Jump to content

RedRocketTM

Supporter
  • Posts

    180
  • Joined

  • Last visited

Everything posted by RedRocketTM

  1. Oh yeah, I found it quite odd that Father just lets you leave with a courser chip built into your pip-boy, just because you claim that you'd work with them and won't harm them down there... O.o They don't even seem to have proper security in the institute. (Well I'm not through with the game yet, but I haven't noticed anything special, apart from their Synths) They seem to be the most careless in the whole commonwealth. As for Preston and his... uhm sorry, MY Minutemen: It has been mentioned a few times now, and in my oppinion it's okay how it is: They don't need a stance. They accept anyone, as long as they are friendly and / or help them. I couldn't even come up with a reason on why they SHOULD mess with the institute, other than their General tells them to. It's just not their main business, and they literally have enough to do with all the Raiders and Gunners and whatever else out there. In any case, for me, they are essential to the story - maybe not in the whole debate, unless I lead them into it, but for the mere reason of HOPE. I would miss something if they weren't there, and (yeah well... ^^") I'd miss having Preston around, too. In fact, they're my favored faction to end the game with, because of their meaning for humanity, and because they do not judge anyone for what they are, but rather for how they are. So for me, they contribute a lot to the story - and you don't necessarily need a clear stance to gain the right to exist. The game would just feel empty and hopeless without them. (And no, I am no fan of the constant settlement stuff - not at all. Beth really overdid it at that part *sighs*) Anyway, I'm a proud General of the Minutemen, and as such they make a lot sense to me. :wub:
  2. Okay, so back when I had the quest to power up the radio transmitter within the castle, after taking it back, everything worked just fine. I threw in the usual mini fusion reactor from the Settlement Objects Expanded Mod, powered the thing up and left the place for good - until recently. I'll have to put up some defense if I want to stay with the minutemen (and yes, I will, so siding with another faction is neither a sollution nor something I'd consider) So I went there after I powered up ~10 settlements and got some settlers, made them happy, you know itt... So I still had the good old mini fusion reactor att the Castle, and thought: Well why not use it for further energy? And guess what happened? As soon as I ttried to attach a wire to it, it gave me a CTD. Same goes for everytthing passively powered - I can't place it, ti justt gives me a CTD on placing. I can however place actively powered stuff - as long as I do NOT attach a wire to it. I can place anything else, mechanic MGs, beds, candles... I just can't put it back into storage again, or scrap it, this will lead to another CTD... I tested the SoOE Pack stuff on another settlement again, just to make sure it's not the cause, and it worked just as before. Everything is working outside the Castle. I've checked other mods like scrap everything or my restoration mod, non of them seem to be the cause for this. Does anyone know what that might be o how to fix it maybe? I searched the net for hours, but I can hardly find anything about that issue, or how to fix it. I can't believe all my small settlements have the greatest technology available while I have to equip my base with medieval waterpumps and mechanic stuff and candles... O.o Oh I just forgot, my workshop randomly closes sometimes, which it only does in the castle...
