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Nazgren

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Posts posted by Nazgren

  1. Hey, I am trying to get to the bottom of a CTD when loading a newly modded save and looking at my papyrus shows a number of errors relating to this file / script

    Example:

    [bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 51
    [alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
    [03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
    I cannot find this file anywhere in either MO2 mods folder or in the Fallout 4 mod folder itself. Google only finds 2-3 papyrus logs from people wh oare also havign CTD's with this in the log, no results for what mod it is that is trying to access this file or that provides it. Anyone know anything about this?
    Whole error from load to moment of crash for clarity:

    [03/20/2018 - 12:07:06PM] Game Load Detected.
    [03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
    stack:
    [bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 44
    [alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
    [03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
    stack:
    [bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 45
    [alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
    [03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
    stack:
    [bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 46
    [alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
    [03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
    stack:
    [bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 47
    [alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
    [03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
    stack:
    [bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 48
    [alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
    [03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
    stack:
    [bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 49
    [alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
    [03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
    stack:
    [bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 51
    [alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
    [03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
    stack:
    [bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 52
    [alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
    [03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
    stack:
    [bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 53
    [alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18
    [03/20/2018 - 12:07:06PM] error: Cannot call DisableNoWait() on a None object, aborting function call
    stack:
    [bCF_Quest (81006372)].BCF_Add_Perk_Script.Maintenance() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_Add_Perk_Script.psc" Line 54
    [alias PlayerAlias on quest BCF_Quest (81006372)].BCF_PlayerAliasScript.OnPlayerLoadGame() - "C:\Program Files (x86)\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\source\User\BCF_PlayerAliasScript.psc" Line 18

  2. Hey,

    I am trying to diagnose a CTD on loading a save on a newly modded set up and am thus trying to set up wyre bash to ease any behind the scenes strain and am not managing to get it to work. It runs fine outside of MO2 but inside MO2 i get File is in Use errors when i try to start it, on the second attempt MO2 straight up crashes. Google tells me this is not an unusual problem but i also find reports of people who have gotten it to work and people who have given "workarounds" to make it work but after spending half the day trying to install python i finally managed it now if i try to run it that way then nothing happens, MO2 does the usual lock out while .exe is running and immediately goes back to normal. Does anyone know how i can get it working?

    Thanks

  3. Hey,

    Just got around to finishing DAO finally and once i complete the bonus campaigns i will move onto 2 and Inq. To this end i discovered that they use save importing similar to the witcher, which raises some concerns regarding my substantial mod list. I know armor / texture mods and the liek will have absolutely no effect but what about class mods, multiple romance mods, etc? What are peoples experiences with importing modded saves to the future games and even bonus campaigns?

  4. Hi,

    I am trying to get around the texture mod limit by combining texture mods but am having trouble unpacking them. I have tried bothMod kitchin and W3 Oven but neither seem to work. The only clue i have found as to why is an error that W3 Oven returns:

     

    INFO --- Executing Lines ---
    /c wcc_lite uncook -indir="C:\wc3mods\mods\modGerskin\content" -outdir="C:\wc3mods\uncooked" -imgfmt=tga -skiperrors
    INFO --- Started Uncooking ---
    [2017.09.02 20:27:59][Error][Assertion] Assertion Failed: (i >= 0) && (i < (Int32)m_size)
    Array: Out of bounds. Cannot access item 106 as the array is only size 106
    This is very bad as the program could be about to write to invalid memory location 0000019FA9E84F50
    s:\perforce\mainlava\dev\src\common\core\dynarray.h(812)
    Can anyone tell me what this means? Full debug info is in the spoiler below
    Thanks


    INFO --- Executing Lines ---


    /c wcc_lite uncook -indir="C:\wc3mods\mods\modGerskin\content" -outdir="C:\wc3mods\uncooked" -imgfmt=tga -skiperrors


    INFO --- Started Uncooking ---

    [2017.09.02 20:27:59][Error][Assertion] Assertion Failed: (i >= 0) && (i < (Int32)m_size)
    Array: Out of bounds. Cannot access item 106 as the array is only size 106
    This is very bad as the program could be about to write to invalid memory location 0000019FA9E84F50
    s:\perforce\mainlava\dev\src\common\core\dynarray.h(812)

    Debug Information
    ================================================================

    Commandline: wcc_lite uncook -indir="C:\wc3mods\mods\modGerskin\content" -outdir="C:\wc3mods\uncooked" -imgfmt=tga -skiperrors

    Current Thread:

