Jump to content

jesusristus

Supporter
  • Posts

    17
  • Joined

  • Last visited

Everything posted by jesusristus

  1. Yeah, why'd you shove every downloaded mod on the same one page with this new design? Was fine before. Edit: Right, should read a few messages before posting. My bad.
  2. If things go fubar you'd just delete the Skyrim installation folder, then right click the game in your steam library and there's an option to "verify game files." It will then download the game again.
  3. Maybe my guess was wrong then... Check that those sound mods you're using are compatible with each other and this might sound dumb but are you sure all the volume sliders are turned up in options? Just copying and pasting the files from one drive to another may not be enough if there are programs like mod manager that still points to the old location. I don't use NMM myself so can't tell where all the places it keeps the files these days. Btw. when you use RaceMenu you don't need Netimmerse Override separately, so disable that it's redundant.
  4. Go and store everything you can somewhere. Then use "player.showinventory" to get the id's of those phantom items, then "player.removeitem [id] [quantity]" to remove them. PgUp and PgDn scroll the console window. If you still have that extra, count the weight of all undroppable items (those gems etc.) together and substract from your Orc's live weight. Then do "player modav.inventoryweight -x" with the x being the number you just counted. If your Orc still keeps getting back that extra weight, tough s*** I guess. :D You could try "player.forceav inventoryweight 0" or something but that might just mess things up more. Also I don't know why the inventoryweight command doesn't really come up in google searches. Just the carryweight one that affects the latter number. About those items vanishing from containers, maybe try not to store such immense amounts of stuff in the same chest next time. :tongue:
  5. I guess you still get the sounds for discovering new dungeons, villages and such? It's a script issue. What mods do you have installed?
  6. The "J takes to main menu not Journal" f*#@up is a reason alone to not use SSE.
  7. Well, it's resurrected now.. Checked my MO mods folder out of curiosity and I have 32GB of BSA files there, any guesses what that would be unpacked? "SSD:s don't grow in trees." I think Beth are the ones to know best, how the files should be loaded in their games. TanninOne had a reason why the Archives tab was removed in MO2, even with the majestic VFS and other wizardry some things might be better left alone. Do not go unpacking BSAs for no reason (if you don't need a file from it.) Some mods especially are not meant to be unpacked, like the USLEEP.
  8. So, as Algabar said, Steam can be set to offline mode and only needs to make a connection like twice a year or something iirc. I'm also fairly certain Steam client can be closed after it's lauched the game if it for some reason bothers you. Steam installs the games by default on "\Program Files\Steam\steamapps\common" BUT this is NOT where you wan't your Skyrim folder to be. For permission reasons you should install it instead outside of windows's default folders, say in "C\:Games\" or similar. I don't recommend installing any mods for Skyrim from Steam Workshop, because it's auto-update can mess things up pretty bad. You can use the Nexus Mod Manager to install the mods just fine.
  9. I use Merge Plugins already and it's an awesome tool (it occasionally crashes and/or hangs too, though). However MS even combined with Merge Plugins is not really equivalent of the WB's convenient bashing of all the unchecked plugins across the load order. How much better job it would do is yet to see because currently I can't use it. Maybe I'll try to become comfortable with some other way of doing things.
  10. Incidentally, I'm here because of this very thing. It crashes and hangs when trying to smash a list of over 255 plugins, log tells about maximum limit. Could this be addressed as in it's current state it is not capable of doing what WB does?
  11. And why's that? From what I've seen, Beth allows for example their whole hi-res dlc for Skyrim to be uploaded on Nexus. Run through an optimizer.
  12. I don't know what reason the author had this time but if it's another "don't play the game anymore, don't want to support a mod" I don't get it. Why not just leave it up, there's absolutely no obligation for authors to provide any kind of support to begin with. Anyway I've started backing up all the files I download to a remote server, seeing it is some kind of a trend to people just flick the switch at any given time.
  13. "V3 more than doubles the current amount of content." This just got me smiling, it has to be awesome..
  14. Same problem here. I don't think it's related to ENB settings because the screenshots are being named in the default Skyrim convention Screenshot279.bmp. Also tried to use MO profile with no mods or DLC and the screenshots are still being taken even in the main menu. I have the bAllowScreenshot=0 in skrim.ini
  15. In response to post #41097055. #41098705 is also a reply to the same post. ...hae9dUve&eD... Too short.
  16. Interesting, Bethesda bribed you? Who was claiming that besides yourself? If you make a game seven years and it still doesn't have decent UI and rebindable keys it sure seems a bit lazy... Markmid already listed the things that are off and why most people who were waiting a new rpg are annoyed. Don't get me wrong, I don't _hate_ it. It's still a very good game.
  17. Exactly, that voice of a young, white, US accent english speaking person is just laughable on every other type of a character you could make. First thing for me was to disable the conversation camera. It was just horribly immersion braking to see this Danny Trejo looking guy speak that way. Second would be to disable the random lines he speaks when encountering something new. He'd already found out the events happened in vault from terminal logs, no need anymore to be wondering at loud "what happened here, is everyone dead?" Also he'd feel at home in nuclear apocalypse, not be yelling "THIS IS INSANE!!1" to his hovering robot nanny. If someone knows if it's even possible to fairly easily disable the outside-of-conversation lines I would be very glad. Thirldy. It's going to be very large project if we're to transform the 100,000+ lines of conversations into good old way of things. Because the character WON'T EVEN f***ing SAY WHAT THEY'RE SUPPOSED TO according to your choise. I guess I'll have to just anwer "sarcastic" every time it is an option to avoid confusion as much as possible for now. By the way that 'only and exactly four possible choises' for every situation is idiotic.
×
×
  • Create New...