  3. Sooo I installed a mod that changes the Director's Quarters in the institute. Nothing more tto say about that - The mod itself is working fine, tthe only thing is: It adds 4 chairs to the balcony. Ever since I've only seen one of them, so I thought this was intentional. On a screenshot I saw that there were 4 of them instead, so I went back to check, and I only have on of them showing up. I thought the others weren't there at all, BUT they are. When I switched on the light of my Pipboy, I could see them, but only as very soft shades, and they're fully interactable and usable. The funny thing is: They all use the same textture, which is working right on the fourth one. two of them use the same mesh, the other two have another, but still the same texture. Things I've done so far: -Disabling / enablingg the non working chairs, but no change. - checking the B2A files of the mod, there are no exttra meshes for the other 2 chairs. -Checking the same model in the workshop, they're all working and show up just right, so it can't be a problem with either the mesh, or the textture as they are working in General. - Checked the chairs in CK, they're all there with working meshes and texttures! x.x Every other place in the institute where benches with the same texture are, they're working fine as well. It doesn't matter if I use the original mod or my retextured version, the chairs just won't be visible. Does anyone know what this might be? Because I ran out of ideas. I've never seen something like this happening before. :D foto upload Here's a pic of what I mean. As you can see, they're all there, bu only he big chair on the right side shows up ingame, the rest is invisible, but still usable and can be seen as a shade when switching on he pipboy light. :(
  4. Yupp that's what I mean by EFF. Well Codsworth was recruitable from the very beginning on, but I only had access to Sanctuary Hills settlement after I did the quests in Concord. xD Funny. The game's companions are working fine now in terms of assigning a settlement to them, but two of my 3 customs still aren't. The third one is doing the supply route, eveythin's fine with that, but the other two... they always hang around in Sanctuary Hills. :o AND refuse to wrk! I can drag them back to RRS telling them to follow me and then tell them to stay there, but that doesn't help as they would only stand around there and follow me whenever I fast-travel anywhere. Very strange. I'm not sure if that's because I put name rings on them, because I didn't want them to be namend BODYGUARD. o.o" I don't even know if I should remove the rings from them afterwards but well gonna try that first I guess... ^^
  5. I remember teleporting to one of my customs once, because I tried to teleport him somewhere he couldn't go on his own (which he does now, for whatever reason xD) I ended up being ported somewhere, but he wasn't there. xD Teleporting him to me worked though, I just had to catch him before he could get away again. :D
  6. Okay that's funny, I didn't know that Codsy shouldn't be recruitable prior to getting the gang. :D I had him with me, just as I had dogmeat with me. I was wondering already why he asked me how it went in Concord when he had been there. :D I even managed to get him stay at RRS now, as well as Dogmeat. I don't know why, but suddenly they just do that. I can't assign Codsworth to do anything else than floating around the settlement, though. At least he and Dogmeat are defending RRS now - although there's not much to defend anymore. Got tired of those suckers and placed rocket launchers on top of the highest roof now, additionally to the MGs hidden in the bushes on the floor. Anything that comes near is pulverized before they can do much. :D Anyway, I bet EFF was the cause of Codsworth being recruitable before he should actually be. o.o It didn't apply to Preston, though. He wasn't recruitable before he should have been. Might have been an issue with configuring the mod. Just two of my 3 curstom boys just don't want to do their work. They still wander off to Sanctuary Hills to sit on the floor and watch the others work... :D The third one however is doing his supply-route task as he should... >.< Lazy pack of rats. :sad: Mention work and they're gone... May they rot in Sanctuary Hills if they don't come back home any time soon! ò,.,ó° @TheGadget: Have you tried it the other way round? Instead of teleporting to her, teleporting her to YOU? ^^" (moveto player ID) IF she doesn't show up then... well... she might be gone for good. ^^"
  7. All right... SO there are these two settlements very close to each other. RRS was the first one to be discovered so off course I had my fun with it and built stuff and so on. I tried to assign Codsworth to RRS, before SH even became a settlement to make use of, and guess what he did? He went back to SH, waiting in front of my destroyed house. So far, so bad, I got him back, ordering him to wait for now, which I have to do with my custom followers as well, otherweise they'd just run off to SH, and I have no idea of why! I have assigned all of them to RRS - even the third one with the supply route to SH is working perfectly. But as long as my boys are just on hold, they're not doing any task assigned to them. If I tell them to go home, and tell them to go ot RRS AGAIN, although they're already assigned to it, they will just wander off to SH to do whatever idle they can, but they are never going / staying at RRS, nor doing their tasks they're assigned to. This is pretty annoying. x.x ANy ideas on what's wrong here? I am using EFF and a mod that lets you create companions via a bodyguard radio in the game. It even forces you to assign them to a settlement once created, but somehow it doesn't matter how often I assign them to RRS and their tasks there, they seem to like SH way better... :sad: EDIT: Just forgot, they don't even defend the settlement as long as they're on hold, they're just standing there and let the Raiders beat the sh*t out of them... x.x
  8. Same here. Ocassionally the notification center does show coments I get for my files / images, but even that does not show all of them. I don't receive nitifications on new files / images or updates from authors / friends or files I track, nothing. With all the stuff I am tracking this is more than just inconvenient. Stuff still shows up in the friends ativity section or files section of my personalized start page, but I can't browse the lists ever 2 hours just to make sure I'm not missing something. This definitely started with the launch of Skyrim SE, but it seems to be a problem in several, if not all networks. :( I checked my prefs, thinking that they might have been resetted somehow, but nope, everything is still set the way i left it.
