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Natterforme

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Everything posted by Natterforme

  1. First: why did you need to rename/delete the normal map? Did you want to retexture it? Second: it could be that the colors for this outfit were texture painted on in blender/other 3d program and changing it could have different effects on the outfits properties. The only time I had a similar problem was when I got lazy and gave a mask mesh pack I had been working on all the same normal map(it was a black normal map). This caused all of my lighter colored masks to give off this shine you see in your mesh here. Your personal graphical capabilities and lighting effects/mods may also have an effect on this outfit that the mod author had not intended. Look into your normal maps using gimp or photoshop and try to find any abnormalities first. Then we can go from there^^. :thumbsup:
  2. I just had a system problem on my laptop where I use windows 7. I was forced to reinstall my system from a factory state, but not before making a full back up of all of my files on my external hard drive. I backed up the files and rebooted my system, then after I was in a fresh secure state, I attempted to restore my files. I found the folder that held all of my back up files, and it appears that everything was returned. All of my pics, documents, videos, and music are back in this new folder, but when I go to my oblivion/morrowind data folder, there are no nif files anywhere! I have a back up of all of my mods in their original zip format, and when I checked that folder, it appears that they are all bsa folders now. I cant find any of my blend files either( I use blender) so Im getting really bummed out if it means I just lost at least five-seven projects. This also means that I will have to put off several releases for my projects for some time, if it means that those files are unsavable. I know this isnt much of a mod question, but it concerns all of my mod files. Im hoping that I just need to reinstall my programs for the files to appear, but I just simply dont know enough to be sure. This has never happened to me before and is a new experience for me. Can anyone help me? I would be eternally grateful. :ohdear:
  3. Do you have plans to use these in a mod or just for a weapons pack by themselves? Also, what mmo are they from? I would consider working on these but I just had a complete system crash and am currently restoring my files and praying that none of my meshes were lost in the recovery process. I got to hand it to you though, its a lot easier to make these meshes when you have a side view of the weapon in full. Trying to work from an angle is very difficult. I dont see why these could not be made in 1 to 2 days time. No promises^^ :thumbsup:
  4. Lost Spires adds a huge quest line with large dungeons and an intriguing cast of fully voiced characters!. It also adds an archaeological society guild, dedicated to uncovering the mysteries of the ancient ruins. Well worth playing, it probably adds 12 hours of game time if not more. I dont think it ties into Battlespire in any way, since I havent played battlespire, but its worth playing either way. I believe it also has its own website^^.
  5. It would be nice if there was a working fairy companion base, that could be used to resize clothing mods, at least for personal use^^.
  6. For reference, how large is the fairy? 1-6 in tall? 6-12 in? Also, what is the position of it as it hovers above the ground? Or does it just follow like a normal companion would, with the only difference being that its walk animation is replaced with a lich/flying animation? This seems cool though and it would be nice if any clothing you have automatically fit the fairy body proportions^^.
  7. Have you considered or played The Lost Spires mod?
  8. That would be exciting! I think I could handle that if the level wasnt too difficult :laugh: . Whats your timezone? Im Eastern Coast USA.
  9. If I had to pick, it would probably be modeling^^. Though I am really new to Blender at the moment :happy: .
  10. Hmmmm. Ill have to give this some thought. No commitments at this time though. I gotta wait and see how hard my classes are gonna hit me first :( .
  11. It seems you have a completely empty roster. Btw my real name is Kevin too XD. What exactly do you have in mind? It seems cool and I would love to help! The only problem is that I have school soon(college) and I dont know whats gonna happen. If you could give a little more of a description of your plans or ideas, I might be your first applicant^^. :thumbsup:
