Here is a map of Riverwood with possible expansion zones: Yellow: current walls Black: current and future roads Upper Purple Zone: good zone for a potential mining area and mine. Island in the middle: Estate for a rich NPC. (owner of the sawmill closer to the waterfalls) Green zone: Trading area with a warehouse - incoming/outgoing caravans stops here Left half of red zone: Jarl (the player) area with barracks, training areas and "dragon bunker". The area is area elevated in the game, so the guards can have a better view of the surrounding and the player can see the place they own. Right half of red zone: small farm and lumber camp + moved sawmill Blue zone: Riverwood herbalist + fishing camp Riverwood ======= Population: ~50 Number of Dwellings: 22 + 5 for future expansion Exports: lumber, wood products, pelts, game meat Imports: weapons(whiterun), armors (whiterun), magic items(winterhold, whiterun), alcoholic beverages(whiterun, riften) Self-sustenance: metal products, food, fishes, alchemy Philisophy and special features ======================= - Respect original geographical major features - Recruitable troops: Imperial/Stormcloak/Player Faction, can be trained(over time) and equipped as you wish - City management: you decide what to expand and when to do it, since you have to pay to equip the guards and "upgrade" the shops it's a way you can spend money in the late game. Defense: - 2 rings of walls - Magic towers powered with soul gems - Guard towers, can be upgraded to towers with more cover - Stables Generalt: - A mine can be eventually be built after discovering ores and expanded - Trading contracts with surrounding cities - Fishing can be further developed - Nature around the city will be degraded as you expand : this will reduce your revenues from the sale of wood - Upkeep to pay (wages/seeding fishes/etc) - Initial troops when the population elect you as the Jarl: - Riverwood Militia: sword/shield/light armor - Riverwood Warden: patrol the nature around Riverwood (sword/bow/light armor) - Riverwood Charlatan: newbie magic user - Modular design so that support for mods can be added in the future What I need ========= 1) I can do interiors, but I cannot do exteriors without flattening everything 2) A good writer, English isn't my first language 3) Someone who can do dialogues and quests quickly (ie: already done them before and know how they work) 4) Comments on this proposal