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Nazgren

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Posts posted by Nazgren

  1. Hi,

    I have built a high end gaming rig and have downloaded a large variety of mods but am struggling with script latency. My script latency usually sits around ~150 outside solitude, enough for animal AI to shut off. My CPU is the i7-6700 and is only at an average 15% utilization and 38 threads in the same place. I am trying to get my script latency down by starting a game, using AS-LAL to teleport to solitude docks, running around for a minuite or two, checking papyrus logs for whichever mod seems to appear most, disabling it and then starting again. However i am slowly but surely losing all my gameplay mods and seeing virtually no improvement in script latency. i have set up my skyrim ini to make use of my CPUs 8 cores , but i cant seem to make skyrim use any more of it then it is. At this rate i am going to be left with only script-less graphics mods.

     

    Is there any other ways i have missed to reduce script latency besides removing all gameplay from the game?

  2. Hi,

    I finally got a dual boot of W7 on my W10 system so that i can play skyrim but after a completely fresh install and installing ENB it CTD's. I made all the neccesary ini edits and i made sure it was ENB and not the ini edits by removing the d3d9.dll file from the skyrim folder which stopped the crashing. Searching on google would indicate that this crash is caused by missing DX9 which given how this is a completely fresh installation of W7 is understandable. Does anyone have any better ideas of what could be causing it or where i can download DX9 as microsoft have taken down there downloads for it and the skyrim that ships with steam has the DX10 installer with it?

     

    Thanks

     

    Edit:

    NVM, got it from techspot, working now

  3. Tried making a new save. New game, followed the course as normal, sprinted through the vault and as soon as I got control after taking the elevator back up I COC'd to the same hall that I was crashing at before. Crashed about 3-4 seconds later, so its definitely not a dead save. I'm not using the beta patch either. I updated Alternate settlements when I fixed my load order, however I have just noticed that I installed 1.2 over 1.1 when I updated, I have now corrected this and will try another new save tomorrow and see what happens.

  4. Not using the beta patch. I Can't imagine a broken save is the issue as it is basically just the commons that I crash in and I have nothing aside from graphics mods that affects the commons. I'm out an about today but will try making a new character and going to the commons later on today. Loot is afaik up to date and am using NMM.

  5. As I said in second post, that is the order that Loot gave me. I've tried running it again but for whatever reason it now refuses to open, will look into that later. I reshuffled my load order and updated my true storms and settlement mods and it now looks like this:

     

     

     

    Fallout 4.esm

    SettlementKeywords.esm

    ArmorKeywords.esm

    Alternate Settlements.esp

    Homemaker - Settlement Keywords Compatibility Patch.esp

    AlternateSettlements - Set A Blocker.esp

    AlternateSettlements - Set B Blocker.esp

    AlternateSettlements - Set C Blocker.esp

    AlternateSettlements - Build Toggle.esp

    Crafting Workbench.esp

    Crafting Workbenches - removed crafting experience.esp

    crafting Workbenches - ammo.esp

    Crafting Workbenches - ammo expanded.esp

    Crafting Workbenches - ammo special.esp

    Crafting workbenches - junk items.esp

    Crafting Workbenches - power armor.esp

    Crafting Workbenches - pre war and manufactured.esp

    DDP_BABM1.esp

    DDP_Elevators_mark1.esp

    DDP_Ramps_mark1.esp

    LongerPowerLines3x.esp

    WET.esp

    Binary Speech ChecksV.4.esp

    Busty.esp

    Cuts and Blunts 3.0.esp

    ExtendedlightsWS.esp

    Weaponry Overhaul.esp

    WeaponRacks.esp

    Weaponracks-Weapons-WO.esp

    WeaponRacks-Weapons-WO.esp

    Weaponracks-altset.esp

    Robot Home Defence.esp

    BetterArmorModDescriptions.esp

    Armorsmith Extended.esp

    Armour Categories

    LegendaryModification.esp

    LegendaryModificationmisc.esp

    LegendaryModificationGroknak.esp

    MoreWeaves.esp

    Craftable Armor Size.esp

    ConcealedArmor.esp

    CBBE.esp

    Vasstek_Vaultsuit.esp

    Cait_Visual_Overhaul.esp

    BetterSettlers.esp

    RichMerchantsLessCaps.esp

    TrueStormsFO4.esp

    TrueStormsFO4-ClimateSettings.esp

    DarkerNights.esp

    DarkerNightsDetection.esp

    Darkernights-Truestorms.esp

     

     

    Loaded the same save as before on top of the gilded grasshopper building in the commons, still crashed after ~5 seconds. will go through all my mods one by one and check for updates and incompatibilities. I would hazard a guess it will be unrelated to my settlement mods as i have never (iirc) crashed inside a settlement.

  6. Yeah i know, but then:

    i7-6700k
    Asus ROG Z170 Maximus VIII Hero
    EVGA GTX Titan X Superclocked
    Kingston HyperX Predator DDR4 12GB 3000mhz
    Samsung 850 Pro 1tb

     

    If there's a system that can handle it, its probably mine. I know its still engine handicapped, but still. Given how Bethesda Shadows are CPU handled. I cant imagine dropping them to medium from admittedly 8192 would make any difference. If given the above you still believe its worth a try then i will try dropping it, but im sceptical.