  9. Dead... tzk... The real fun onl begins years after publishing an Elderscrolls game. :D Anyway... Most of the followers do not count as adult content, and it's not that I want to block adult content. Other than that, the filter is quite unreliable anyway. It blocks stuff it shouldn't actually block, and while searching some mods that are not currently on my download or track list I always have to switch filter settings like crazy for it to show up eventually. >.< Within the last few days I was thinking about the same thing, how could one make underrated mods more intresting or present to the public? First, I was thinking about somethng like a 'hall of shame'. Although the name sounds rather insulting, it might attract people. Just to see what's in there. That category could feature mods with low endorsements compared to their total downloads. (There are quite a few gems out there where it is a shame that nobody really notices them) Then I had a few more ideas, but they'd probably be really hard to do.
  10. I don't know how it looks like in other networks, but the hotfile section of Skyrim Nexus is full of follower mods, follower mods, and even more follower mods, 99 percent of them being female (thus having breasts :P). It really makes the hotfiles section look like it's all about that in Skyrim and blocks really great mods like Aevon Tor or Clockwork and stuff from being seen on there. To make it clear: No offense, if people think that these mods are worthy to download, it's their choice. But, it feels utterly unfair, that mods that only take a few minute to put togehter are highlighted there, as if they were gems, while complex mods that take hours, even days or longer to create disappear into oblivion because they do not contain breasts. Personally, I don't want to see all the Follower mods on the hot files (unless they're handsome looking guys, which Skyrim really lacks :P), but I'd rather want to see mods there, that I'd certainly miss, because I don't feel like browsing 3000 entires for housemods, or an similar crazy amount for texture overhauls etc. So, can we have a filter in our personal options please, to specify what we would like to be shown in the hotfiles section? Like playerhomes, texture mods, mounts, followers male, followers female, new worldspaces and so on? So that we can disable the stuff we don't like? That would give mods that would otherwise disappear because of all the followerstuff a chance. I mean it shouldn't be impossible to count personal hotfiles while excluding some, no? Anyway... I hope you get what I'm trying to say.
  11. *Looks at DoFs* I found one that was like I always wanted it. And it doesn't blur the character. :) (I always anvied all the great screenshots. xD) And I just deed it for Screens anyway, that's why I wanted to have in on my Vanilla Skyrim. Shift+F12 is such a nice thing anway. For ingame DoF I've been using Dynavision and I'm quite satisfied. Doesn't hurt to have a look at the other DoFs anyway. There might be an even better one. ^.^ My Skyrim is a strange mixture of lighting and weathermods anyway. It's a wonder it runs perfectly stable. ^^
  12. You're my hero! Thank you very much! :) So I'll only have to find the shadow settings and disable them somehow but that cuts it down to something manageable. ^^
  13. Well... it's not really a technical issue, other than I don't know how to do it, but I didn't know where else to put it so... When trying to get DoF to work on my ENB I noticed that I have never actually used an ENB at all. (I started playing Skyrim by the end of June and it was my first ever ENB so forgive me my stupidity. xD) After reading a hint somehwere I found out that I was using an outdated version with a v305 preset, that obviously didn't Show up ingame. But what did I know? With all the weather and lighting mods and the launcher telling me it's using ENB I thought it WAS using an ENB... Anyway, after hours of messing around with DX9, 10 and 11 I finally got Skyrim launching with v308, and guess what? The DoF worked like a charm, and the game itself suddenly ran a lot smoother, so