    Thread ID: 19028

    callstack:
    Scaleform::GFx::System::Init() + 0x3887af - (0)
    Scaleform::GFx::System::Init() + 0x3883fa - (0)
    Scaleform::GFx::System::Init() + 0x29699f - (0)
    Scaleform::GFx::System::Init() + 0x3b7557 - (0)
    Scaleform::GFx::System::Init() + 0x369009 - (0)
    Scaleform::GFx::System::Init() + 0x6e21f4 - (0)
    Scaleform::GFx::System::Init() + 0x6e020e - (0)
    Scaleform::GFx::System::Init() + 0x2161f4 - (0)
    Scaleform::GFx::System::Init() + 0x1f0f518 - (0)
    BaseThreadInitThunk() + 0x14 - (0)
    RtlUserThreadStart() + 0x21 - (0)

    ================================================================

    RedMemory


    ================================================================

    ScriptCallstack

    EMPTY

    ================================================================


    [2017.09.02 20:27:59][Error][Exception] Red Engine Crash Log
    --------------------------------------
    Build: 3.0.BUILD_VERSION_FULL P4CL: CL_INTERNAL Stream: STREAM_NAME P4_SHELF [ Compiled Oct 16 2015 ]

    User: Joshua 2

    Crash reason: EXCEPTION_BREAKPOINT (2147483651)

    Crashed Thread:

    Thread ID: 19028

    callstack:
    Scaleform::GFx::System::Init() + 0x3887af - (0)
    Scaleform::GFx::System::Init() + 0x3883fa - (0)
    Scaleform::GFx::System::Init() + 0x29699f - (0)
    Scaleform::GFx::System::Init() + 0x3b7557 - (0)
    Scaleform::GFx::System::Init() + 0x369009 - (0)
    Scaleform::GFx::System::Init() + 0x6e21f4 - (0)
    Scaleform::GFx::System::Init() + 0x6e020e - (0)
    Scaleform::GFx::System::Init() + 0x2161f4 - (0)
    Scaleform::GFx::System::Init() + 0x1f0f518 - (0)
    BaseThreadInitThunk() + 0x14 - (0)
    RtlUserThreadStart() + 0x21 - (0)

    Debug Information
    ================================================================

    Commandline: wcc_lite uncook -indir="C:\wc3mods\mods\modGerskin\content" -outdir="C:\wc3mods\uncooked" -imgfmt=tga -skiperrors

    Thread ID: 6720

    callstack:
    RtlUserThreadStart() + 0x21 - (0)

    ================================================================

    Thread ID: 7548

    callstack:
    RtlUserThreadStart() + 0x21 - (0)

    ================================================================

    Thread ID: 12032

    callstack:
    RtlUserThreadStart() + 0x21 - (0)

    ================================================================

    Thread ID: 10604

    callstack:
    Scaleform::GFx::System::Init() + 0x1b42145 - (0)
    Scaleform::GFx::System::Init() + 0x1b7c3b8 - (0)
    Scaleform::GFx::System::Init() + 0x1f185f7 - (0)
    Scaleform::GFx::System::Init() + 0x1f18816 - (0)
    BaseThreadInitThunk() + 0x14 - (0)
    RtlUserThreadStart() + 0x21 - (0)

    ================================================================

    Thread ID: 18336

    callstack:
    Scaleform::GFx::System::Init() + 0x3ca79b - (0)
    Scaleform::GFx::System::Init() + 0x3ca8c0 - (0)
    Scaleform::GFx::System::Init() + 0x1b7c3b8 - (0)
    Scaleform::GFx::System::Init() + 0x1f185f7 - (0)
    Scaleform::GFx::System::Init() + 0x1f18816 - (0)
    BaseThreadInitThunk() + 0x14 - (0)
    RtlUserThreadStart() + 0x21 - (0)

    ================================================================

    Thread ID: 10884

    callstack:
    Scaleform::GFx::System::Init() + 0x3e5307 - (0)
    Scaleform::GFx::System::Init() + 0x1b7c3b8 - (0)
    Scaleform::GFx::System::Init() + 0x1f185f7 - (0)
    Scaleform::GFx::System::Init() + 0x1f18816 - (0)
    BaseThreadInitThunk() + 0x14 - (0)
    RtlUserThreadStart() + 0x21 - (0)

    ================================================================

    Thread ID: 6448

    callstack:
    Scaleform::GFx::System::Init() + 0x3e5307 - (0)
    Scaleform::GFx::System::Init() + 0x1b7c3b8 - (0)
    Scaleform::GFx::System::Init() + 0x1f185f7 - (0)
    Scaleform::GFx::System::Init() + 0x1f18816 - (0)
    BaseThreadInitThunk() + 0x14 - (0)
    RtlUserThreadStart() + 0x21 - (0)

    ================================================================

    Thread ID: 3256

    callstack:
    Scaleform::GFx::System::Init() + 0x3e5307 - (0)
    Scaleform::GFx::System::Init() + 0x1b7c3b8 - (0)
    Scaleform::GFx::System::Init() + 0x1f185f7 - (0)
    Scaleform::GFx::System::Init() + 0x1f18816 - (0)
    BaseThreadInitThunk() + 0x14 - (0)
    RtlUserThreadStart() + 0x21 - (0)

