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noctara

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Everything posted by noctara

  1. Well, for me the solution is simple. While I do appreciate all modders hard work (regardless of whether i use the mod or not), I won´t download or endorse any mod which will detoriate my gaming experience (If all Bandits are wearing fancy armor it will though). I have hope that modders will learn eventually that making an armor standalone is part of making a quality mod (which in return will be appreciated more than just a replacer). Give them some time :thumbsup:
  2. I see. Well u probably need an event in order to trigger ur quest or ur scene (if the quest is already running). For my package, I set up the event with SMEventNodes (on change location). Luckily ur interior cell should already be defined as a location so u can skip that part. Unfortunately i am not at home right now, so can't tell u the exact steps, but generally u need to create a new change location event, hook it up with ur interior cell an ur quest. U should also set a condition, that it doesn't trigger again, once the quest started. Once done, u can set ur quest (in ur quest-tab) to start on event and set up ur aliases. U will need at least ur actor (I also used a xmarker for the triggerlocation of the scenepackage). Go sure ur aliases are placed in the cell. Then go and write ur initial-dialogue. For the first branch of a quest u can set the starting topic to “forcegreet” (this is not necessary, but might help). Do not fill the topic-info of that dialogue (if the topic is set to forcegreet it should appear here in brackets). Don’t forget to set the conditions (ur actorID) and to record a temp voice file. Now u can go to the scenes tab and create ur scene. U can tick the box “start on quest begin”, as ur quest will not start before entering the location. Add a new actor (ur actoralias) and a new phase to the end. Then u can add an action to that phase. Choose the forcegreetpackage and edit the topic to fit ur dialogue starting topic. I also edited the triggerlocation to the xmarkeralias I placed in my interior. If I didn’t forget anything ur forcegreet should be working now. Save and test :thumbsup:
  3. Well, I can't see ur pictures... but did u actually set a command to start ur scene? whether through the tickbox "start on quest beginn" or with a "urscenehere.start()" command in the stages tab of the quest? Is ur cell interior or exterior? Is the quest already running or should it be enabled upon entering said cell? U can edit the idle-chatter, generic hellos and stuff through the misc-tab of ur quest. Just go sure to set the right conditions.
  4. Mind u i am a newbie in modding as well, so take this advise with a grain of salt. I am not sure wether all the steps are really necessary, but at least it was working for me. :thumbsup: I had to initiate the forcegreet with a scene. For the scene to work i had to set up the following: - the actor as questalias - the triggerlocation as questalias (for example xmarker) - the dialogue (of course) when putting the forcegreetpackage into the phase of the scene u just need to fill the "topic" and the "triggerlocation" with ur aliases. I also marked the branch of the topic as "blocking". As a reference u can always have a look at the vanilla quests which used the forcegreet package (for example the deadric DA14 quest)
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