obviously the ram stuff iddn't work before too. BUT I was kinda shocked with how bad everything looked. Interiors were totally desaturated, shadows were much too dark, light too bright... the only thing that looked like intended was the DoF. I don't really want to mess around with ENBs now, although there are plenty great ones out there. I got used to my modded Vanilla now and I belong to the Kind of People who don't like big changes at all. But I desperately want to keep the DoF for screenshot purpose and stuff. TL;DR: Does anyone have a 'naked' ENB setting with NOTHING but DoF enabled? Or, does anyone know how to edit the settings and where to have only the DoF working? Here are some pics that show what I mean: Vanilla vs. ENB: http://www.nexusmods.com/skyrim/images/626989 DoF: http://www.nexusmods.com/skyrim/images/626991
  14. Avatar: 10/10 - Yay Geralt! I so love him! Sig: 8/10 - Much too big in my oppinion, but nice picture and lovely colors. (And Geralt again... :D)
  15. PC: - Silent Hill 5 Homecoming - Atlantica Online - TES IV Oblivion NDS: - The World Ends With You - Sukikoden Tierkreis - Soma Bringer (full English translation :P)
  16. Character: Daeron Home: Drow Fortress by Kielanai (off coooourse!) Weapon / Shield: Glutschwinge / Glutschwinge (Sacred's darkelf style weapons) Armor: - Head: Nothing - Upper: Tona simple Dress for Robert's (red) - Lower: Leather tight pants black by Slof - Hands: Tona Simple Dress gloves (red) - Feet: Laced Leather Boots brown by Slof - Tail: Nothing - Amulet: The Witcher's Amulet Jewelry: Ring of Infravision (perm) at night or in darker regions, Ring of waterbreathing, Ring of clearing memory (basically this is just to empty the graphics memory from time to time in order for the game to run smoother ^^) Class: Ranger Birthsign: The guardian Race: Drow Religion: Mielikki / Eilistraee Picture: *points at signature*
  17. God guys, if ya need a decent SEX game... just play Singles or Sims2 and have fun... -.-" You can even have lesbian and gay couples, but pleaaaase leave such a good game as Oblivion is one alone with that kind of stuff... >.<" No word against nudity or sex anims but otherwise? *shakes head* get yourself a porn that would od far better...
  18. I like... darkelves and drow! Especially drow... x) Oblivion off course as well as my lovely computer. ^.^ My work! (Yeah - crazy huh?) Doing graphic stuff and writing, even drawing! :D I like my flat and my bed (off course!) and sometimes I even like my family. ^^
  19. That's strange. I use both mods, Bartholm and Cheydinhal Pet Shop too, and I can use a custom race without any problem. (I made KT's Custom Race Fix load after my 3 esm files.) EDIT: Almost forgot, I had to change some text data in the constuction set, in order to get the gamestart to work, as well as some other sound problems. (NPC's weren't talking anymore and so on)
  20. Okay, this sounds funny, so I'll just try: Front: The offical sighn of Oblivion, and in front of it the king's amulet for picture. Under this the text: Promises are hard to keep... Back: A picture of a character sitting or standing around with a tol of beautiful NPCs. (Full graphics off course!!!) Under that the text: ...especially when it comes to oblivion! (and Oblivion in the original way that it's shown up on the start game screen ;) ) Just a little parody of the name "Oblivion" itself, but maybe funny to advertise with. ^^ Whatcha think?
  21. Won't you have to cheat to acheave abillity values above 200? And if so, where would be the fun? I don't like jumping that high at all. A value of 100 is enough in my oppinion. Also a speed that is higher than 50 on your stats is just... dunno, I don't like it. ;) You feel like god with all stats at maximum... ^^ Okay if you start a new it isn't even better, being powerless and not having all those pretty abillities.
  22. With acrobatics around 100 you can jump higher than your character is tall, which is a little non realistic as I think. Also while jumping forwards to cross a canyon or something the character tends to walk in the air... ^^
×
×
  • Create New...