Jump to content

SomeWelshGuy

Premium Member
  • Posts

    100
  • Joined

  • Last visited

Nexus Mods Profile

About SomeWelshGuy

Profile Fields

  • Currently Playing
    Modding. That\'s a game, right?
  • Favourite Game
    Oblivion, Fallout New Vegas

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

SomeWelshGuy's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Hey there, I have no experience with the Steam Workshop, but as Immersive Interiors ticks all the criteria for being able to be uploaded there, I thought that I'd give it a go in order to offer the mod to more people. I already have a BSA so when I click to upload to Steam from the CK it asks me if I'd like to use that one. Regardless of whether I choose yes or create my own, I then get stuck on this screen: http://i.imgur.com/XP3XMUV.png Which doesn't look anything like the screen detailed in the CK wiki: http://www.creationkit.com/images/a/a5/SteamUploadDialog.jpg Clicking OK doesn't actually do anything then. I know the whole "Getting details on published files..." thing is meant to be if you've already uploaded it, but I have not and there is no mod with the same name. This happens for any mod I try to upload.
  2. As far as I know that doesn't actually exist any more, it's a carryover from Morrowind/Oblivion. You'll want to check your papyrus logs for script errors.
  3. Just for your information - the moderating staff here (including the Admin) are also unpaid, so "corporate rule" as an excuse for pointing out the legalities and rules goes out the window there. This is a privately own site though - and there is no "free speech" on private ground - you respect the regulations of the site, or you leave. Can't be any more simple. And yes - you paid for a license to run the software - you don't "own" the product, read the EULA next time. Yeah I didn't think Nexus was actually a business, it's the fact that it *is* unpaid that makes the legal jargon so strange, but I guess it's a sign of the times these days. It's always depressing to have creative endeavors shot down by people saying that something's illegal; it makes you think "what's the point" of trying to do anything since pretty much everything has some copyright stamp on it at this point; technically porting a mod into Vegas that was made using Fallout 3 resources is a massive violation of copyright principles, it's not something Obsidian would waste their time sueing over, but I've noticed a couple of mods disappear because of it, and yet many others stay up there. Also, i know there are a few other fallout mod communities out there (not really my thing though, they seem to revolve around loli and comically big tits) which have no problem with using copyright content... what's the problem with nexus doing it? Obsidian or whoever Chris Avellone sold Fallout to doesn't seem to be filing multi million dollar lawsuits to sue these other forums, have they threatened nexus in the past? Just curious as to the reasons behind it- because the copyright stuff is so unattractive to creative people... and it's supposed to be about modding. Personally I wouldn't take down user made content over these issues, if Obsidian gets in touch and complains, then sure take it down, but there's no reason to police everybody and do their job for them. Copyright (and stupid things like forcing games to be played through steam for example) is really annoying, and I just feel that if forums and big sites like nexus just roll over then it doesn't encourage the game makers to change policy in the future. If you polled people right here, right now, and asked them whether they enjoyed being *forced* to have to run steam every time, do you think they'd say yes? In the past mod communities would get together and try and find a way to work around it- and that's why they were so cool.. that's why they existed in the first place, but it seems unlikely to happen here. I'm not complaining about the individuals involved here, just about the trend in the general. Just had to add that in case you took any of that the wrong way ;) Using assets between Bethesda games is illegal, and if a mod is found doing that here then it'll be removed. Same with any content ported from other games. You're ripping resources from games and re-packaging them. Bethesda give you the licence to utilise their resources (on a per-game basis), but nothing more, so it's not just "technically a violation", it is a violation of copyright rules. Bethesda have been kind enough to still provide full modding support for their games (unlike other developers/publishers), all they ask for in return are a few rules. The Nexus is good in that it obeys these rules. And yes, Bethesda have contacted the Nexus staff before about requesting mods to be removed that don't follow these rules.
  4. Nope. Unless you fancy disabling and marking each one for deletion. You'll need to load a previous save.
  5. You can't just yank mods from a save anymore and expect things to be fine. If the mod author hasn't provided a "safe" uninstall feature, then you'll need to revert back to a save from before the mod was installed.
  6. You'll need to script it. The DefaultObjects list is hardcoded AFAIK.
  7. If you backup everything, re-install Steam and Skyrim on your new installation and then replace all the files, things should work okay. The only issue you may have is with NMM and load order. But just make sure you install through Steam before replacing files.
  8. It's free and isn't nagware. Plus it supports the 7 Zip format, so yes, it's much better.
  9. I don't actually think that it does anything. Shadows on grass are enabled by default anyway.
  10. Shadows are jagged and pretty awful regardless. Your best bet is to reduce shadow distance and increase resolution. Also add a bit of blur to the edge of shadows.
  11. That shouldn't be happening. In fact, unless you're actively debugging you don't even need them to be written to a log (as it'll slow down performance a teeny bit). [Papyrus] bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation = 1 Change those to 0.
  12. In path u gave me there r is my load order file and list of dlc and plugins i cant see a path to skyrim\data. I will try to explain better whats the problem is. I have installed my copy of skyrim in C:\Program Files\Steam\steamapps\common\skyrim\data and then installed a retail copy on d:\Skyrim. When im using skyrim launcher located on c:\program files..... it is searching for plugins in d:\skyrim\data wich is no longer there now i need to change the data file path from d:\skyrim\data back to c:\...... but i dont know in which file it is Retail copies will also install through Steam though.
  13. Due to the way Papyrus scripts are baked into your save, there's no sure way you can remove mods from a save. The only way to truly "uninstall" a mod is to go back to a save before you started using it, otherwise crashes, lag and save bloat can occur.
  14. As far as I know you can't install the same game twice through Steam.
  15. Just bought a months membership, and it was advertised at £2.49, all the way through the site and Paypal right until the last screen, where I was charged £2.99. Obviously this isn't a big deal, but I just want to bring it to your attention in case the more expensive membership options are incorrect.
×
×
  • Create New...