  12. No problem^^. Be sure to let me know if it goes anywhere. I wouldnt mind having that outfit too :thumbsup: .
  13. Yeah, I thought so^^. I do know that there is a nuns head piece resource under the modders resources section. Perhaps you can just retexture it to be the colors you wanted, and then lengthen the cloth to suit your purpose? :thumbsup:
  14. Solved the problem. Turns out that Comcast's new Xfinity security services do not play nice with your keyboard. For any who read this, stay away from their Constant Guard security suite. At least for me, it changed all my keys to numbers, which pretty much kept me from doing anything important on my laptop today until I found the problem. I looked on the web after I narrowed it down to that specific problem and it turns out that a lot of people cant play their games with this new security suite enabled because it messes with their ability to detect key and mouse settings in most pc games. It also messes with Blender, hence the reason for my post^^. Too bad no one got a chance to give their input on the problem, because I like to hear from what others think about these sort of issues, but Im just glad to get my computer back under my control ;D .
  15. Ok I think I have discovered part of the problem and it actually was found by accident. I was testing a new mod that I had just downloaded with a character that was already in the testinghall. The character was already overencombered so I went into the console to turn on god mode. Instead of getting tgm, my letter keys were suddenly spouting out numbers. My num pad is fine, but it seems I have somehow set my keyboard to interpret numbers instead of their proper letters and I think this is the reason for my stated problem above. I know that the number lines(above the alphabet keyboard) control the layer select options in Blender, causing it to cycle through my layers every time I press a key. But its only affecting my Blender program and Oblivion(possibly Morrowind too but I have yet to check). In Oblivion, every key opens to the spell hotkey wheel so I cant move or do any actions because every key now acts like a number. Obviously it is only affecting blender and the game, otherwise I wouldnt be able to use my keyboard to send this message. Could this be a non blender/oblivion issue and be more related to system preferences on my OS? I use windows 7 btw and this has never happened before. Note: I am not trying to bump my own post. I am simply updating the thread as my testing on this issue brings up relevent information. Any input you guys might think might help would be useful :biggrin: .
  16. I uninstalled and reinstalled Blender several times, but nothing I do seems to change my problem. Can I get some help with this please?
  17. I found the B.blend file, after creating it using ctrl U. Since the guides told me to delete this to restore Blender's default settings, I went ahead and did this. But my problem still occurs. Everytime I press a button, instead of using its hotkey function, the scene just cycles through the layers. This includes all the camera alignment buttons on my num pad as well. Everything cycles layers and I cant get any work done :ohdear: . I could really use some advice from any who are willing to give it^^.
  18. I accidentally pressed some button or something and have changed my blender settings. Now, every time I press a button, the 3d viewer cycles through the layers so I cant work on anything. I cant select meshes, delete anything, or edit those meshes. Ive looked for information on how to fix this, but every help page says I need to delete a B.blend file in the Blender folder, but I cant find it. I use Blender 2.49 with all the Pyfy extensions. I know this is probably very easy to fix, but Im still learning the Blender ropes^^. Thanks in advance ! :biggrin:
  19. Most of the time, I do remember to check for bogus nodes but it never seems to help.
  20. Honestly, neither have I :laugh: . I am mostly up to date but Ive been focusing on other manga^^.
  21. As far as I know, Mizore does not have a character outfit in oblivion sorry to say :unsure: . She is a cool character though. Have you been reading part 2?
  22. I always do this whenever I export my clothing/armor mesh anyway. But the problem still occurs anyway :unsure: .
  23. I have made several models for new sets of clothes, but am running into some problems. I use the bone weight copy feature from Blender on the new model with a prefered body mesh(in this case HGEC). The new clothes have a cloak and a collar, as well as a belt that has ordaments that run along all the sides of the waist. It looks fine in Nifscope, but whenever I test the new clothes in Oblivion the collar, belt, and cloak all stretch unnaturally when my character walks. The collar stretches to cover the whole shoulders and look more like football shoulder pads. The belt ordaments stretch along the middle, almost like the middle ordament is weighted to be half on one leg and half on the other, causing it to look much bigger and triangle shaped. I know the problem has to do with bone weights. Can someone point me towards a guide that will give proper bone weighing instructions for clothes so that the clothing mesh you make doesnt deform to the body, but instead looks like you intended in your 3D modeling program? Thanks in advance! :biggrin:
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