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Shadowrunner340

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  1. Is there any way to do this as an override, instead of changing the records in the original plugins? Thanks! EDIT: For that matter, is there any way to ensure that any changes at all are done as overrides?
  2. TTW does it without copyright infringement. You have to own both games for that to work.
  3. Hi. So I've created a small crafting mod and can't figure how to rename the menu items to match the quantity produced. The ironic part is that it was a snap to get them functional. The items produce the prescribed amount, but are all named the same. What am I missing?
  4. OK, I got as far as 'Copy to selected records', then it throws an error 'twbstruct.addifmissinginternal is not implemented'. It doesn't seem to work when I select a specific line in the subrecord, but the whole subrecord. But that makes the quantity uniform across all the selected records. Is there any way to preserve the quantity and change only the reference? EDIT: I grouped by ingredient and quantity, that seems to have preserved everything I needed.
  5. Is there a way to tell the CK or FO4Edit to find and replace a value in multiple records with a new value? For instance, I'm wanting to change the crafting recipes for several objects with a common resource by replacing that resource with another.
  6. If you haven't already, go find Place Anywhere on the Nexus. That combined with turning off clipping in the console will let you place power lines, conduits, and all that other good stuff behind walls and under floors. You can also run a power line from a generator directly to any powered objects in a settlement, no matter the distance. The wire will penetrate surfaces without issue.
  7. I'd like to request a patch for Modern Firearms/Sidearms and Crafting Workbenches. I don't know the rules for MF patches since it was taken down.
  8. I vote NMO. It's the most straightforward name, in my opinion. Virtual directory is an absolute MUST-HAVE. Want to try a couple of mods in opposite install order? Boom, done. As easy as switching load order. Please, Tannin and Dark0ne, keep that virtual directory!
  9. In WSE, the 5mm has EditorID Ammo5mm and is named (Ammo) FN 5.7x28mm Round, according to FO4Edit.
  10. Ok, guys, thanks a lot! The problem turned out to be the ammo expanded and special .esp's from the Crafting Workbench mod. WSE2's compatibility patch has one .esp that has all the ammo .esp's merged. The two .esp's from CW were after it in the load order and overriding the values. There's even a small note (I forget where) in WSE2 that says to disable the plugins from CW. All is working to my satisfaction, but I seem to not have 5mm ammo now. If that's unavoidable, I can live with it, lol!
  11. I'm sure the last one in the order overrides the other four, but you should only have one of the Suit Dreams .esp's activated. Besides that, visible weapons and let's dance jump out as potential culprits. I don't even know what headcrab bunny is, lol!
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