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Tyfighter77

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Everything posted by Tyfighter77

  1. In response to post #43342675. #43344250, #43364545, #43367080, #43368835, #43373130 are all replies on the same post. That's cool I was just going to suggest Electron. That's exciting.
  2. Unfortunately the author has announced he will not be completing the mod. Its currently in beta and leaves some big things unfinished. For example, the boats aren't yet restricted to water (they go everywhere) and rowing/sitting animations have not been integrated (currently the very jarring run animation for driving). Perhaps someone could pick where the Steam mod left off?
  3. Adding my vote for this armor (I was about to request it myself). Although personally I care nothing for enchantments, quest tie-ins, or requirements - I just want the armor.
  4. We've got real rain, fog, lightning, shooting stars and even rainbows. Isn't it about time Skyrim's shoreline has ? I know someone out there (maybe YOU) is talented enough to do it. It's a guaranteed Hot File if done right! http://www.islay.org.uk/images/20090331061508_cliffs-waves-west-coast-islay.jpg Here are links to a few old threads asking for the same thing. Improved Skyrim shorlines - Water visual enhancement Stormy Sea - more of bigger waves on the open seas Waves in 3d
  5. Can someone make a fix so that stairs are only activated if you move toward them? The first time I descended the stairs to Level 2, I went right back up again! This is because I turned on the tile the game deposited me on. I rotated to face the wall to check for buttons or whatever (as usual), and up I went.
  6. The notes feature for the level maps is a great feature, but I think it could be even better than just the large "N" which dominates the map tile it's entered in. Here are some ideas I had for better/more map note icons. A-Z set ("N" for note, "S" for secret etc)Adjusted transparency so you can actually see what's under the iconSimple multicolored dots (or squares or triangles) small enough to leave most of the tile underneath visibleObject/Monster icon setThe ability to connect things with lines or whatever (this portal leads here) Note: I'm not suggesting ALL of these options for one mod. These are simply ideas for various options or improvements.
  7. Any Dungeon Siege veterans remember the little bag icon that, if pressed, commanded the active character to run around and collect all the lootable items lying nearby? Bring this function to Skyrim! With a single click (or command) your character (or follower) would gather any items within a certain radius. Anything still in a container would not be collected, but shelved items would. For those of us who's playstyle leaves nothing unlooted, this would be a HUGE timesaver. It would not necessarily have to be instantaneous. In Dungeon Siege's version, the character (or packmule =] ) would quickly run over to any loot before collecting it. Is this possible and does anyone else see value in this?
  8. I don't play mmorpgs and Guild Wars is no exception. Skyrim is my game. But after watching these two videos I was floored by how awesome the head presets are.. well you just have to see for yourself (below). Hope somebody will port them into Skyrim (or at least an approximation). Video 1 Direct Link http://www.youtube.com/watch?v=pMzth2plFhohttp://www.youtube.com/watch?v=pMzth2plFho Female face morphs start at 0:51, male at 3:40 Video 2 Direct Link http://www.youtube.com/watch?v=GYBstCQPcq0http://www.youtube.com/watch?v=GYBstCQPcq0 Female face morphs start at 2:33
  9. Agreed. I'd much rather play to kill vampires than be one. True Nords definitely want those monsters kept in check. Here's two from my wish list: 1) I don't play a magic user so I'm hoping for a anti-vampire item/weapon/perk as a comparable option to the spells. 2) I'd like to see a tie-in with the Vigilants of Stendaar and even the Silver Hands. Maybe a way to become a Van Helsing type mercenary accepted by all three groups. Note: I haven't started the Dawnguard quest yet, so sorry if these thoughts are irrelevant.
  10. I have to agree with you. At the very least someone should add a proper membrane to the wings. As it is they look like mantis claws.
  11. Those rock warblers must be pretty massive! REQUEST: Smaller, more realistically sized nest eggs Enable more eggs per nest (1-3?) Enhanced and varied egg textures Smaller nests (maybe) My debut session of Skyrim had one jarringly immersion-breaking discovery: those massive eggs in the nests. How those normal sized chickens squeeze out those ostrich eggs is one of the great mysteries of Tamriel. Anybody wanna meet this challege? BTW I think this mod would make a great addition to Birds of Skyrim by qasiermo. HUEVOS GRANDES AMIGO! http://images1.wikia.nocookie.net/__cb57525/elderscrolls/images/4/4b/Skyrim_brids_nest.jpg - image credit ES Wiki
  12. Clamber = crawly climb. Imagine how refreshing it would be to see the pc use their hands to clamber over a ledge, fallen log or unlevel dungeon floor instead of trying to leap everything. Is the Dovahkiin afraid to get his hands dirty or what? What's more tiring than climbing up a mountain?... Jumping up one! It's also tiring to watch and hard on the ol' space bar. In all seriousness, I know this is nothing new. Few games I know of have an animation like this. Sure there is strafe, crouch, belly-crawl, run/sprint and every conceivable combat move - but never a good clambering motion. Would it be possible to create a clambering animation that activates when you push up against a certain range of angles of cliff/hillside? Specifically angles that are usually climbable by jumping over and over again. What I'm imagining is a leaning forward position, with the arms out or bent as if using his hands to help balance and climb (like crawling on hands and knees but more upright). I'm sure you know what I mean - just how you would climb a steep slope in real life. Weapons etc could still be in hand for this, why not? The complicated part would probably be coding it to activate at the right times. The engine knows when the player has reached an obstacle too steep to continue to walk/run and requires you to jump instead. Would it be possible to allow the player to continue forward slower (with a different animation) and then stand upright again upon reaching more level ground?