    ================================================================

    Thread ID: 17400

    callstack:
    Scaleform::GFx::System::Init() + 0x3e5307 - (0)
    Scaleform::GFx::System::Init() + 0x1b7c3b8 - (0)
    Scaleform::GFx::System::Init() + 0x1f185f7 - (0)
    Scaleform::GFx::System::Init() + 0x1f18816 - (0)
    BaseThreadInitThunk() + 0x14 - (0)
    RtlUserThreadStart() + 0x21 - (0)

    ================================================================

    Thread ID: 5600

    callstack:
    select() + 0x1d3 - (0)
    Scaleform::GFx::System::Init() + 0x1b75dc5 - (0)
    Scaleform::GFx::System::Init() + 0x1b74fce - (0)
    Scaleform::GFx::System::Init() + 0x1b7c3b8 - (0)
    Scaleform::GFx::System::Init() + 0x1f185f7 - (0)
    Scaleform::GFx::System::Init() + 0x1f18816 - (0)
    BaseThreadInitThunk() + 0x14 - (0)
    RtlUserThreadStart() + 0x21 - (0)

    ================================================================

    Thread ID: 5092

    callstack:
    BaseThreadInitThunk() + 0x14 - (0)
    RtlUserThreadStart() + 0x21 - (0)

    ================================================================

    Thread ID: 1132

    callstack:
    BaseThreadInitThunk() + 0x14 - (0)
    RtlUserThreadStart() + 0x21 - (0)

    ================================================================

    Thread ID: 15080

    callstack:
    DllUnregisterServer() + 0x45ad - (0)
    DllUnregisterServer() + 0x48a6 - (0)
    BaseThreadInitThunk() + 0x14 - (0)
    RtlUserThreadStart() + 0x21 - (0)

    ================================================================

    Thread ID: 12248

    callstack:
    RtlUserThreadStart() + 0x21 - (0)

    ================================================================

    Thread ID: 15924

    callstack:
    RtlUserThreadStart() + 0x21 - (0)

    ================================================================

    Thread ID: 1908

    callstack:
    BaseThreadInitThunk() + 0x14 - (0)
    RtlUserThreadStart() + 0x21 - (0)

    ================================================================

    Thread ID: 11616

    callstack:
    BaseThreadInitThunk() + 0x14 - (0)
    RtlUserThreadStart() + 0x21 - (0)

    ================================================================

    Thread ID: 6572

    callstack:
    select() + 0x1d3 - (0)
    lib3ds_math_cubic_interp() + 0x1211d3 - (0)
    lib3ds_math_cubic_interp() + 0x121850 - (0)
    Scaleform::GFx::System::Init() + 0x1b7c3b8 - (0)
    Scaleform::GFx::System::Init() + 0x1f185f7 - (0)
    Scaleform::GFx::System::Init() + 0x1f18816 - (0)
    BaseThreadInitThunk() + 0x14 - (0)
    RtlUserThreadStart() + 0x21 - (0)

    ================================================================

    Thread ID: 16700

    callstack:
    RtlUserThreadStart() + 0x21 - (0)

    ================================================================

    Thread ID: 7264

    callstack:
    RtlUserThreadStart() + 0x21 - (0)

    ================================================================

    RedMemory


    ================================================================

    ScriptCallstack

    EMPTY

    ================================================================



    INFO --- Done Uncooking!

  5. Hi, Am trying to get a modded witcher 3 with all dlc set up to run. Am using NMM, mod list from first try was:

     

     

    All quest objectives on map

    Always Full Exp (always dificulty (GOTY)

    AutoLoot

    Better Trophies

    Galloping in Cities

    Griffin Set Redesign

    High Quality Faces

    Improved Sign Effects

    Increased Creature Loot

    Lore-friendly Silver Swords

    Lore-Friendly Witchers - Real Witcher Eyes

    Lore-Friendly Witchers - True Mutantism

    Lore-Friendly Witchers - True Mutantism - Heart of Stone

    Witcher 3 HD Reworked 4.6

    Ultra Gore 2

    Through trial and error by enabling mods i was able to get the game to start without full exp and improved creature loot installed. I decided to try installing Always full XP again to confirm that it was these 2 and because it is a mod i would like to have running and the game once again failed to start. I re-disabled it but this time the game would not start. Repeated tries all fail. When i try to start the game it sits as a process using a small % of CPU and memory but nothing more. I get the impression that continuing to try disabling and re-enabling at random would have me running around in circles as the game randomly starts and fails to start as the mod list changes. Does anyone have any ideas that i might have missed to help get the game running?

