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Pfuscher

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Everything posted by Pfuscher

  1. Thought more of a list of the missing mods, so they can be ported.
  2. There are quite a few Renthal, Realistic HD and so on mods I'd like to see in SSE. Hit me with your lists. We need to ask these gentleman if a port is allowed.
  3. That one doesn't work like the normal parallax ( we pmed) :/ If you want a little more depth for your water, a higher contrast to the red and green channels could help a little bit.
  4. So I'm using Nif Optimizer https://www.nexusmods.com/skyrimspecialedition/mods/4089 Tried a renthal mesh, didn't work. Tried a fusa fusa mesh, didn't work. Tried another mesh, didn't work. What am I probably doing wrong? Please hit me up with a good tutorial. Thanks guys
  5. Those fluffy feet :laugh: :laugh: :laugh:
  6. Thank you Ehreon So the dds files are split. Maybe saves vram this way if not all files use every map. There is a unsplit program from a russian side, but couldn't get it to work. People say using the Cryengine Launcher / Kit is the best chance. Good thread to the topic https://forum.kingdomcomerpg.com/t/what-we-know-about-modding-so-far/38589/62
  7. Is there a way to change the dds files in the pak folders? Help me out :-)
  8. How to unpack the files How to change them How repack them
  9. Great mod, this already looks dope.
  10. (Got a Geforce 970 with shitty 3,5gb ram) Got Fallout 4 with Ultra Textures. - No bug Installed a few visual Mods - bug Deinstalled the mod - still the bug Extracted texture BSA and UltraTexture BSA. No mods - bug away -> This seams to lead to a difference in the texture streaming system. Without Ultra pack: Fallout loads 1. Diffuse 2. Normal map With Ultra pack: 1. Diffuse 2. normal map 3. Ultra diffuse Seemed ineffective to me, that's why I extracted the bsa folders. Installed a few other mods - bug Experimented with different face textures, brown face fixes etc. - bug AND THEN I modded some pipes, went ingame and we all see it when Fallout loads the diffuse and afterwards the normal map. This Time Fallout loaded the diffuse, then the normal map and then it took the normal map AWAY again. Which means my Vram was probably more than full. That was just my personal 2 cents and experience. Could be wrong in some cases. Got a few questions: 1. How does the texture streaming actually work, with and without extraced bsa 2. Do extracted bsa bring performance 3. How did you fix your brown face bug 4. Is the brown face bug a Vram problem or not
  11. My original post was stupid, I'm gonna edit it. Talking about the textures in Fallout 4\Data\textures\landscape\ground All the _s.dds files, which one is specular, which one is gloss and are there any tutorials on that?
  12. Edit: Is there a tutorial on how to handle the _s.dds files? Which one is gloss, which one is specular?
  13. Thanks for the links! Doesn't look too good in those screens though, as it's an effect for everything without parallax specific maps. A petition sounds great!
  14. Is that a vanilla bridge? Blended roads and real roads mods bring bridges and roads with polygons for road stones. C'mon people, let's make Skyrim great again.
  15. No, it's completely a greedy Bethesda issue. They removed it from the game, which is retarded. Enb had the awesome idea to add additional terrain parallax.
  16. Bethesda please re activate Parallax for SSE. It's a great feature and there are hundreds of mods that used it.
  17. First one reminds me of "rustic clothing" retex for vanilla, must have mod.
  18. Conclusion: Bethesda still can't do graphics, they have the most untalented people gathered in that department ^^
  19. My Experien with SSE: Talking about the landscape textures. BC 7 works fine with diffuse textures BUT it doesn't with normal maps properly, because the new SPECULARS don't work anymore with it. ( Speculars are in the alpha section) So far it seems I'm the only one who noticed it? Or are my save settings wrong? I also see a lot of not necessary alpha maps in the diffuse maps of landscape textures from my fellow colleagues. Only those diffuse textures need alpha maps: coastbeach01 dirt02 fallforestdirt01 fallforestgrass01 fallforestleaves01 fieldgrass01 fieldgrass02 frozenmarshice01 glacierslab icefloes mineralpoolterrace reachmoss01 reachmossyrocks01 riverbededge rocks01 rocksedgetrim01 snow01 snow01alta snow02 snowrocks01 tundra01 tundramosstest01 volcanictundradirt01 volcanictundragravel01 volcanictundraminerals01 volcanictundrarocks01 Diffuse textures that don't need an alpha map: cavebaseground01 coastbeach02 coastbeachgrass01 coastoceanfloor01 dirt01 dirtpath01 dirtsnowpath01 fallforestrocks01 fielddirtgrass01 frozenmarshdirtslopes01 frozenmarshgrass01 frozenmarshlichen01 glacierparallax glaciersubsurface grasssnow01 icicleparallax pineforest01 pineforest02 pineforest03 reachdirt01 reachgrass01 riverbottom rivermud snowstone01 tundra02 tundramoss01 Similar Spiel with Vanilla skyrim, pretty much all mods have alpha maps in their normal maps that aren't even used. Mine included till I update them.
  20. Tell Bethesda they are assholes for killing parallax in SSE
  21. SSE has no parallax and looks modded not half as good as a good modded Skyrim. This needs to be patched!!! Everybody who says somesomething else just has no clue about modding.
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