  7. Uff, theres 97 in total, but here it is:

     

    Mods:

     

     

    4K Clean Minuitemen General Uniform - 4K Dark Black

    4K HD Enhanced Blood Mod

    4K HD textures - Power Armors - Complete Pack

    Alternate Settlements 0.8

    Alternative Synth Eyes Red

    Armor Keywords Community Resource v1.51

    Armorsmith Extended v2.41

    Armour Categories ReDone + Compatibility Patches

    Better Armour Mod Descriptions

    Better Computer Terminals 4K Standard

    Better Handmade Weapon Textures v1.2

    Better Piper Outfit

    Better Quarry Sights + HD Normal Maps

    Better Settlements and Camps 2 - 4K

    Better Settlers v0.9

    Binary Speech Checks V.4 Normal Edition

    Black Combat Armor

    Black Feathered Dress

    Black Institute Weapons

    Black Leather Armor Pieces

    Black Marksman Sniper Rifle Stock

    Black Maxsons Battlecoat

    Black Road Leathers

    Black Syth Armor + Legendaries

    Bodyslide and Outfit Studio

    Busty V4

    Cait Makeover

    CBBE

    CBBE Every armor part with Bodyslide + hotfix's

    CBBE Vanilla outfits

    Concealed Armors 1.0

    Corset Black Recolour

    Craftable Armor Size

    Craftable Elevators mark 3.2.0

    Craftable Ramps and Rails mark 1 v2

    Crafting Workbenches

    D.E.C.A.Y- Better Ghouls

    Darker Default Power Armor Fra,e

    Devastator Armor Black Re-color

    Enhanced Blood Textures

    Eyewear and Mask Retexture - Realistic lens glasses retexture

    Fallout 4 Enhanced Color Correction - Orginal + Gloom

    Fallout 4 Texture Overhaul Moons - Masser and Secunda 4K

    Fallout Texture Overhaul Pipboy UHD 4K Dark Version

    Fallout Texture Overhaul Stars 4K

    FAR - Faraway Area Reform (lod) 1.1

    Female Vaultsuit Simple recolour - Black

    FO4 Rain V3

    Full Dialogue Interface

    Functional Weapon Racks v0.1.9 Alpha

    Ghost - White Dogmeat + Red Eyes

    Gil Elvgren - Pinup Better Pictures 2.0

    Glorious Female Nude Mod CBBE Edition

    Gore Overhaul

    High Resolution Texture Pack - Valius

    Homemaker - Expanded Settlements

    Idle Hands - Female Idle Customization v1.0

    Immersive Mouth and Teeth 2K -2.2

    Improved Map with Visible Roads

    Improved Workshop Lights

    legendary Modification

    Longer Power Lines - 3X

    Lowered Weapons 1.1

    More Weaves - No railroad

    Nanosuit 3.0 Standalone Full Package with Booty Enhanced Female

    Piper Face Retexture

    Radiant Clouds and Fog

    Rich Merchants - less caps 1.1

    Robot Home Defence

    Rock on

    RustyXXLs quick and Dirty CBBE Bodyslide Conversions + RXL Armorsmith extended v0.5.9 bodyslide files

    Settlement Keywords v0.6

    Settlement Supplies Expanded 2.5

    Shack Floors Re-Done 4k - Dull 1.2

    The Eyes of Beauty Fallout Edition - Authors Pick 1

    Tie Fighter Pip Boy Texture Overhaul 4K

    Towbies Realistic Weapon Sounds

    True Storms Wasteland Edition 1.2 + Darker Nights

    Valkyr Female Face and Body Textures

    Vault Booty - Enhanced Female Vault Suit 1.0.4

    Wasteland Build a Bear v2.0 + Homemaker Compatability

    Wasteland Salon - Hair Texture Improvement v1.3

    Weapon Balance Overhaul

    WET - Water Enhancement Textures 1.5

    Young Female Face Texture

     

     

     

    Plugins in load order:

     

     

    Fallout 4.esm

    Armor Keywords.esm

    SettlementKeywords.esm

    Homemaker.esm

    Safe SSEx.esm

    WET.esp

    Binary Speech Checks V.4.esp

    Busty.esp

    Cuts and Blunts 3.0.esp

    extendedLightsWS.esp

    Weaponry Overhaul.esp

    Weaponracks.esp

    weaponracks-tools-vanilla.esp

    DDP_BAB_m1.esp

    Homemaker - SK-SSEx Patch.esp

    TrueStormsFO4.esp

    TrueStormsFO4-DarkNights.esp

    Robot Home Defence.esp
    AlternateSettlements.esp
    WeaponRacks-ALTSET.esp
    Alternate Settlements Set C Blocker.esp
    Alternate Settlements Set B Blocker.esp
    Alternate Settlements Build Toggle.esp
    Alternate Settlements Set A Blocker.esp
    BetterArmorModDescriptions.ESP
    Crafting Workbenches - Removed Crafting Experience.ESP
    Crafting Workbenches.esp
    Crafting Workbenches - Ammo.esp
    Crafting Workbenches - Ammo Expanded.esp
    Crafting Workbenches - Ammo Special.esp
    Crafting Workbenches - Junk Items.esp
    Crafting Workbenches - Power Armor.esp
    Crafting Workbenches - Pre War and Manufactured.esp
    Armorsmith Extended.esp
    Armourcategories.esp
    Legendary Modification.esp
    Legendary ModificationMisc.esp
    Legendary ModificationGrognak.esp
    MoreWeaves.esp
    Craftable Armor Size.esp
    ConcealedArmor.esp
    CBBE.esp
    Vaastek_Vaultsuit.esp
    Cait_Visual_Overhaul.esp
    BetterSettlers.esp
    RichMerchantsLessCaps.esp
    DDP_Elevators_mark1.esp
    DDP_Ramps_mark1.esp
    LongerPowerlines3x.esp

     

     

    I have fixed the Crafting Workbench - Removed Crafting Experience.esp being above Crafting Workbench.esp now (now I know to always double check LOOT) but as Crafting Workbench is not a master for the other and I have yet to crash in Sanctuary I don't believe this will make any difference. As you can see most of it is graphical, the most likely culprit I can see would likely be the settlement mods, but like I said, I have yet to crash in any settlements or while building.

  8. Hi,

    Been playing for a little while now and have started encountering strange CTD's. It mainly happens in high density areas such as the Commons and occasionally in medium density areas like Diamond City, sometimes it happens sometimes it doesn't, but does far more often then not and after varying amounts of time, but not by much. It never crashes in low density areas such as small interiors and relatively empty cells in the exterior. Sometimes I can sprint to where I'm going and load into an interior before it crashes. I tried checking Papyrus but very few errors that look mostly harmless were listed. What I did notice was that the last line cuts off for seemingly no reason, often mid word, leading me to believe this is not a mod issue. All of the above is much the same as hitting the 3.1gb memory limit in skyrim. However, this should not be the issue here as Fallout 4 is supposedly 64 bit. Does anyone have any ideas as to what could be causing crashes like this?

