has any influence with the advertisement company in this area, please get that Kardashian competition back on the site ASAP and as often as possible - I wanna apply.
  7. Not sure why, but the site and IE9 did not get along very well for me today (I got to stop clicking that IE9 icon out of habit). The only thing not working for me today on Firefox v6.0.2 was the advertisements were showing only rarely today on the site - I was getting a lot of white blocks with "failed to load" errors where the ads were supposed to be. Tried Artifacts from the Dallas server (it had the most on it) and Artifacts 1.0, the 1.1 upgrade and both conversion files downloaded in just under 18 minutes. The main file (v1.1) hit about 88% and the time jumped from 4 minutes to 8 minutes remaining and the KB/sec rate dropped to 163 from over 200. It did take 2 tries to get v1.0 to start as I got the spinning wheel and then "An Error has occurred" message. Tried it again and it loaded. The site didn't seem any busier than normal today (for a Saturday), so I'm not sure why it failed, but at least you know the file is OK and can be downloaded.
  8. I don't know if there is a german version of the same articles as found on the english wiki at http://wikiindex.org/Category:Wiki_German, but that is a place to look. There is an english version of how to recover a disabled item at http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial. To be honest, when I've done that I just go back to a previous save. Good luck!
  9. One of the mods I run is Street Sweepers (http://www.tesnexus.com/downloads/file.php?id=19197) which adds a bit of life to some cities. Another series of mods is the Cyrodiil NPC Remodelling Project which have NPCs doing things other than just standing and walking. There are a number of the remodelling project mods you can pick and choose from for various cities. Actors in Charge (http://www.tesnexus.com/downloads/file.php?id=6239) has a sweeping or raking animation you can make NPCs (or your own PC) do. These are about the only ones I can think of that I'm familiar with - there might be more, but they may be difficult to find.
  10. NPC across the street from Benirus Manor sweeps the walk in front of her house. Never seen anyone rake a floor, but have seen one try and hoe a cobblestone street. All the NPCs I have in my game that have a sweeping animation hold a broom. Have to make sure they have one in inventory.
  11. I've had no problems with posting comments to anything on the site (image share, downloaded files, whatever) with either IE9 or Firefox 6 since the design change was implemented. Everything on the site seems to work fine for me.
  12. Those two foresters have fought every time I've started a new game and been to Bruma. If I arrive on the north side of Bruma early in the evening, they are there. They are almost always in the same spot. It always starts the same way, one shoots at a deer and hits the other one and the fight starts. Its an easy way to get a silver bow and arrows very early in the game when all there is around are iron bows and arrows and I can't afford a steel bow. If I don't go early in the game and arrive sometime later, the dead forester is usually lying in the area near Bruma. There is also two legionnaires who seem to meet just past the burned out house and near the long bridge. Somehow they both wind up fighting an animal on the road - a wolf usually - and inevitably one legionnaire hits the other, they kill the animal and the fight is on. I usually find the dead legionnaire and his horse near the ayleid well if I don't come across them fighting. Then I've got legion armour, a silver sword and a horse - and usually pretty early in the game when I can't even afford to buy iron armor (I'm usually in part leather and part rusty iron) or a steel sword. And the last one I run across all the time is a dead legionnaire near where the White Stallion lodge is by Leyawin. I have no idea who kills him (I never seem to get there early enough), and its usually early in the game as well when I find him, but he's partly up the hill behind the lodge and the horse is usually standing a little further up the hill. Again, free armour and sword when I can't afford to buy better than I have. I'm sure there are others who are fighting as well and other "weird" things happening in the game due to the AI scripts.
  13. Well, I have one more reason to love the new Nexus design - it got me to try some other browsers besides IE. Settled on Firefox v6.0. I can't figure out why there is so much trouble finding features - but it seems to be an issue for some. I have noticed a somewhat of a drop in the number of views in the image share for example, but that'll probably pick up as time goes by. The only thing I never found was the cheese and crackers - but then I guess the time has pretty much passed by on that too.
  14. Skins look really good on the test site - and will probably settle down those who need a picture to figure out what site they are on. Pronam's example is pretty good looking - nice job! Now all I need to find is the cheese and crackers.
  15. I appreciate dark humour - its a daily part of my life actually - but I really try not to overhear and ignore the NPC conversations and conversation topics that occur at the sanctuary in Cheydinhal. I think the intent was to be dark humour such as assassin's would engage in, but whomever laid out the conversations really didn't have much familiarity or a grasp of the concept of dark humour, particularly as related to a profession. Instead of a chuckle, its more of a "what in the world did he just say?" kind of reaction. All this which reminded me that infamy points can change some of the conversations and conversation topics from NPCs. Some conversations for the worse (high disposition NPCs) and some actually get better (low disposition NPCs). Get to around 30 infamy and then go talk to the members of the DB for a significant change in conversations and conversation topics. Just don't get too high an infamy as they tend to get aggressive and attack.
  16. Love, love, love this new design. Been exploring since I got home from work a few hours ago. Totally friendly, easy to use and not only nicer, but its faster. The downloads are smooth and quick without all that annoying multipage openings. Kudos and more kudos to the designer. Made a great site awesome.
