-
Posts
57 -
Joined
-
Last visited
Everything posted by Gersidi76
-
I'm working on a mod and want to convert this model to work in fallout 4. Could anyone with experience help me out here? Here is the model.. http://www.3dcadbrowser.com/download.aspx?3dmodel=8177 Thanks !
-
Holy f*** do I Hate The CK Right Now
Gersidi76 replied to RS13's topic in Fallout 4's Creation Kit and Modders
Lol I didnt even know about LipFuzer, thanks. -
Holy f*** do I Hate The CK Right Now
Gersidi76 replied to RS13's topic in Fallout 4's Creation Kit and Modders
Your files should already be in wav format. Like others have said, you cant change the filename that the CK assigns a sound file... you have to change YOUR sound file to match what the CK chooses. Record a dummy file (wav) in the CK, then rename and paste the actual wav file sound you want to use to the voice folder and overwrite the dummy file you created. Then generate a lip file using the finished wav file. Don't use xvm files. Use fuz. After you generate your lip files use this tool to convert the wav and lip to a single merged fuz file: http://www.nexusmods.com/skyrim/mods/8303/? Fuzs are excellent quality, very small in size, and a single file. Better choice. -
Need help with a Force Greet Package
Gersidi76 replied to Gersidi76's topic in Fallout 4's Creation Kit and Modders
Tried making a scene in my quest then attaching it to an npc within the quest via a package. But the option to select the scene never appears. -
Need help with a Force Greet Package
Gersidi76 replied to Gersidi76's topic in Fallout 4's Creation Kit and Modders
Tried that one too. He skips over important details I needed to get it to work. -
Hey all. I need help setting up a basic forcegreet package with an npc in diamond city. I want him to have a leaning against wall idle animation and then start a dialogue scene when the player enters the forcegreet radius.. Among one of the things I cant figure out is how to set the proper forcegreet dialogue scene once it triggers. I can make a scene but I cant select it in the forcegreet package. Any help would be appreciated... Thanks
-
Make sure you have all the necessary factions set in the npc factions tab. Look at seddons simple companion tutorial on youtube, he explains it well.
- 2 replies
-
- companion
- creation kit
-
(and 1 more)
Tagged with:
-
How to create shared dialogue?
Gersidi76 replied to Gersidi76's topic in Fallout 4's Creation Kit and Modders
Thanks Nut! Exactly what I was looking for! -
How to you create dialogue in the CK and mark it as shared so an NPC can use it over and over again without having to record a new sound file?
-
Hey. I've found an issue thats driving me nuts. I've set my companion to have idle dialogue going from Combat State to Normal State (detection tab). It works fine, except if I target the companion (with the reticule) when he is saying any idle dialogue it cuts off the dialogue mid sentence. I've tried upping the priority, interrupt percentage, etc.. Still does it.. Any ideas?
-
Creating a TEAM! NEED Modders NOW!
Gersidi76 replied to MrExec12's topic in Fallout 4's Creation Kit and Modders
I want to know who this bigger opportunity fella is. A person only has so many opportunities to be part of a team who could possibly find the aforementioned, "bigger opportunity" - apart from the lucky few, of course. For the record, I am making fun of your grammar. -
Custom Follower Idle by Location
Gersidi76 replied to Gersidi76's topic in Fallout 4's Creation Kit and Modders
Tried that, no luck! -
I've seen it working before, but off hand, anyone know what the condition is that allows you to set an npc to say a certain line when in a specific cell? Thanks
-
Question about custom companions.
Gersidi76 replied to Cerbskies's topic in Fallout 4's Creation Kit and Modders
Sure? It only takes two fragments of code to set/dismiss a follower. As long as you attach them to a follow/dismiss dialogue you are good to go, unless you plan on having that companion follow you around forever. -
How to reuse voice files?
Gersidi76 replied to Nutulator's topic in Fallout 4's Creation Kit and Modders
First you have to record "dummy" voice files for each line of dialogue you add. Once you record them you can go into the modname/voicetype/ folder and delete them. Extract the actual sound file you want to use using the voice extractor tool. Rename it according to the file name created when you recorded your own dialogue. Copy it to the mod/voicetype/ folder. From there you can highlight the voice file in the dialogue window and generate lip file (WAV). Make sure you copy the renamed voice file in the mod folder and exit the dialogue window and re-enter it before you generate the lip file or it wont work (bug). Also you must use the 32 bit creation kit. Example: Create a new line of dialogue.. "Hey Im a jerk" (example). Record some gibberish as wav (doesnt matter you will delete it anyways) Exit to the previous menu in the CK. Go into the voice folder in your mod and delete that new file you just recorded. Find the vanilla voice file "Hey Im a jerk" and extract it. Rename it and give it the same name as the file that you just deleted from your own mod folder. Copy that file to your mod voice folder. Click on the new piece of dialogue you just created in the CK, highlight the voice type and hit generate lip file (wav). Done. If you wish, you can use the skyrim fuz tool to generate fuz's from the wavs and lip files you just created. It heavily compressed them into one file without loss in quality. -
I want to get my NPC in my mod to carry a clipboard like the Vault Tec rep. Is that an animation? Any ideas?
-
DDS/Texture Compression
Gersidi76 replied to Gersidi76's topic in Fallout 4's Creation Kit and Modders
Cheers Mate. This Intel plugin work with gimp? -
DDS/Texture Compression
Gersidi76 replied to Gersidi76's topic in Fallout 4's Creation Kit and Modders
I think each map has to be compressed and saved differently. Whenever I am exporting textures I usually do it like this:  Diffuse Map- Using the Nvidia DDS Plugin for Photoshop and I use the DXT5 ARGB settings.  Normal- Using the Intel DDS Plugin for Photoshop and I select the texture type as Normal and the compression type as BC5 8bpp  Specular- The exact same as Normal. Even the texture type.   Using these export settings my textures look perfectly fine in-game. Oh if I just create dds files using the normal export method with gimp or Photoshop they always look great- problem is, each texture is 25+ mb for each 2k texture. I'm trying to find a program like ddsopt where I can compress them further post-creation. -
Hello everyone. I am trying to compress a _d.dds file using DDSOpt but no matter what setting I use it always causes parts of the texture to dissappear in game. Anyone know the proper way to compress dds files for fallout 4? Thanks