  13. Good points, everyone. Thank you for responding. Roleplaying is really the end goal here, for many of us. It's almost a less-is-more situation. If it actually is possible to 'take scissors' to the game and cut out the elements we've mentioned, and others like them I sure hope someone will do it. Then Skyrim would truly be an open world, because, as I see it, Bethesda have done all the work so that a character can be free, and then boxed us in with quests and the like. It's great to know there are already some mods out there covering some of these topics. If they fit the need, perhaps the authors of those mods would consider merging them for the ULTIMATE ROLEPLAYERS MOD. I've also seen a few other requests on these boards addressing some of these topics. I wish there was a rating system for these posts so people could add their 'vote' to good ideas. That would give modders an easy way to see what's in the most demand. PS - I'm glad some of you are as excited as me about the 'start as' part of this. That's really the important thing. Ah to be unaffiliated! I'm quite proud of the hanging prisoner cage idea. Thanks for the support.
  14. This would be awesome. I suggested a similar, but more in depth mod idea around the same time as you. Take a look: UnDRAGONBORN Mod. In retrospect I should have called it "Non-Dragonborn Classes", but same idea. I really hope something along these lines gets made.
  15. UN-DRAGONBORN OPTIONS MOD I’m proposing removing the necessity of being actual Dovahkiin. Specifically, certain gameplay aspects that require you to follow the main questline in order to progress through the game would be removed. This mod would be very useful for players who, for example, want to be an ordinary thief with no supernatural powers who wanders Skyrim without the need to visit High Hrothgar or save villages; or a fighter who has no more chance of slaying a dragon than anyone else. This mod would add immersion and realism for anyone who wants to play a class other than dragonborn. The mod would have three parts (or phases). Each successive part builds on the depth of the other, meaning – simply completing the first phase results in a pretty useful mod by itself. Phase II and III would add to the realism and possibilities, and would turn the mod into a major overhaul. PART I: Removal of dragonborn questline triggers Several game changes would be in order. As I’ve not played through the whole game yet myself, I’m not familiar with all the ways Dovahkiin-hood (or questline triggers, shouts, etc) are required gain access to the full experience available in Skyrim. But in order to play the game as un-dragonborn without breaking immersion, some gameplay changes would have to be made. For starters: • First appearance of dragons would not be dependent on recovering the dragonstone for the Jarl (but instead could be level-based as other creatures). • Dragonsoul absorbtion could be toggled off, rendered ineffectual, or at least not trigger “Dragonborn!” witness response. • Wordwalls would not activate when player is near. • I’m sure many other small changes. This opens up the idea of the Dovahkiin as an NPC (witnessed at times by the player) who acts as part of the plot (such as Ulfrik Stormcloak) affecting world-changing events in Skyrim, thus allowing the player to simply act as any other mortal within that world. PART II: Helgen start options At its simplest, the mod could avoid the Helgen scene entirely by having an alternate start location as many other mods do. But fully realized, I envision class/faction options upon game start that determine the player’s role within the Helgen dragon attack. The faction option screen would have to precede game start, since the opening would depend on your choice. Start option examples: • Imperial – Join up/report for duty (name character) with General Tullius inside the Helgen gates as the prisoner wagon rumbles by. Can only follow Hadvar (not Ralof) into the keep. • Stormcloak – as vanilla, but is saved by Ralof (or Ulfrik) not Hadvar, and can only follow Ralof into the keep. • Thief – in the prisoner wagon as vanilla, but on their own when dragon attacks (automatic bond escape?). Enters keep alone. • Unaffiliated – Random Helgen townsperson witnessing execution (character name at start), on their own when dragon attacks. Enters keep alone as homeless refugee. • Magic user – ideas? • Alternate idea – place a hanging prisoner cage near the ‘dragon’ tower in Helgen, which falls and bursts open when the dragon attacks, freeing the prisoner inside. This option would finally be a realistic and useful way to begin the game for players wishing to play mods as non-humans (especially monsters, etc), enemies of the Empire or anything else really. This option also allows the dragonborn of the main plot to act as an NPC in the game, and the player can witness him in the wagon and nearly being executed. • Of course the vanilla option could still be available for those who still want to be dragonborn etc. This phase of the mod could be either simple or very complex, and actually, could stand by itself as a very useful mod. PART III: Expanded faction questlines. No doubt mods with this function already exist. But where main-questline triggers are removed, a gap is available to replace it with side-faction triggers. This could be as simple as adding additional side-quest plot-points that trigger what in vanilla are exclusively main-quest driven elements – or it could be expanded in such a way that any path you choose can provide the gameworld changes effected by the main plot in vanilla. Alternatively, the mod could be compatible or combined with other existing mods to a similar result. This would be the phase in which the Dragonborn as NPC elements might be added. Doubtless a huge undertaking. DISCLAIMER This is the mod I would create if I had the considerable knowledge and skills to do so. I don't (apart from the occasional retexture and a few 3D renderings for a college course), so I make my appeal to the community. Two more things: (a) I do not know about every mod currently out there - if what I'm describing already exists in some form, feel free to mention it, but no slights were intended by this request; (b) I'm aware some of the things I suggest may be difficult to impossible - I am not, as I said, a modder myself, so take the suggestions for what they are worth. Thanks for reading my idea! It would add so much to Skyrim if someone were to make it happen!
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