GREAAAAAAAT! I will try out, but it sounds very interesting. I will try out. This would be a great help, if you want to make minor changes to a dds file. But there is a simple way to use FO4Edit without reloading it again and again: Yeah thats it. But there is a simple trick: Just make a copy of your ESP file and edit that instead. When you are finished with your changes press CTRL-S, that makes a new copy of the ESP. This copy you can rename to the target naming and use that in game. I give an example: Original mod is called ModA.ESPMake a copy of it (ModA-Edit.ESP)Edit ModA-Edit.ESP in FO4EditWhen you are done press CTRL-S -> a file ModA-Edit.ESP.xxxxxxxxx will be saved. (FO4Edit dont need to be closed)rename ModA-Edit.ESP.xxxxxxxxx to ModA.ESP and you can do anything with it, it is not locked as the ModA-Edit.ESP, so you can edit it with other tools that change the ESP, like FO4Translator.Sorry my bad english, hope you understand what i mean. Bla©k Widowmaker There is a way to do it even more fast using AutoHotKey. Here the script adapted from here
^b::
SetKeyDelay, 0, 25
Loop, parse, clipboard, `n, `r
{
Send hlp
Send {Space}
Send, %A_LoopField%
Send, {Enter}
Sleep 200
}
Return
-Run the script with AutoHotKey -Press F2 to rename "ModA-Edit.ESP.xxxxxxxxx", Ctrl+C to copy the name and add ".esp" in the end -Open the console and press Ctrl + B. (the key combo can be changed in script If made correctly, the console will load the .esp The script is only needed because console does not support copy or paste