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Halstrom

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Everything posted by Halstrom

  1. Anyone know how to get the SquareRoot function to work, the CK doesn't recognise it. iMoveDist = sqrt(4.0) The error : sqrt is not a function or does not exist. Also abs and pow do the same too :/
  2. Anyone know how to get the SquareRoot function to work, the CK doesn't recognise it. iMoveDist = sqr(4.0) The error : sqr is not a function or does not exist. Also abs and pow do the same too :tongue:
  3. Next question :smile: Is there an equivalent to IsMoving, I want to detect if the player is moving. I have IsRunning and IsSprinting, but there's no IsWalking.
  4. Thanks guys, that sorted that issue, the next issue I have is I'm trying to copy the global variable to a float: fBatteryLevel = gBatteryLevel as float and getting the error "cannot cast a globalvariable to a float, types are incompatible"
  5. Cool, thanks, I thought it would be something simple like that :)
  6. Any idea how to set the value of a global variable or float property from a script? It keeps telling me they are read only.
  7. ​Thanks for replies, I'm really trying to be good and not create hard dependancies of course, I may have to duplicate the assets to pull it off I guess :smile:
  8. Hey I'm trying to script something to add keywords to added armors and getting an error when I try this: Scriptname CCL:Kerrigan extends Quest KeyWord Property kw01 Auto Const Event OnInit() Int iArmorLevel = 1 Armor arArmor Int iForm iForm = 0x00000800 ; Kerrigan Skinsuit arArmor = Game.GetFormFromFile(iForm, "Kerrigan.esp") as Armor arArmor.AddKeyword(kw01) EndEvent The error is : "C:\Users\Owner\AppData\Local\Temp\PapyrusTemp\CCL\Kerrigan.psc(35,9): AddKeyword is not a function or does not exist" Any idea what I'm doing wrong and how to do it? ​Also is there an Equivalent to IsModLoaded so I could lock out the script if the Mod was not in Load Order?
  9. No one appears to really know :tongue: I would assume it means Multiply the X by Y then add Y to the result, but it doesn't seem to work that way, no idea why that sort of insanity exists when we just want a Multiplier.
  10. Waiting for Armor.HasMod(SomeMod) I gather there's no added Papyrus commands yet?
  11. Why the hell can't it be the default setting who does mods that don't have multiple masters :tongue: Doesn't work in CreationKitCustom.ini for me I created a txt, renamed it with that exact name and just put that line in and nothing, didn't work when I restarted CK :tongue:
  12. Someone creates a great framework mod, then screws up dozens of other modders works by removing access to it. http://www.nexusmods.com/fallout4/mods/15689/? To me its just childish, throwing your crayons in the air screwing up other modders works. It makes me want to make a replacement and upload it, I'm certainly not interested now in making any of my mods reliant on someone like that by forcing users of my mod to use their mod :tongue: And if you say anything against him, he'll just block you from his files and delete your post so his fairytale fantasy world is full of people that agree.........
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