  9. Hi,

    Since starting my second fallout 4 playthrough, this time with a variety of mods, I have suffered from intermittent crashing, which has grown worseuntil it reached the point where every time I try to fast travel to a zone (in this case the combat zone) i CTD either at the end of the loading screen or a second or two after it. I am using an ENB, a variety of texture overhauls, a number of settlement overhauls and crafting overhauls. I have noticed that I am suffering greatly from the low quality textures, most noticeably on armor, which changes quality intermittently. I have tried reverting to the sResourceDataDirsFinal=... method of mod loading which some have reported having better results with but I saw no improvement. I tried moving out of diamond city before fast travelign which didnt help, i tried disabling autosave on travel which also didn't help. I tried using Fallout Performance Monitor to see if i was running out of memory, cpu, etc, but the game isn't even scratching the surface of what my system is capable of. Papyrus is attached below, every time it seems to crash in the middle of a long string of "[RESceneCT01 (0017F329)].rescript.::remote_REParentScript_RECheckForCleanup() - "g:\_F4\Art\Raw\Scripts\REScript.psc" Line 214" errors. Could it be a dirty edit issue? I know its not an issue with the area surrounding the combat zone itself as I have been already and am currently using Cait. anyone got any ideas?

     

    Papyrus, consisting of loading into diamond city, waiting ~5 seconds and fast travelling to the Combat Zone:

     