  6. Hi,
    I have recently picked up the game again with the Class and Specialisation mod, playing as a warlock, a melee spell caster hybrid and am currently using an Axe and a Dagger. The Dual wield skill tree is not available to the warlock class but I would really like to be able to use 2 main hand weapons. Does anyone know if I can unlock the dual wield tree through one of the specialisations or if I can add the tree by editing mod files. If push comes to shove I would consider adding the perk via the console if it's possible, but that would be a last resort.
    Thanks

     

    Edit: I've done some research and it seems fully possible to add weapon talent trees to a custom class. I am rooting around inside the toolkit but i am utterly out of my depth and the tutorials on the wiki aren't much help could anyone give me some pointers?

  7. Hi, As per the title i have 6 files merged with Script Merger. These consist of 2 Scripts and 4 Text files. These are:

    1. game\gameplay\damage\damageManagerProcessor.ws - Enhancement System Full / Ultra Gore 2

    2. game\player\playerWitcher.ws - Enhancement System Full / Map Quest Objectives Full

     

    3. dlc\ep1\data\gameplay\items\def_item_weapons.xml - Enhancement System HoS / Scabbards

    4. dlc\ep1\data\gameplay\items_plus\def_item_weapons.xml - Enhancement System HoS / Scabbards

    5. gameplay\items\def_loot_monsters.xml - Enhancement System Full / ICL

    6. gameplay\items_plus\def_loot_monsters.xml - Enhancement System Full / ICL

     

    When i put the Merged Mod in my mods folder the game hangs as a background process, as soon as i remove the folder the games script engine runs as normal, but of course stops on the scripts conflicts. My admittedly sparse Witcher 3 modding knowledge would lead me to believe that one of the edits i have made is preventing the game from loading. I would hazard a guess that it is one of the two Script files as the Bundled Text is largely loot tables and item stats. Is there any way to know which of the two is likely to be causing the crash and is there any alternative to simply getting my hands dirty and trying to find the problem by rooting through the code?

    thanks

     

    Edit:

    I did some testing, by removing the two merged scripts. When i hit the script error message i put the scripts back in and retried. This time the game actually loaded but as soon as it went to load into a new game i hit an ILS.

  8. Hi,

    Searching on google gives me a mixed bag of people saying that using visual only mods such as reshade and igp11 either will or will not result in a soft ban, depending on the person posting. These are the only 2 mods i would consider using. Reshade because it makes everything better and igp11 because what the game considers to be RGB 255 (white) haircolour is actually RGB 100-130 (Dark Grey) Thus i have used igp11 to sort the gamma / saturation issue on hair allowing for brighter hair. However my desire to play online obviously beats my desire for white hair and thus have no desire to be banned, soft or otherwise. Since Bandai Namco forums have yet to send a forum activation email since i registered ther 2 days ago this seems liek the next best place to ask. the EULA for DS3 from what i could tell only forbids mods that change the game experience. I do not believe either of these 2 mods qualify but i could be wrong.

     

    Any help?

  9. Hi,

    As per the title, When i load Witcher 3 through NMM it does not appear on my steam which simply shows me as being online. This locks me out of cloud saving most notably (i had a simmilar issue with Witcher 2 which meant that when i mvoed to W3 and deleted W2 my saves were permanently deleted) but also stuff like achievements and steam community. Is this a common issue or is it a bug?

  10. With the *supposed* and by no means confirmed overhaul to 64 bit much of skyrims memory system, papyrus, etc will hopefully be much improved. Without having tried changing the settings for uGrids in fallout 4 I am unsure of how big of a difference it has made there and any testing results will likely be affected by the gsmes stability issues. Therefore, how big of a difference do you think 64 bit will make for skyrim if it is 64bit? Will 9 uGrids and higher become stable or will papyrus, etc still implode and cause npc's to spawn dead and other undesirable effects?
  11. Hi,

    As pictured below i am having an issue with my Hair colours, specifically Bleached and other variations of White hair colours. No matter where the colour came from, be it Vanilla or modded, or what hairstyle is in use, the hair appears with extremely noticeable black streaks. Does anyone know what could be causing this?

    http://i1240.photobucket.com/albums/gg498/nazgren/Hair%20Issue_zpscl8ady53.jpg

  12. That's because Bethesda's coding abilities haven't improved since morrowind. Same engine, same shitty scripting, very little improvement in graphics, same terrible memory allocation, same terrible post processing. They were good enough for morrowind, oblivion and fallout 3, but since then they haven't improved on anything really. The only major step forward they have made since morrowind was to make a game 64 bit, years after every over dev, including indies. They haven't done anything new since then, nothing innovative or inspired. What does it say about a dev when major aspects of a game have to be recoded by modders to make the game even function? They still have the backwards mentality of making a game for console and porting it to PC as well, when anyone with half a brain cell would do it the other way around. Until they sort all of the above I'm not going to buy another one of there games. There's nothing skyrim does that W3 can't do better.
  13.  

