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LinuX123

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Everything posted by LinuX123

  1. Thanks for the link, bro. But apparently Bethesda made no one command to check the camera state
  2. In Skyrim I can use GetCameraState() to check what is the current camera (like first person or third person) In FO4 looks like it does not exist. Is there a related function?
  3. http://staticdelivery.nexusmods.com/mods/1151/images/6216-0-1450370241.jpg http://staticdelivery.nexusmods.com/mods/1151/images/6216-1-1450960799.jpg The diference of select effect. I think the first one is a bug. But I prefer this
  4. How to disable HUD Shadow? http://i.imgur.com/XMqhjnB.png?1
  5. I am looking for a formID or anything that control the zoom/fov when using a terminal. I searched a lot in FO4Edit but I couldn't find it. I like to play Fallout 4 with FOV=110. But the terminals looks so small
  6. GREAAAAAAAT! I will try out, but it sounds very interesting. I will try out. This would be a great help, if you want to make minor changes to a dds file. But there is a simple way to use FO4Edit without reloading it again and again: Yeah thats it. But there is a simple trick: Just make a copy of your ESP file and edit that instead. When you are finished with your changes press CTRL-S, that makes a new copy of the ESP. This copy you can rename to the target naming and use that in game. I give an example: Original mod is called ModA.ESPMake a copy of it (ModA-Edit.ESP)Edit ModA-Edit.ESP in FO4EditWhen you are done press CTRL-S -> a file ModA-Edit.ESP.xxxxxxxxx will be saved. (FO4Edit dont need to be closed)rename ModA-Edit.ESP.xxxxxxxxx to ModA.ESP and you can do anything with it, it is not locked as the ModA-Edit.ESP, so you can edit it with other tools that change the ESP, like FO4Translator.Sorry my bad english, hope you understand what i mean. Bla©k Widowmaker There is a way to do it even more fast using AutoHotKey. Here the script adapted from here ^b:: SetKeyDelay, 0, 25 Loop, parse, clipboard, `n, `r { Send hlp Send {Space} Send, %A_LoopField% Send, {Enter} Sleep 200 } Return -Run the script with AutoHotKey -Press F2 to rename "ModA-Edit.ESP.xxxxxxxxx", Ctrl+C to copy the name and add ".esp" in the end -Open the console and press Ctrl + B. (the key combo can be changed in script If made correctly, the console will load the .esp The script is only needed because console does not support copy or paste
  7. Yes, I make a way to do this with one click using AutoHotKey. So, you need to configure the script. Here a sample script and how works: You will need printscreen and use a tool to check the right cursor coordenates of clicks (Photoshop e.g.) and always keep the FO4Edit window in same position. F4:: ;Press F4 key to do all below MouseClick, left, 734, 172 ;Click in the position that will open a box to rename the object. In "FULL - Name" line I think Send {F2} ;F2 to rename Send {Home} ;start of the line. I dont know if the original name will be there. Will be? Send PREFIX Send {Space} Send {Enter} MouseClick, left, 457, 995 ;Click in the position of down button of scroll bar of the objects list Send {Down} ;With objects list in focus, Down key will select the next object sleep, 100 ; MouseMove, 250, 500 return
  8. Works great, Ralecrim. Very thanks. Until now I did't notice a weird effect.
  9. I am making a mod that replaces the Image Space Adapter when your health is low. So the changes are visual and is hard to visualize only editing numbers. Anyway, thanks for the reply, guys
  10. Hi guys, I am creating a simple mod in FO4Edit but I am losing so much time to Edit a value > Close the FO4Edit to compile > Open the game > Test > Close the game > Reopen FO4edit Any tip to do this in a faster way?
  11. Just me who I am bothered with these glowing edge on characters? In bright ambient is fine. But in dark, even with zero light, these glowing edges is present. Anyway to get out of this? :mellow: http://i.imgur.com/0I2gInW.jpg
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