    [01/12/2016 - 06:41:59PM] Papyrus log opened (PC-64)
    [01/12/2016 - 06:41:59PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
    [01/12/2016 - 06:41:59PM] Memory page: 128 (min) 512 (max) 153600 (max total)
    [01/12/2016 - 06:41:59PM] Maximum stack depth: 100
    [01/12/2016 - 06:41:59PM] This is a script log only and does not contain information on any other part of the game, including crashes.
    [01/12/2016 - 06:42:02PM] Cannot open store for class "ToasterReplaceWithHandy", missing file?
    [01/12/2016 - 06:42:02PM] Cannot open store for class "ToasterReplaceWithNanny", missing file?
    [01/12/2016 - 06:42:10PM] VM is freezing...
    [01/12/2016 - 06:42:10PM] VM is frozen
    [01/12/2016 - 06:42:10PM] Reverting game...
    [01/12/2016 - 06:42:18PM] Loading game...
    [01/12/2016 - 06:42:19PM] VM is thawing...
    [01/12/2016 - 06:42:49PM] error: (FF002B1F): cannot find variable named fDampRate.
    stack:
    [ (FF002B1F)].BirdCritterScript.SetAnimationVariableFloat() - "" Line ?
    [ (FF002B1F)].BirdCritterScript.flyToTree() - "g:\_F4\Art\Raw\Scripts\BirdCritterScript.psc" Line 227
    [ (FF002B1F)].BirdCritterScript.Waiting.OnTimer() - "g:\_F4\Art\Raw\Scripts\BirdCritterScript.psc" Line 105
    [01/12/2016 - 06:42:49PM] error: (00183CB1): cannot enable an object with an enable state parent.
    stack:
    [ (00183CB1)].AttractionObjectScript.Enable() - "" Line ?
    [ (00183CB1)].AttractionObjectScript.OnLoad() - "g:\_F4\Art\Raw\Scripts\AttractionObjectScript.psc" Line 193
    [01/12/2016 - 06:42:49PM] error: (00183CB2): cannot enable an object with an enable state parent.
    stack:
    [ (00183CB2)].AttractionObjectScript.Enable() - "" Line ?
    [ (00183CB2)].AttractionObjectScript.OnLoad() - "g:\_F4\Art\Raw\Scripts\AttractionObjectScript.psc" Line 193
    [01/12/2016 - 06:42:49PM] error: (00183CB3): cannot enable an object with an enable state parent.
    stack:
    [ (00183CB3)].AttractionObjectScript.Enable() - "" Line ?
    [ (00183CB3)].AttractionObjectScript.OnLoad() - "g:\_F4\Art\Raw\Scripts\AttractionObjectScript.psc" Line 193
    [01/12/2016 - 06:42:49PM] error: (000EF204): the animation graph (PowerLiftRamp01) cannot currently process event "StartDown".
    stack:
    [ (000EF204)].ObjectReference.PlayAnimation() - "" Line ?
    [ (000EF205)].DN161PowerLiftButton.QuestState.OnLoad() - "g:\_F4\Art\Raw\Scripts\DN161PowerLiftButton.psc" Line 32
    [01/12/2016 - 06:42:49PM] error: (000EF208): the animation graph (PowerLiftRamp01) cannot currently process event "StartDown".
    stack:
    [ (000EF208)].ObjectReference.PlayAnimation() - "" Line ?
    [ (000EF207)].DN161PowerLiftButton.QuestState.OnLoad() - "g:\_F4\Art\Raw\Scripts\DN161PowerLiftButton.psc" Line 32
    [01/12/2016 - 06:42:49PM] error: Cannot call Clear() on a None object, aborting function call
    stack:
    [ (0009DCB5)].loadelevatordoorscript.OnLoad() - "g:\_F4\Art\Raw\Scripts\LoadElevatorDoorScript.psc" Line 66
    [01/12/2016 - 06:42:49PM] error: Cannot call ForceRefTo() on a None object, aborting function call
    stack:
    [ (0009DCB5)].loadelevatordoorscript.OnLoad() - "g:\_F4\Art\Raw\Scripts\LoadElevatorDoorScript.psc" Line 67
    [01/12/2016 - 06:42:49PM] error: Cannot call Clear() on a None object, aborting function call
    stack:
    [ (000F9A05)].loadelevatordoorscript.OnLoad() - "g:\_F4\Art\Raw\Scripts\LoadElevatorDoorScript.psc" Line 66
    [01/12/2016 - 06:42:49PM] error: Cannot call ForceRefTo() on a None object, aborting function call
    stack:
    [ (000F9A05)].loadelevatordoorscript.OnLoad() - "g:\_F4\Art\Raw\Scripts\LoadElevatorDoorScript.psc" Line 67
    [01/12/2016 - 06:42:49PM] error: Cannot call Clear() on a None object, aborting function call
    stack:
    [ (001C56F1)].loadelevatordoorscript.OnLoad() - "g:\_F4\Art\Raw\Scripts\LoadElevatorDoorScript.psc" Line 66
    [01/12/2016 - 06:42:49PM] error: Cannot call ForceRefTo() on a None object, aborting function call
    stack:
    [ (001C56F1)].loadelevatordoorscript.OnLoad() - "g:\_F4\Art\Raw\Scripts\LoadElevatorDoorScript.psc" Line 67
    [01/12/2016 - 06:42:49PM] error: Cannot call Clear() on a None object, aborting function call
    stack:
    [ (001C2EC7)].loadelevatordoorscript.OnLoad() - "g:\_F4\Art\Raw\Scripts\LoadElevatorDoorScript.psc" Line 66
    [01/12/2016 - 06:42:49PM] error: Cannot call ForceRefTo() on a None object, aborting function call
    stack:
    [ (001C2EC7)].loadelevatordoorscript.OnLoad() - "g:\_F4\Art\Raw\Scripts\LoadElevatorDoorScript.psc" Line 67
    [01/12/2016 - 06:42:49PM] error: (FF002B1F): cannot find variable named fFlapSpeed.
    stack:
    [ (FF002B1F)].BirdCritterScript.SetAnimationVariableFloat() - "" Line ?
    [ (FF002B1F)].BirdCritterScript.flyToTree() - "g:\_F4\Art\Raw\Scripts\BirdCritterScript.psc" Line 228
    [ (FF002B1F)].BirdCritterScript.Waiting.OnTimer() - "g:\_F4\Art\Raw\Scripts\BirdCritterScript.psc" Line 105
    [01/12/2016 - 06:42:49PM] error: (001534D6): the animation graph (TRAP) cannot currently process event "Reset".
    stack:
    [ (001534D6)].traptripwire.PlayAnimation() - "" Line ?
    [ (001534D6)].traptripwire.OnReset() - "g:\_F4\Art\Raw\Scripts\TrapTripwire.psc" Line 49
    [01/12/2016 - 06:42:49PM] error: Attempting to stop an invalid sound instance
    stack:
    .Sound.StopInstance() - "" Line ?
    [ (001A6FDA)].TrapBreakableWalkway.Done.OnBeginState() - "g:\_F4\Art\Raw\Scripts\TrapBreakableWalkway.psc" Line 60
    [ (001A6FDA)].TrapBreakableWalkway.GotoState() - "g:\_F4\Art\Raw\Scripts\ScriptObject.psc" Line 42
    [ (001A6FDA)].TrapBreakableWalkway.OnCellAttach() - "g:\_F4\Art\Raw\Scripts\TrapBreakableWalkway.psc" Line 82
    [01/12/2016 - 06:42:49PM] error: (00210B91): the animation graph (TRAP) cannot currently process event "Reset".
    stack:
    [ (00210B91)].traptripwire.PlayAnimation() - "" Line ?
    [ (00210B91)].traptripwire.OnReset() - "g:\_F4\Art\Raw\Scripts\TrapTripwire.psc" Line 49
    [01/12/2016 - 06:42:49PM] error: Cannot call HasKeyword() on a None object, aborting function call
    stack:
    [ (0018557A)].MirelurkAmbushArtScript.OnLoad() - "g:\_F4\Art\Raw\Scripts\MirelurkAmbushArtScript.psc" Line 62
    [01/12/2016 - 06:42:49PM] warning: Assigning None to a non-object variable named "::temp1"
    stack:
    [ (0018557A)].MirelurkAmbushArtScript.OnLoad() - "g:\_F4\Art\Raw\Scripts\MirelurkAmbushArtScript.psc" Line 62
    [01/12/2016 - 06:42:49PM] error: Cannot call HasKeyword() on a None object, aborting function call
    stack:
    [ (0018557A)].MirelurkAmbushArtScript.OnLoad() - "g:\_F4\Art\Raw\Scripts\MirelurkAmbushArtScript.psc" Line 66
    [01/12/2016 - 06:42:49PM] warning: Assigning None to a non-object variable named "::temp4"
    stack:
    [ (0018557A)].MirelurkAmbushArtScript.OnLoad() - "g:\_F4\Art\Raw\Scripts\MirelurkAmbushArtScript.psc" Line 66
    [01/12/2016 - 06:42:49PM] error: Cannot call HasKeyword() on a None object, aborting function call
    stack:
    [ (0018557A)].MirelurkAmbushArtScript.OnLoad() - "g:\_F4\Art\Raw\Scripts\MirelurkAmbushArtScript.psc" Line 70
    [01/12/2016 - 06:42:49PM] warning: Assigning None to a non-object variable named "::temp5"
    stack:
    [ (0018557A)].MirelurkAmbushArtScript.OnLoad() - "g:\_F4\Art\Raw\Scripts\MirelurkAmbushArtScript.psc" Line 70
    [01/12/2016 - 06:42:49PM] error: Cannot call HasKeyword() on a None object, aborting function call
    stack:
    [ (0018557A)].MirelurkAmbushArtScript.OnLoad() - "g:\_F4\Art\Raw\Scripts\MirelurkAmbushArtScript.psc" Line 74
    [01/12/2016 - 06:42:49PM] warning: Assigning None to a non-object variable named "::temp8"
    stack:
    [ (0018557A)].MirelurkAmbushArtScript.OnLoad() - "g:\_F4\Art\Raw\Scripts\MirelurkAmbushArtScript.psc" Line 74
    [01/12/2016 - 06:42:49PM] error: Cannot call HasKeyword() on a None object, aborting function call
    stack:
    [ (0018557A)].MirelurkAmbushArtScript.OnLoad() - "g:\_F4\Art\Raw\Scripts\MirelurkAmbushArtScript.psc" Line 78
    [01/12/2016 - 06:42:49PM] warning: Assigning None to a non-object variable named "::temp9"
    stack:
    [ (0018557A)].MirelurkAmbushArtScript.OnLoad() - "g:\_F4\Art\Raw\Scripts\MirelurkAmbushArtScript.psc" Line 78
    [01/12/2016 - 06:42:49PM] error: Cannot call HasKeyword() on a None object, aborting function call
    stack:
    [ (0018557A)].MirelurkAmbushArtScript.OnLoad() - "g:\_F4\Art\Raw\Scripts\MirelurkAmbushArtScript.psc" Line 82
    [01/12/2016 - 06:42:49PM] warning: Assigning None to a non-object variable named "::temp12"
    stack:
    [ (0018557A)].MirelurkAmbushArtScript.OnLoad() - "g:\_F4\Art\Raw\Scripts\MirelurkAmbushArtScript.psc" Line 82
    [01/12/2016 - 06:42:49PM] error: Cannot call HasKeyword() on a None object, aborting function call
    stack:
    [ (0018557A)].MirelurkAmbushArtScript.OnLoad() - "g:\_F4\Art\Raw\Scripts\MirelurkAmbushArtScript.psc" Line 86
    [01/12/2016 - 06:42:49PM] warning: Assigning None to a non-object variable named "::temp13"
    stack:
    [ (0018557A)].MirelurkAmbushArtScript.OnLoad() - "g:\_F4\Art\Raw\Scripts\MirelurkAmbushArtScript.psc" Line 86
    [01/12/2016 - 06:42:49PM] error: Object reference has no 3D
    stack:
    [ (0004515B)].Sound.play() - "" Line ?
    [ (FF002B1F)].BirdCritterScript.flyToTree() - "g:\_F4\Art\Raw\Scripts\BirdCritterScript.psc" Line 229
    [ (FF002B1F)].BirdCritterScript.Waiting.OnTimer() - "g:\_F4\Art\Raw\Scripts\BirdCritterScript.psc" Line 105
    [01/12/2016 - 06:42:49PM] error: (001999A8): the animation graph (TRAP) cannot currently process event "Reset".
    stack:
    [ (001999A8)].ObjectReference.PlayAnimation() - "" Line ?
    [ (001999A7)].TrapMonkeyTriggerScript.OnReset() - "g:\_F4\Art\Raw\Scripts\TrapMonkeyTriggerScript.psc" Line 49
    [01/12/2016 - 06:42:49PM] error: Cannot register for an event from a None object
    stack:
    [ (001C9D84)].PowerLiftMiniCartScript.RegisterForRemoteEvent() - "" Line ?
    [ (001C9D84)].PowerLiftMiniCartScript.OnLoad() - "g:\_F4\Art\Raw\Scripts\PowerLiftMiniCartScript.psc" Line 57
    [01/12/2016 - 06:42:50PM] error: (000F9A04): the animation graph (ElevatorButton01) cannot currently process event "StartOn".
    stack:
    [ (000F9A04)].ElevatorMeterScript.PlayAnimation() - "" Line ?
    [ (000F9A04)].ElevatorMeterScript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\ElevatorMeterScript.psc" Line 14
    [01/12/2016 - 06:42:50PM] error: Cannot call startInPod() on a None object, aborting function call
    stack:
    [Active effect 1 on (001081A5)].abProtectronRaceScript.OnEffectStart() - "g:\_F4\Art\Raw\Scripts\abProtectronRaceScript.psc" Line 31
    [01/12/2016 - 06:42:50PM] warning: Assigning None to a non-object variable named "::startInPod_var"
    stack:
    [Active effect 1 on (001081A5)].abProtectronRaceScript.OnEffectStart() - "g:\_F4\Art\Raw\Scripts\abProtectronRaceScript.psc" Line 31
    [01/12/2016 - 06:42:50PM] error: (000F9A02): the animation graph (ElevatorButton01) cannot currently process event "StartOn".
    stack:
    [ (000F9A02)].ElevatorMeterScript.PlayAnimation() - "" Line ?
    [ (000F9A02)].ElevatorMeterScript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\ElevatorMeterScript.psc" Line 14
    [01/12/2016 - 06:42:50PM] error: (001999A8): the animation graph (TRAP) cannot currently process event "Reset".
    stack:
    [ (001999A8)].ObjectReference.PlayAnimation() - "" Line ?
    [ (001999A7)].TrapMonkeyTriggerScript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\TrapMonkeyTriggerScript.psc" Line 37
    [01/12/2016 - 06:42:50PM] error: (00188862): the animation graph (ElevatorButton01) cannot currently process event "StartOn".
    stack:
    [ (00188862)].ElevatorMeterScript.PlayAnimation() - "" Line ?
    [ (00188862)].ElevatorMeterScript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\ElevatorMeterScript.psc" Line 14
    [01/12/2016 - 06:42:50PM] error: (001C56ED): the animation graph (ElevatorButton01) cannot currently process event "StartOn".
    stack:
    [ (001C56ED)].ElevatorMeterScript.PlayAnimation() - "" Line ?
    [ (001C56ED)].ElevatorMeterScript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\ElevatorMeterScript.psc" Line 14
    [01/12/2016 - 06:42:50PM] error: (001C56EF): the animation graph (ElevatorButton01) cannot currently process event "StartOn".
    stack:
    [ (001C56EF)].ElevatorMeterScript.PlayAnimation() - "" Line ?
    [ (001C56EF)].ElevatorMeterScript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\ElevatorMeterScript.psc" Line 14
    [01/12/2016 - 06:42:50PM] error: (001B17E2): the animation graph (ElevatorButton01) cannot currently process event "StartOn".
    stack:
    [ (001B17E2)].ElevatorMeterScript.PlayAnimation() - "" Line ?
    [ (001B17E2)].ElevatorMeterScript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\ElevatorMeterScript.psc" Line 14
    [01/12/2016 - 06:42:50PM] error: (001B17E3): the animation graph (ElevatorButton01) cannot currently process event "StartOn".
    stack:
    [ (001B17E3)].ElevatorMeterScript.PlayAnimation() - "" Line ?
    [ (001B17E3)].ElevatorMeterScript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\ElevatorMeterScript.psc" Line 14
    [01/12/2016 - 06:42:50PM] error: (00097D0C): the animation graph (TRAP) cannot currently process event "Reset".
    stack:
    [ (00097D0C)].ObjectReference.PlayAnimation() - "" Line ?
    [ (00097D0B)].TrapMonkeyTriggerScript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\TrapMonkeyTriggerScript.psc" Line 37
    [01/12/2016 - 06:42:50PM] error: (00215945): does not have any 3d and so cannot be placed at.
    stack:
    [ (00215945)].ObjectReference.PlaceAtNode() - "" Line ?
    [ (00215942)].birdspawnerscript.spawnBird() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 120
    [ (00215942)].birdspawnerscript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 47
    [01/12/2016 - 06:42:50PM] error: Cannot call spawnBird() on a None object, aborting function call
    stack:
    [ (00215942)].birdspawnerscript.spawnBird() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 122
    [ (00215942)].birdspawnerscript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 47
    [01/12/2016 - 06:42:50PM] error: Cannot call IsShutdown() on a None object, aborting function call
    stack:
    [ (00117FFD)].SpotlightScript.active.SetupDefault() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [ (00117FFD)].SpotlightScript.active.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [01/12/2016 - 06:42:50PM] warning: Assigning None to a non-object variable named "::temp80"
    stack:
    [ (00117FFD)].SpotlightScript.active.SetupDefault() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [ (00117FFD)].SpotlightScript.active.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [01/12/2016 - 06:42:50PM] error: (00215945): does not have any 3d and so cannot be placed at.
    stack:
    [ (00215945)].ObjectReference.PlaceAtNode() - "" Line ?
    [ (00215942)].birdspawnerscript.spawnBird() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 120
    [ (00215942)].birdspawnerscript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 48
    [01/12/2016 - 06:42:50PM] error: Cannot call spawnBird() on a None object, aborting function call
    stack:
    [ (00215942)].birdspawnerscript.spawnBird() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 122
    [ (00215942)].birdspawnerscript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 48
    [01/12/2016 - 06:42:50PM] error: (00215945): does not have any 3d and so cannot be placed at.
    stack:
    [ (00215945)].ObjectReference.PlaceAtNode() - "" Line ?
    [ (00215942)].birdspawnerscript.spawnBird() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 120
    [ (00215942)].birdspawnerscript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 49
    [01/12/2016 - 06:42:50PM] error: Cannot call spawnBird() on a None object, aborting function call
    stack:
    [ (00215942)].birdspawnerscript.spawnBird() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 122
    [ (00215942)].birdspawnerscript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 49
    [01/12/2016 - 06:42:50PM] error: (00215945): does not have any 3d and so cannot be placed at.
    stack:
    [ (00215945)].ObjectReference.PlaceAtNode() - "" Line ?
    [ (00215942)].birdspawnerscript.spawnBird() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 120
    [ (00215942)].birdspawnerscript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 50
    [01/12/2016 - 06:42:50PM] error: Cannot call spawnBird() on a None object, aborting function call
    stack:
    [ (00215942)].birdspawnerscript.spawnBird() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 122
    [ (00215942)].birdspawnerscript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 50
    [01/12/2016 - 06:42:50PM] error: (0015BC89): the animation graph (SpotLightDetect01) cannot currently process event "Direct01".
    stack:
    [ (0015BC89)].SpotlightScript.PlayAnimation() - "" Line ?
    [ (0015BC89)].SpotlightScript.active.StartPan() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [ (0015BC89)].SpotlightScript.active.SetupDefault() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [ (0015BC89)].SpotlightScript.active.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [01/12/2016 - 06:42:50PM] error: (00077CF6): the animation graph (SpotLightDetect01) cannot currently process event "Direct01".
    stack:
    [ (00077CF6)].SpotlightScript.PlayAnimation() - "" Line ?
    [ (00077CF6)].SpotlightScript.active.StartPan() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [ (00077CF6)].SpotlightScript.active.SetupDefault() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [ (00077CF6)].SpotlightScript.active.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [01/12/2016 - 06:42:50PM] error: (00077CF0): the animation graph (SpotLightDetect01) cannot currently process event "Direct01".
    stack:
    [ (00077CF0)].SpotlightScript.PlayAnimation() - "" Line ?
    [ (00077CF0)].SpotlightScript.active.StartPan() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [ (00077CF0)].SpotlightScript.active.SetupDefault() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [ (00077CF0)].SpotlightScript.active.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [01/12/2016 - 06:42:50PM] error: (000697E3): the animation graph (SpotLightDetect01) cannot currently process event "Direct01".
    stack:
    [ (000697E3)].SpotlightScript.PlayAnimation() - "" Line ?
    [ (000697E3)].SpotlightScript.active.StartPan() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [ (000697E3)].SpotlightScript.active.SetupDefault() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [ (000697E3)].SpotlightScript.active.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [01/12/2016 - 06:42:50PM] error: Property Alias_BarrelStatic03b on script Fragments:Quests:QF_REObjectSC04_0002B4BA attached to REObjectSC04 (0002B4BA) cannot be bound because (41) on quest REObjectSC04 (0002B4BA) is not the right type
    [01/12/2016 - 06:42:50PM] error: (00215945): does not have any 3d and so cannot be placed at.
    stack:
    [ (00215945)].ObjectReference.PlaceAtNode() - "" Line ?
    [ (00215942)].birdspawnerscript.spawnBird() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 120
    [ (00215942)].birdspawnerscript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 51
    [01/12/2016 - 06:42:50PM] error: Cannot call spawnBird() on a None object, aborting function call
    stack:
    [ (00215942)].birdspawnerscript.spawnBird() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 122
    [ (00215942)].birdspawnerscript.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\BirdSpawnerScript.psc" Line 51
    [01/12/2016 - 06:42:50PM] error: Cannot call active() on a None object, aborting function call
    stack:
    [ (00117FFD)].SpotlightScript.active.StartPan() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [ (00117FFD)].SpotlightScript.active.SetupDefault() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [ (00117FFD)].SpotlightScript.active.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [01/12/2016 - 06:42:50PM] error: (00178E6D): the animation graph (SpotLightDetect01) cannot currently process event "Direct01".
    stack:
    [ (00178E6D)].SpotlightScript.PlayAnimation() - "" Line ?
    [ (00178E6D)].SpotlightScript.active.StartPan() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [ (00178E6D)].SpotlightScript.active.SetupDefault() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [ (00178E6D)].SpotlightScript.active.OnCellLoad() - "g:\_F4\Art\Raw\Scripts\SpotlightScript.psc" Line ?
    [01/12/2016 - 06:42:51PM] error: Cannot call Is3DLoaded() on a None object, aborting function call
    stack:
    [RESceneCT01 (0017F329)].rescript.::remote_REParentScript_RECheckForCleanup() - "g:\_F4\Art\Raw\Scripts\REScript.psc" Line 214
    [01/12/2016 - 06:42:51PM] warning: Assigning None to a non-object variable named "::temp76"
    stack:
    [RESceneCT01 (0017F329)].rescript.::remote_REParentScript_RECheckForCleanup() - "g:\_F4\Art\Raw\Scripts\REScript.psc" Line 214
    [01/12/2016 - 06:42:51PM] error: Cannot call Is3DLoaded() on a None object, aborting function call
    stack:
    [RESceneCT01 (0017F329)].rescript.::remote_REParentScript_RECheckForCleanup() - "g:\_F4\Art\Raw\Scripts\REScript.psc" Line 214
    [01/12/2016 - 06:42:51PM] warning: Assigning None to a non-object variable named "::temp76"
    stack:
    [RESceneCT01 (0017F329)].rescript.::remote_REParentScript_RECheckForCleanup() - "g:\_F4\Art\Raw\Scripts\REScript.psc" Line 214
    [01/12/2016 - 06:42:51PM] error: Cannot call Is3DLoaded() on a None object, aborting function call
    stack:
    [RESceneCT01 (0017F329)].rescript.::remote_REParentScript_RECheckForCleanup() - "g:\_F4\Art\Raw\Scripts\REScript.psc" Line 214
    [01/12/2016 - 06:42:51PM] warning: Assigning None to a non-object variable named "::temp76"
    stack:
    [RESceneCT01 (0017F329)].rescript.::remote_REParentScript_RECheckForCleanup() - "g:\_F4\Art\Raw\Scripts\REScript.psc" Line 214
    [01/12/2016 - 06:42:51PM] error: Cannot call Is3DLoaded() on a None object, aborting function call
    stack:
    [RESceneCT01 (0017F329)].rescript.::remote_REParentScript_RECheckForCleanup() - "g:\_F4\Art\Raw\Scripts\REScript.psc" Line 214
    [01/12/2016 - 06:42:51PM] warning: Assigning None to a non-object variable named "::temp76"
    stack:
    [RESceneCT01 (0017F329)].rescript.::remote_REParentScript_RECheckForCleanup() - "g:\_F4\Art\Raw\Scripts\REScript.psc" Line 214
    [01/12/2016 - 06:42:51PM] error: Cannot call Is3DLoaded() on a None object, aborting function call
    stack:
    [RESceneCT01 (0017F329)].rescript.::remote_REParentScript_RECheckForCleanup() - "g:\_F4\Art\Raw\Scripts\REScript.psc" Line 214
    [01/12/2016 - 06:42:51PM] warning: Assigning None to a non-object variable named "::temp76"
    stack:
    [RESceneCT01 (0017F329)].rescript.::remote_REParentScript_RECheckForCleanup() - "g:\_F4\Art\Raw\Scripts\REScript.psc" Line 214
    [01/12/2016 - 06:42:51PM] error: Cannot call Is3DLoaded() on a None object, aborting function call
    stack:
    [RESceneCT01 (0017F329)].rescript.::remote_REParentScript_RECheckForCleanup() - "g:\_F4\Art\Raw\Scripts\REScript.psc" Line 214
    [01/12/2016 - 06:42:51PM] warning: Assigning None to a non-object variable named "::temp76"
    stack:
    [RESceneCT01 (0017F329)].rescript.::remote_REParentScript_RECheckForCleanup() - "g:\_F4\Art\Raw\Scripts\REScript.psc" Line 214
    [01/12/2016 - 06:42:51PM] error: Cannot call Is3DLoaded() on a None object, aborting function call
    stack:
    [RESceneCT01 (0017F329)].rescript.::remote_REParentScript_RECheckForCleanup() - "g:\_F4\Art\Raw\Scripts\REScript.psc" Line 214
    [01/12/2016 - 06:42:51PM] warning: Assigning None to a non-object variable named "::temp76"
    stack:
    [RESceneCT01 (0017F329)].rescript.::remote_REParentScript_RECheckForCleanup() - "g:\_F4\Art\Raw\Scripts\REScript.psc" Line 214
    [01/12/2016 - 06:42:51PM] error: Cannot call Is3DLoaded() on a None object, aborting function call
    stack:
    [RESceneCT01 (0017F329)].rescript.::remote_REParentScript_RECheckForCleanup() - "g:\_F4\Art\Raw\Scripts\REScript.psc" Line 214
    [01/12/2016 - 06:42:51PM] warning: Assigning None to a non-object variable named "::temp76"
    stack:
    [RESceneCT01 (0017F329)].rescript.::remote_REParentScript_RECheckForCleanup() - "g:\_F4\Art\Raw\Scripts\REScript.psc" Line 214
    [01/12/2016 - 06:42:51PM] error: Cannot call Is3DLoaded() on a None object, aborting function call
    stack:
    [RESceneCT01 (0017F329)].rescript.::remote_REParentScript_RECheckForCleanup() - "g:\_F4\Art\Raw\Scripts\REScript.psc" Line 214
    [01/12/2016 - 06:42:51PM] warning: Assigning None to a non-object variable named "::temp76"
    stack:
    [RESceneCT01 (0017F329)].rescript.::remote_REParentScript_RECheckForCleanup() - "g:\_F4\Art\Raw\Scripts\REScript.psc" Line 214
    [01/12/2016 - 06:42:51PM] error: Cannot call Is3DLoaded() on a None object, aborting function call
    stack:
    [RESceneCT01 (0017F329)].rescript.::remote_REParentScript_RECheckForCleanup() - "g:\_F4\Art\Raw\Scripts\REScript.psc" Line 214
    [01/12/2016 - 06:42:51PM] warning: Assigning None to a non-object variable named "::temp76"
    stack:
    [RESceneCT01 (0017F329)].rescript.::remote_REParentScript_RECheckForCleanup() - "g:\_F4\Art\Raw\Scripts\REScript.psc" Line 214

     

  10. Hi,

    As per the title is there any way to remove scenery objects in fallout 4 without the creation kit? Existing houses, the tree, hedges, etc. Would like to build one huge mega structure but going high enough to seal off the existing stuff would take a huge chunk out of what I can do. Disable doesn't work anymore, nor does markfordelete.

    Thanks.

  11. Hi,

    I recently built a powerhouse system to run skyrim at its highest possible level, but I have since discovered that Direct X 9 and Windows 10 can't memory allocate, meaning I am down to 4064MB available memory from 44,960MB. I am not willing to fork out £100 for a copy of Windows 7 just to play skyrim, nor am I willing to play skyrim at 1/11 of its potential. This leaves my only option as a SteamOS dual boot. I googled if skyrim runs on Linux but the only results were mixed opinions back in 2013. Does anyone here know if and how well skyrim, ENB, etc run on SteamOS / Linux?

     

    Thanks

  12. Does anyone have any ideas on this? It was happening on my brothers computer but after spending some time messing around with nvidia experience and the INIs I managed to solve it but I can't remember how I did it to replicate it on my own computer, am desperate to get playing again but having the HUD at 1/4 of the size of the screen is unplayable.
  13. Hi,

    When i load the game at 4k DSR the main menu only takes up the top left quater of the screen. When i load a game then the whole screen is now used, but the HUD is still only the top left 1/4 of the screen. Anyone got any ideas?

    Edit: Photos

    http://i1240.photobucket.com/albums/gg498/nazgren/2015-11-15_00001_zpsahviw9dd.jpg

    http://i1240.photobucket.com/albums/gg498/nazgren/2015-11-15_00002_zpsahl9tcsk.jpg

    http://i1240.photobucket.com/albums/gg498/nazgren/2015-11-15_00003_zpsfnyjjpin.jpg

    http://i1240.photobucket.com/albums/gg498/nazgren/2015-11-15_00005_zpssv0jtywb.jpg

  14. Hi,

    As per the title the lighting has divided between the top and the bottom half of the screen, the main difference seems to be that the bottom is darker. It happened a little while after playing, about the time i went into the vault. . The only mod I have that could cause this issue is the Enhanced Wasteland Preset. I am playing at 4K DSR Max graphics. Closing the game and loading it does not help.Any help greatly apreciated.

     

    http://i1240.photobucket.com/albums/gg498/nazgren/2015-11-12_00001_zpsknajlwpw.jpg

  15. Problem is I could have, say, 20 different rock textures, how do I know which is the texture that looks awful? I know how to unpack a bsa and swap textures around, but I don't know which to do. If I could go into console and click a rock and it say rock-8.dsa or whatever, then problem solved. That is what I want from a mod. If automatic variants is possible then this should be.
  16. Simply target an object in the console and it will tell you it's texture name and file path. I know there's some needlessly complicated way to find it in the creation kit but it would take an extremely long given how many textures there are in skyrim.
  17. I felt exactly the same way when I bought my 780 TI and expected it to make a mockery of anything I threw at it. How wrong I was. So I upgraded again after 2 years and never looked back. I diddent want to take any chances so I bought a card that I knew for a fact could deal with anything and everything, loving my superclocked Titan X. If you want to go to 4K with ENB then your gonna need to upgrade your GPU, storing the textures on your ram won't help, it just makes it a little bit quicker in transferring them to your GPU. ENB does it already. If your currently loaded texture files exceed 3GB thenn your going to lag, and 3GB is very little. I only really use SMC and one or two others currently and I exceed 6GB VRAM. I don't think you have any other choice then to upgrade GPU or go to 2K textures I'm afraid. There's no way around a lack of VRAM, only to get a better GPU or to use less of it.
  18. Hi

     

    For old games like Skyrim a i7 4790k will give you better performance than a i7-5820k. But the i7-5820k is better for most modern games. With either one you will have no script issues.

     

    With my old i7 2600k I have no script issues & I run a lot of script heavy mods & have battles with 30+ npcs involved.

     

    I usually run Skyrim at 1440 at 60fps.

     

    Later

    Yeah, it's not just skyrim I am building the computer for, I'm also eagerly anticipating total war: Warhammer, which I'm quite sure will be CPU intensive, plus a variety of other games (100+ steam library) so the 5820k is the go to CPU for me, if it was just for skyrim I would get an i5.

     

    I think "no script issues" might be a tad optimistic, I used virtually ever npc adding mod and a dozen or so mods that added scripts to them, I think I had 20mb papyrus logs within 2-3 minutes, you could hardly move inside the bannered mare for the amount of npc's. With what might be an average script heavy build I would expect a 5820k to hold its own, but how much better would it do then the phenom II 965? Would it be a minor difference, For example both getting the same performance but with the 5820k on less utilisation, or would it be a case of the 5820k could handle ~2x more NPC's doing a fair bit more then the phenom could? From what I've gathered the papyrus system usually becomes the limiting factor before the CPU does, but I could very well be wrong.

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