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gradeajay

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Everything posted by gradeajay

  1. I don't suppose I could appeal to anyone to personally send me the updated version with the DLC add ons?
  2. Simply put, what ever happened to the Cheat Terminal mod? I'm just re-installing New Vegas, and I was hoping to speed up my play through a bit. But the mod seems to be gone, did the creator take it down? Get banned? Divine retribution?
  3. Right, so, I'm running: Intel Core i7 950 @ 3.07GHz 10GB ram 64bit OS (Windows 7) NVIDIA GeForce GTZ 460 And I'm getting the occasional lock up, crash, so on, so forth. While It could be due to the high number of mods I'm running in the game, I'm wondering if I need to put a little MORE umph into any of these? I'm a big fan of major battles, but IWS seems like it may be the culprit.
  4. Two of my favorite mods, and I don't believe the creators of either of them still have anything to do with them... I'm curious if anyone else is thinking about taking up the reins of these two? I have to admit, I've considered tackling the spawn-o-matic myself, but that seems like a bit of a tall order for my first ever real mod. For those that don't know, the Spawn-O-Matic was a fallout 3 mod that let you place up to 4 spawn points, spawn creatures from them (Friendly or enemy), whom would act normally, when dead would eventually be disabled and vanish automatically, and could be given an assault waypoint that they would try to move to. This was great for setting up massive battles. Enclave Commander, in addition to being the only mod that allowed airstrikes/orbital strikes without requiring you to shoot someone and activate a scripted on hit effect (You actually got a movable cursor you could scroll out and select an area with.), it also allowed you to summon up a squad of soldiers (Not necessarily enclave, but even if they were, they followed you and fought regular enclave normally.) I would absolutely love to see these two mods again.
  5. I will make this as specific as possible. I have, and rather enjoy, AfrosNukaCola mod, but I find that there are several cola types I never use. Not wanting there to be useless items, I've been trying to add several effects (AP regen increase and energy resistance) that I can't seem to find in the editor. To get the AP regen I assume I'd have to give it Broken Steel (which I have) as a master file... but I'm not sure how. I'm completely lost on Energy Resist, I've seen it for the modified Tesla Armor mods, but never in the base editor. Any help would be appreciated, thank you.
  6. Actually, even in the base game raiders can get disgustingly accurate, dancing back and forth, hitting you through cover, with fully automatic weapons and pistols, when your hunting rifle's shots will go astray far enough not to seem viable while you're crouching and staying still. It's.... irritating, I agree.
  7. I'm... actually really amazed this mod neither already exists, nor has already been requested. Simply put, anyone who's played Fallout 1&2 is familiar with the concept of more then one ammo type per weapon (And if you played tactics you've seen a few guns with quite a few types of ammo). I'd love to get something like this for Fallout 3. It shouldn't be fairly hard to create, the 19th and 20th century weapon mod already has a feature where equipping a weapon brings up a menu where you can pick from a list of options (changing the weapon to another type, even though in game all your doing is using the same gun without its scope.) Actually implementing the mod would be no more complex then taking that idea and applying it to several different guns, creating several new, identical guns, except for a few stat changes, and the ammo consumed, and then adding the alternate ammo types to the waste lands. I, of course, have absolutely no idea how to make the little menu pop up on equipping the gun, so I can't really do it myself.
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