    The Witcher 3 is NOT open world. Most of the Reviews I saw or red present the game as an open word game. It's simply NOT OPEN WORLD. In Skyrim you can go from Riften to Markath without any loading screen. In the WItcher 3 you can't, you just can't and by the way the zones, at least the two I have visited so far are relatively small. That's also a downside point and it is very frustrating as for me the main reason I bought the game was because of this open world premise with a map 2 or 3 times bigger than Skyrim. Don't get me wrong the game's intrigue, characters, mini game are very well done, not to mention the sheer beauty of it all. However I am 6 hours into the game roughly and I now understand that the game is not Open World as it was announced. An that sucks!

     

    You surely CAN'T go from Riften to Markarth with no loading screens in Skyrim mate. As soon as you approach Riften city gate you get a loading screen to transfer you from Riften space to Skyrim space.

     

    Skyrim is not a fully open world in that respect if you take presence of loading screens as a criteria.

     

    :EDIT:

     

    Ninja'd above!

     

    I'll just leave this here...

    http://www.nexusmods.com/skyrim/mods/8058/?

  14. Hi,

    I am Starting Witcher 3 and after setting up mods, etc, I import my witcher 2 save and start the game, after the first cinematic with the battle and (who i assume to be, first time playing) Yennefer the game goes into an infinite loading screen. My mod list is here:

     

     

    E3FX
    Absolute Camera
    Auto Loot
    Better Combat Evolved 2.0
    BLOOD
    Friendly HUD
    Chainmail Dark Wolf
    Concept Art Bear Armor
    Appearance Menu Mod
    Concept Art Cat Armor
    Custom Localisation Fix
    Dearg Ruadhri - The Wild Hunt Redesign
    Enhanced Monster Trophies 1.10 HoS Merged
    Face Them
    Galloping in Cities
    Griffin Set - Slim version
    Gwent Deluxe
    Hair - Increase LOD Distance Shitf - All in one
    High Quality Faces
    Increased Creature Loot
    Increased LOD
    Lore friendly Silver swords
    Lore Friendly witchers - Real Witcher Eyes
    Lore Friendly witchers - True Mutantism
    Lore Friendly witchers - White Wolf
    Main Map Zoom
    Random Encounters
    SPLASH
    Withcer 3 HD Reworked Project
    Ultra Gore 2
    Weather Enhanced

     

    I used the Script merger and *hopefully* resolved the conflicts correctly but i am still new to Witcher 3 modding, so i may have made some stupid mistake somewhere. The script merger lists a number of files as being "Bundle Content - Unsupported", is this likely to be an issue? It consists entirely of mods conflicting with Increased LOD, Will they overwrite one another or will i need to sort it myself?

  15. What hardware you have? mobo cpu memory power supply and other stuff.

    i7-6700k

    Asus ROG Z170 Maximus VIII Hero

    EVGA GTX Titan X Superclocked

    Kingston HyperX Predator 12GB DDR4 3000mhz

    Samsung 850 Pro 1tb

    Hi

     

    Use the mod Alternate Start http://www.nexusmods.com/skyrim/mods/9557/?

     

    It is better for testing because you can start a new character in hot spots like Whiterun.

     

    The cart scene has not worked for years in my game. No loss.

     

    Later

    Have said a few times now that I am using it.

     

    Edit:

    Ok, with no ENB and at 3840 x 2160 and otherwise default inis i got a solid 60 FPS even with the cart spinning out of control.

     

    OK, so your problem is ENB related. Something about the ENB setup isn't interacting well with your system. You'll need to find out what configuration lets you run the game without breaking the opening cart scene and then everything will probably run smoothly too. It's entirely possible that it's the overclocking that's causing you the problems.
    No it isn't, I said even with a default set up, no ENB, no mods, etc, just loading from launcher it still happens.
  16. Make sure your hard drive or ssd drive is not going bad, check your system for issues blah blah. Something is just not right there or you might have to try the game without that live another life mod and see what that does.

    Definately not that, its a new SSD. If i play it without AS-LAL i get the cart glitch, i have no choice but to start it with that.

    I would run just the base game and use the performance monitor. Unless you can get the game with no mods to run consistently at (or near) 60 FPS at your chosen resolution there's absolutely no point in trying to fix anything else. My guess is that your script and AI lag are just symptoms of whatever is wrong. You mentioned tweaking the INI, so I would start by completely erasing your INI files and let the game rebuild them automatically. Using the wrong INI tweaks can kill system performance more easily than getting the right tweaks can improve it. You should also compare how well your system runs without ENB enabled. ENB can make better use of memory and improve graphics but it does have a performance cost and you might have to adjust its configuration to get a usable game.

    It runs at 1920 x 1080 with only the 3 listed mods at above 60FPS, but ENB knocks it down to about 30FPS. The INI's should only have the changes neccesary to allow ENB to work but I will check them later. An overclocked Titan x should be able to run the game with an ENB. The ENB is not the issue here, something else is. There are people with equal to or lesser systems then mine that get better performance with higher graphics then I am currently getting.

