I see. Well u probably need an event in order to trigger ur quest or ur scene (if the quest is already running). For my package, I set up the event with SMEventNodes (on change location). Luckily ur interior cell should already be defined as a location so u can skip that part. Unfortunately i am not at home right now, so can't tell u the exact steps, but generally u need to create a new change location event, hook it up with ur interior cell an ur quest. U should also set a condition, that it doesn't trigger again, once the quest started. Once done, u can set ur quest (in ur quest-tab) to start on event and set up ur aliases. U will need at least ur actor (I also used a xmarker for the triggerlocation of the scenepackage). Go sure ur aliases are placed in the cell. Then go and write ur initial-dialogue. For the first branch of a quest u can set the starting topic to “forcegreet” (this is not necessary, but might help). Do not fill the topic-info of that dialogue (if the topic is set to forcegreet it should appear here in brackets). Don’t forget to set the conditions (ur actorID) and to record a temp voice file. Now u can go to the scenes tab and create ur scene. U can tick the box “start on quest begin”, as ur quest will not start before entering the location. Add a new actor (ur actoralias) and a new phase to the end. Then u can add an action to that phase. Choose the forcegreetpackage and edit the topic to fit ur dialogue starting topic. I also edited the triggerlocation to the xmarkeralias I placed in my interior. If I didn’t forget anything ur forcegreet should be working now. Save and test :thumbsup: