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Everything posted by danatoth666
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Tutorial for making a custom spawn location?
danatoth666 replied to danatoth666's topic in Skyrim's Skyrim LE
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I've been looking everywhere but cannot find a tutorial that can show me how to create a custom spawn location for the player. This would include character creation as well as this is for a new lands mod. Basically I've created another area that isn't linked to Skyrim at all, and has nothing to do with the game. I'm looking to have the game start with character creation, and then spawn the player at the custom location. Does anyone know of a tutorial out there that can do this?
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Hi all, so I'm having a problem with getting objective markers to display. My quests are working fine in the sense that the quest stages are changing, dialogue is working, even objectives are working. The only problem is that the objective markers aren't displaying in game. I am under the impression that to get an objective maker to work you just set a target alias in the quest objectives. Even though I have done this it is still not showing up in game for me. Any help is much appreciated. Oh, and in case you are interested, here is a link to my mod: http://youtu.be/phKXON3SOjc?hd=1
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I made a few Youtube Tutorials: How To Give the Player an Item from an NPC How To Make a Home Owner Making NPCs Carry Objects Setting up guards and a jail Making Npc's chit chat with each other (or have whole timed scenes)
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Thanks a lot, this worked perfectly!
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So I'm trying to start a scene every day at a certain time. It's a mundane thing, 2 characters just chit chatting. What I am confused about is how I can actually start the scene. So far I made the scene with the dialogue and made packages inside the scene for them to meet up at 3pm but I am confused about how to actually tell the game to run the scene every day at 3pm...
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http://www.youtube.com/watch?v=phKXON3SOjc Details are in the description!
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http://www.youtube.com/watch?v=phKXON3SOjc
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Added a tutorial on making guards and jails: http://www.youtube.com/watch?v=SNsKMyz1hCs
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Here is a tutorial I made on NPC carry packages. I thought I'd make it because it can get a little confusing due to the LINK refrences: http://www.youtube.com/watch?v=9cNHxmPxsWo
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I made this Tutorial on how to give the player an item: http://www.youtube.com/watch?v=x06o6tgApWY And this video on how to set ownership of a house including times in which the npc locks their doors: http://www.youtube.com/watch?v=UkEF-pn6Qic
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http://www.youtube.com/watch?v=UkEF-pn6Qic
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I gave one of my NPC's a work package to chop wood from 12:00 - 2:30pm every day. At 12:00 he appears outside his door and just stand there. If I wait for an hour he'll be by the wood just standing there. However, If I wait from say 11:30-12:30 He'll be there chopping the wood. After he is done chopping the wood he'll just stand there. If I wait an hour he'll be in the same spot but start walking home. Anyone have any idea's what is going on?
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http://www.youtube.com/watch?v=x06o6tgApWY I hope this video helps some people :]
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Good thinking, this is probably it. Le sigh. Oh well, I guess fresh houses will look better any how right? XD
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So whenever I copy a house and delete everyone inside of it including all the markers, Npc's will still show up... Will I be forced to make every house from scratch to be able to get around this?
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Script to give an Item to the player
danatoth666 replied to danatoth666's topic in Skyrim's Skyrim LE
I wasn't trying to do a Radiant quest it was just the only reference to giving an item I could find. Now that I'm looking at DAO2 I'm noticing this line: PlayerRef .AddItem(kmyquest.DA02Dagger) What is the "kmyquest" exactly? -
Script to give an Item to the player
danatoth666 replied to danatoth666's topic in Skyrim's Skyrim LE
If anyone would like an example of what I'm trying to do, head over to the quest "BQ01" This quest gives the player a bounty note. -
Script to give an Item to the player
danatoth666 replied to danatoth666's topic in Skyrim's Skyrim LE
Yeah I was reading on the official forums about this (i posted this question there as well) and Cipscis pretty much said the same thing about the editor ID. I tried to use your code: Book Property EGPMedicineNote auto but it says there is "no viable alternative at input 'Book'" or EGP Medicine note...Hmmm Headache! -
Script to give an Item to the player
danatoth666 replied to danatoth666's topic in Skyrim's Skyrim LE
The compiler is throwing an error because it doesn't know which object "Diamond" refers to. First make sure you have an object with a unique ID. Create a quest alias for it with a unique name In quest stages add a property and property type to the script It should list the alias and object type in the Properties window. I've made my item (EGPMedicineNote) into an Alias called "Letter" I then tried this code: Alias_Letter.TryToEnable() Game.GetPlayer().AddItem(Alias_Letter.GetReference()) Which is a direct copy of another quest that gives the player a note. It compiles fine, but in game it doesn't give me the note. -
Script to give an Item to the player
danatoth666 replied to danatoth666's topic in Skyrim's Skyrim LE
So I tried using this code: Game.GetPlayer().AddItem(EGPMedicineNote, 1, false) But I get this error: \Scripts\Source\temp\QF_EGPTestQuest_02005F97.psc(34,25): variable EGPMedicineNote is undefined No output generated for QF_EGPTestQuest_02005F97, compilation failed. Just to make it clear, EGPMedicineNote is an item I created. It is not placed anywhere in the world.