     

    Edit:

    Ok, with no ENB and at 3840 x 2160 and otherwise default inis i got a solid 60 FPS even with the cart spinning out of control. However, when i go to close the game skyrim crashes and i ge this error:

     

    Problem signature:
    Problem Event Name: BEX
    Application Name: TESV.exe
    Application Version: 1.9.32.0
    Application Timestamp: 51437ce5
    Fault Module Name: StackHash_9b43
    Fault Module Version: 0.0.0.0
    Fault Module Timestamp: 00000000
    Exception Offset: 0018f276
    Exception Code: c0000005
    Exception Data: badc0de1
    OS Version: 6.1.7601.2.1.0.768.3
    Locale ID: 2057
    Additional Information 1: 9b43
    Additional Information 2: 9b431b0c90e83ec68d3d9c2ff7e024e8
    Additional Information 3: feb7
    Additional Information 4: feb7fc1b4ccfe33f19ad35c220a990e4

     

    According to Microsoft this is a buffer overflow exception error. Anyone have any idea what could be causing this?

  17. This is the thing though, I have an overclocked Titan X. an ENB shouldn't bother my system in the slightest. Thats not the current issue however, my seemingly water everwhere on a virtually completely clean set up is.

     

    edit:

    For whatever reason re-installing the ENB fixed the water issue. But now even at 1080 res im getting about 50FPS. if i set it to 3840 x 2160 i go down to 30 FPS. At either setting Skyrim Performance Monitor says my system isn't breaking a sweat.

  18. I dont think i was getting 60FPS even at 1080 with ENB, i think it was about 30 so 10 fps higher. IIRC from the post the Bethesda employee made about papyrus edits in the INIs a lower framerate is better because it gives the scripts more time to do there thing. I am currently reinstalling skyrim in case at some point as unlikely as it may be MO may have messed with my installation as i noticed files in there that should not be that came from mods, so will slowly build on that from there and see what sort of script latency / framerate i get.

     

    Edit:

    With a fresh install skyrim is still completely f****d. I set it to 1920 x 1080 on ultra, otherwise all default inis, no ENB, just SKSE. I start the game and the carriagaes bugged out, 5 times in a row so its not a one off thing. I start it through MO to use AS_LAL and the animals are working (i think it was caused by FNIS) now at solid 60fps and script latency averaging 25, however i also get the water splashing noise play when i run over land, i teleport slightly into the air, put away my fists and the about 10yards in front of me goes solid green. all of this happens for about a fraction of a second and stops, this repeats every 1-2 miliseconds while my character moves, so the sound and green screen is going like a machiengun when i walk. It is also visibly happening to the animals as well, most noticeable the jumping into the air. I also seem to have some form of slow fall. All of the above is obviously reminiscent of being in the water, so the game seems to think that i am in the water whenever i am moving intermittently but at an extremely rapid pace. I remind you, this is a clean install and with MO only SkyUI, Convenient Horses and AS-LAL. I'm starting the lose my patience now.

  19. Ok, i tried again with just Skyui, CH and AS-LAL and realvision ENB, i went for outlaw in the wilds, which put me in the cave outside Riverwood. I went outside and hte animals were still non-functional. I punched a wolf to daeth and the next highest script latency result was 900ms. This isnt a mod issue. WTH is going on?

    Here is my Skyrim ini:

     

    [General]
    sLanguage=ENGLISH
    iHWThread6=6
    iHWThread5=6
    iHWThread4=6
    iNumHWThreads=8
    uGridstoload=5
    uExterior Cell Buffer=36

    [Display]
    fShadowLODMaxStartFade=1000.0
    fSpecularLODMaxStartFade=2000.0
    fLightLODMaxStartFade=3500.0
    fLightLODRange=50000
    iShadowMapResolutionPrimary=8182
    bAllowScreenshot=0

    [Audio]
    fMusicDuckingSeconds=6.0
    fMusicUnDuckingSeconds=8.0
    fMenuModeFadeOutTime=3.0
    fMenuModeFadeInTime=1.0

    [Grass]
    bAllowCreateGrass=1
    bAllowLoadGrass=0
    iMaxGrassTypesPerTexure=7
    iMinGrassSize=10
    fGrassFadeRange=10000

    [GeneralWarnings]
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

    [Archive]
    sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
    sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
    bInvalidateOlderFiles=0
    SInvalidationFile=ArchiveInvalidation.txt

    [Combat]
    fMagnetismStrafeHeadingMult=0.0
    fMagnetismLookingMult=0.0

    [Papyrus]
    fUpdateBudgetMS=2
    fExtraTaskletBudgetMS=1.2
    fPostLoadUpdateTimeMS=500.0
    iMinMemoryPageSize=128
    iMaxMemoryPageSize=512
    iMaxAllocatedMemoryBytes=76800
    bEnableLogging=1
    bEnableTrace=1
    bLoadDebugInformation=1
    bEnableProfiling=1