  17. I would think how you play is something you need to discover - and self-control I would suggest is relative to your game play. Most gamers are "taught" to follow a specific, fixed and sequential series of events in order to play a game, and that the only point of the game is to get to the next step or to the end of the game. Not that this is wrong in TESIV, but doing so means you will miss a lot of the game. To me, part of the game is having 4 or 5 things (or more) going on at the same time. I sometimes have 3 or 4 quest mods, plus some of the vanilla quests all going at the same time. Other times I follow a questline fairly closely and do nothing else but that questline. It depends on the quest as well, as sitting around waiting for the Grey Fox to contact you (for example) isn't much fun so I'll be off doing something else instead of sitting about waiting. In some quest mods, you may find there is a delay of some days (game days) required between quests and your PC will have nothing to do, unless you take up another quest or if you follow an immersion path. For me, I like the immersion of the game - my PC must eat, drink and sleep and never fast travels - all travel is either by horse or foot. When not involved in a quest, I have a farm where I grow trees and plants (makes money), transport them by boat to a market and I also have a store and a castle that need a degree of management as well. Because not all mods offer good journal entries (some have no journal entries at all) when I'm involved in multiple questlines I use a mod that allows me to enter notes in a journal ingame so I can keep track of what I'm supposed to do in a quest or for reminders/details of what to do so that I know what to do to complete some quest. The game offers any number of playing styles, you just need to find yours. There is a lot of discussion on when to start (ie: at what level) a specific questline. My thought is if you start a questline and can do the quests, you're at the right level. If your character is getting caught, killed or otherwise having problems doing a quest (can't jump high enough, run fast enough, whatever), go do something else until you level up and can complete the quest. I run mods that advise to be such and such a level or the player will/may find problems doing the quests. Again, playing style/skill dictates this much more than level. I have gone through mods that advised level 20+ with good armour and weapons/magic while at level 5 wearing iron armour, an iron short sword and minimal magic ability. Hitting something 45 times and dodging/weaving to avoid being hit can be a bit tedious, but the fun for me is in the playing not specifically in achieveing an end result (ie: love the trip, not the destination). Besides, being lower level is a part of the challenge. Do the Thieves Guild quests at level 3-4 with leather armour, no chameleon or invisibility and with breaking lockpicks. The grey fox quests and final heist tend to be much more fun. Its been some time since I did Vile Lair, but I think that there is a problem with that plug-in specifically involving buying items to fix the place (Deepscorn) up, but there is a work around or a patch for it. I don't load or keep any of the plug-ins except KotN and SI as not only do they seem buggy, but they have little that interests me. If you want to be an evil character - lots of murder and mayhem opportunity, may I suggest three mods. Highwayman, Going Rogue and Smarter Bandits. Lots of opportunity to not only be evil, but offers NPCs to attack outside of the cities and villages (and with some good stuff on them). Add a mod that populates the roads with more travellers, and you can be as evil as you want. Have fun!
  18. About all fame/infamy measure is how NPCs react to your PC. A few mods/DLC, like Knights of the Nine, require you to have low infamy to do the quests, but other than that the only thing they measure (in a general sort of way) is if your a "good" guy or a "bad" one. As for the payoff in KotN - its some nice looking armour, some fame points and a NPC yelling, "You're the Devine Crusader" every so often. I guess this is good enough for most "good" guys as KotN is about being a good guy and fighting evil rather than the reverse. Now on the other hand there is a count of the murders you commit in your stats as well as bounty. These will be a bit more of an "evil" measurement rather than fame/infamy. However, there is little opportunity for "evil" in the vanilla game. The DB and TG quests will earn you about 30 infamy points each, but murders are frowned upon in the TG, except on a couple of quests. As for the DB, well thats just business. For "evil" you need some mods and there are plenty in the Nexus to download and play so you can slash, murder and pillage to your hearts content. Not sure why you'd want the blessing of Mara as an evil player, but if you really want no infamy, visit the shrines (if you have KotN) or console setpcinfamy 0. As for being evil and is it worth it? Most definitely!!! Nothing better than coming home after a hard day and running amok amongst the genteel folk of Cyrodiil to relive some stress.
  19. Hmmm... given the comments - looks like the only unchanging certainty is the uncertainty of change. Looking forward to another 10 years no matter how the site looks.
  20. Mods that require multiple other mods to function. Nothing more frustrating than a fun, interesting, challenging mod that needs multiple other mods (so and so's hair mod, such and such's armour mod, ham and cheese's weapons mod, etc....) to work and all of these "necessary" mods cause nothing but problems or worse are totally out of sync with the game.
  21. Wait - what??? You mean your game isn't like that once you go to Shivering Isles? Hilarious video - thanx for posting.
  22. My thought is that the Amulet was primarily used to light the Dragon Fires in order to keep the Oblivion Gates closed. While it had other purposes (it was a special type of soul gem) these other purposes were not specifically critical to an individual being Emperor. The Amulet was a tool for the Emperor and since only he could use or wear it (supposedly - Mankar Camoran wore it), it became a "token" as a sign of royalty (those with Dragon Blood). Once Martin destroyed the Amulet and permanently closed the Gates, the Amulet was no longer a necessary item for the Emperor in order to maintain defense against the forces of Oblivion. The loss of the Amulet would not have prevented another heir from assuming the throne in my mind, a new "token" could have been made and recognized as a sign of royalty with no real issue associated with doing this. Of course, there is the issue that Martin was illegitimate and unless he married someone of proper bloodline, any child from a tryst would also be illegitimate. That royal blood would be getting pretty thin - but any heir would be better than no heir considering the issues that remain in the game. Its kind of an issue with me as Martin's sacrifice doesn't resolve the problems of the Empire - and sort of compounds them. The main quest leaves the game unfinished with no possible ending other than never ending turmoil. The provinces are in disagreement and some want to separate and the Council never identifies a leader. I hate being left hanging with no real ending.
  23. Your welcome - glad to hear it worked out
  24. If I'm not mistaken (been a while since I installed it), but I think the "no quest pop-up" is an option that one can select on installing Darnified. I don't get the pop-ups either. I'm not sure how to change this, but there is likely something in the documentation for Darnified.
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