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luffyboy

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  1. Exactly where is the couple widget? i cant seem to find it in the MCM menu. Would appreciate a screenshot thanks
  2. Hmmm if the meshes are not reading the textures why would some other npcs still have textures. Additionally, its pretty erratic for me. When i do a clean test run through riverwood for example, NPC A might get textures while NPC B will get the black textures. Repeat the test run on a new clean save and this time round its NPC A that got the black textures while NPC A is fine. I wonder if its because of a scripting issue on the mod's end or perhaps a performance issue on my end (perhaps a weak cpu or ram might be causing the compute to mess up)
  3. Yea i have got that problem too. Would love to know if someone has found a solution with regards to this
  4. Hmm i guess one alternative to perseids (which is unfortunately no longer supported and have potential conflicts with other mods) would be to manually set each furniture in your room via console with the ignoredbysandbox flag. Do you guys reckon it would be possible to create a mod that will scan the room/cell you via casting a spell that would aid in toggling the ignoredbysandbox flag of all the furniture in the room?
  5. What if we did it this way. Create a mod that does to 2 things upon activation of a door under a specific condition (such as equipping a custom item like a lock in your hand) 1. Place an invisible barrier (transparent mesh/textures) behind the door (the side you are not facing) that serves to block the npc from going through the door (and also opening it if possible) 2. Place another invisible barrier on your side of the door that when activated allows you to "unlocks" the door by removing the two barriers created.
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