    [Water]
    bReflectLODObjects=1
    bReflectLODLand=1
    bReflectSky=1
    bReflectLODTrees=1

    [LightingShader]
    fDecalLODFadeStart=1.1
    fDecalLODFadeEnd=1.1

    [MapMenu]
    bWorldMapNoSkyDepthBlur=1
    fWorldMapDepthBlurScale=0
    fWorldMapMaximumDepthBlur=0
    fWorldMapNearDepthBlurScale=0
    uLockedObjectMapLOD=8

     

    Here is Skyrim Prefs:

     

    [General]
    fBrightLightColorB=1.0000
    fBrightLightColorG=1.0000
    fBrightLightColorR=1.0000
    iStoryManagerLoggingEvent=-1
    bEnableStoryManagerLogging=0
    [imagespace]
    bDoDepthOfField=1
    iRadialBlurLevel=2
    [Display]
    iBlurDeferredShadowMask=3
    fInteriorShadowDistance=3000.0000
    fShadowDistance=8000.0000
    iShadowMapResolutionSecondary=8192
    iShadowMapResolutionPrimary=8192
    iShadowSplitCount=2
    iMaxAnisotropy=1
    fLeafAnimDampenDistEnd=4600.0000
    fLeafAnimDampenDistStart=3600.0000
    fTreesMidLODSwitchDist=8192.0000
    fGamma=1.0400
    fDecalLOD2=1500.0000
    fDecalLOD1=1000.0000
    fSpecularLODStartFade=2000.0000
    fShadowLODStartFade=200.0000
    fLightLODStartFade=3500.0000
    iTexMipMapMinimum=0
    iTexMipMapSkip=0
    iWaterMultiSamples=0
    iMultiSample=1
    iShadowMode=3
    bTreesReceiveShadows=1
    bDrawLandShadows=1
    bFull Screen=1
    iSize H=2160
    iSize W=3840
    fMeshLODFadePercentDefault=1.2000
    fMeshLODFadeBoundDefault=256.0000
    fMeshLODLevel2FadeTreeDistance=4096.0000
    fMeshLODLevel1FadeTreeDistance=6144.0000
    fMeshLODLevel2FadeDist=10000000.0000
    fMeshLODLevel1FadeDist=10000000.0000
    iScreenShotIndex=2
    bShadowMaskZPrepass=0
    bMainZPrepass=0
    iMaxSkinDecalsPerFrame=100
    iMaxDecalsPerFrame=250
    bFloatPointRenderTarget=1
    sD3DDevice="NVIDIA GeForce GTX TITAN X"
    bFXAAEnabled=0
    iShadowMapResolution=8192
    fShadowBiasScale=0.1500
    iShadowMaskQuarter=4
    iAdapter=0
    iPresentInterval=1
    iShadowFilter=3
    bShadowsOnGrass=1
    bTransparencyMultisampling=0
    bDeferredShadows=1
    bDrawShadows=1
    [Grass]
    b30GrassVS=0
    fGrassStartFadeDistance=6650.0000
    fGrassMaxStartFadeDistance=7000.0000
    fGrassMinStartFadeDistance=0.0000
    [MAIN]
    bGamepadEnable=1
    bCrosshairEnabled=1
    fHUDOpacity=1.0000
    bSaveOnPause=1
    bSaveOnTravel=1
    bSaveOnWait=1
    bSaveOnRest=1
    fSkyCellRefFadeDistance=150000.0000
    [GamePlay]
    bShowFloatingQuestMarkers=1
    bShowQuestMarkers=1
    iDifficulty=2
    [interface]
    bDialogueSubtitles=1
    bGeneralSubtitles=1
    fMouseCursorSpeed=1.0000
    bShowCompass=1
    [Controls]
    fGamepadHeadingSensitivity=1.0000
    fMouseHeadingSensitivity=0.0125
    bAlwaysRunByDefault=1
    bInvertYValues=0
    bGamePadRumble=0
    bMouseAcceleration=0
    bUseKinect=0
    [Particles]
    iMaxDesired=750
    [saveGame]
    fAutosaveEveryXMins=15.0000
    [AudioMenu]
    fAudioMasterVolume=1.0000
    fVal7=1.0000
    uID7=1594040501
    fVal6=1.0000
    uID6=1594040498
    fVal5=1.0000
    uID5=1594041880
    fVal4=1.0000
    uID4=1594040502
    fVal3=1.0000
    uID3=94881
    fVal2=0.4000
    uID2=466532
    fVal1=1.0000
    uID1=554685
    fVal0=0.8000
    uID0=1007612
    [Clouds]
    fCloudLevel2Distance=262144.0000
    fCloudLevel1Distance=32768.0000
    fCloudLevel0Distance=16384.0000
    fCloudNearFadeDistance=9000.0000
    [TerrainManager]
    fTreeLoadDistance=75000.0000
    fBlockMaximumDistance=250000.0000
    fBlockLevel1Distance=70000.0000
    fBlockLevel0Distance=35000.0000
    fSplitDistanceMult=1.5000
    bShowLODInEditor=0
    [NavMesh]
    fObstacleAlpha=0.5000
    fCoverSideHighAlpha=0.8000
    fCoverSideLowAlpha=0.6500
    fEdgeFullAlpha=1.0000
    fEdgeHighAlpha=0.7500
    fEdgeLowAlpha=0.5000
    fTriangleFullAlpha=0.7000
    fTriangleHighAlpha=0.3500
    fTriangleLowAlpha=0.2000
    fLedgeBoxHalfHeight=25.0000
    fEdgeDistFromVert=10.0000
    fEdgeThickness=10.0000
    fPointSize=2.5000
    [Trees]
    bRenderSkinnedTrees=0
    uiMaxSkinnedTreesToRender=200
    [Decals]
    uMaxDecals=1000
    bDecals=1
    bSkinnedDecals=1
    uMaxSkinDecals=100
    uMaxSkinDecalsPerActor=60
    [LOD]
    fLODFadeOutMultObjects=14.3000
    fLODFadeOutMultItems=13.6000
    fLODFadeOutMultActors=15.0000
    fLODFadeOutMultSkyCell=1.0000
    [Launcher]
    bEnableFileSelection=1
    bShowAllResolutions=1
    uLastAspectRatio=3
    [blurShaderHDR]
    bDoHighDynamicRange=1
    [blurShader]
    bUseBlurShader=0
    [Water]
    iWaterReflectHeight=2048
    iWaterReflectWidth=2048
    bUseWaterDisplacements=1
    bUseWaterRefractions=1
    bUseWaterReflections=1
    bUseWaterDepth=1

     

    Can anyone see any issues in these?

     

    edit:

    tried turning off hyperthreading, no improvement, so thats not the issue.

     

    Ok, i've worked it out. Its screen resolution. I dropped my res from 3840 x 2160 to 1920 x 1080 and my script latency halved. I even set it back to 4k to ensure it was this. Why would increasing screen resolution cause scipt latency?

  20.  


     

    I mean, yes, when I am roaming around, I get 50-60 fps, but, in Whiterun, it's 30. Always. My game NEVER crashes, even with the amount of mods I am running.

     

    Sounds like your actor scripts might be being overloaded. Mods like Immersive Citizens - AI overhaul and Wet and Cold are probably pushing your system to its limits. Use Convenient horses, etc to test your script latency.

  21. Script latency can be just as much about resource contention and locking as raw CPU power. It doesn't matter how fast your CPU is, only one script at a time can access any particular object (including the player). If you have one or two poorly written mods they can still lock up even the most powerful system.

     

    If you added any Papyrus settings to your INI file remove them. Changes to the Papyrus values almost always cause problems not solve them.

     

    You haven't mentioned your framerate. Framerate is vital to script performance so you need to keep it as close to 60 FPS as possible.

     

    Finally, how are you measuring script latency? I would start by removing everything except whatever you're using to measure that, then start adding mods. You'll feel a whole lot better when you keep adding mods and not seeing a problem than removing them and not seeing a solution.

    I have kept them at the default except for the fUpdateBudgetMS which i set to 2 as the Skyrim Stability guide says it may help in script heavy set ups.

     

    My framerate is about ~15-20 according to ENB. However it was like this before i installed my scripted mods (i had only Skyrim mod Combiner installed), im not sure what is causing it to report it being that low but i am pretty sure its off, my system is more then capable of handling what little graphics mods it has. I do not believe it is actually 15-20 fps as it looks much smoother then that. Like i said, the only visible issue with the game is the fact that the animals are statues, I'm sure theres more issues under the surface but i have yet to encounter them. From what i have gathered low framerate can help with script heavy set ups but it does not seem to be enough

     

    I am measuring script latency with the Convenient Horses tool. I have also got Jaxonz Diagnostics but i cant make heads or tails of it.

     

    Since starting i have disabled aprox. 8 .esp's worth of script heavy mods, including Wet and cold, Civil war Overhaul, Hunterborn, Skyrim immersion mod, camera directed head tracking and others. I have seen little improvement. I will try working my way up through the mods list and seeing what happens. As you can see a huge amount of gameplay is sitting deactivated in my MO folder. If there is an underlying issue somewhere i would much prefer to fix that then lose all my gameplay mods.

     

    Edit:

    Even with just SkyUI, AS-LAL and Convenient Horses my script latency is still 70-80. Is this normal? Does having papyrus logging make a big difference?

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