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RoboCop: Rogue City vision mod request
Solid8Beard replied to CyberdyneSystemsModel101's topic in Mod Ideas
Would be great for all weapons too ! -
Wait until some group of modders makes a Standalone Expansion with the same approach of Enderal or any Fallout Fan Made Expansions. So, wait for 5 to 7 years to play it.
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I'd like to know if there is a tutorial for texture of clothing, weapons etc... I was interested to included some custom textures in game made by myself, include them on the Nexus and add in the game as .archive file. Can someone help with that ?
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Can I add more voice variants for V ?
Solid8Beard replied to Solid8Beard's topic in Cyberpunk 2077's Discussion
I was also thinking a couple of variants for a Maelstrom Role Play !- 3 replies
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- character creationvoices
- scripting
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Is there a .ini file for weapons ammo capacity ?
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Mod Idea: Rebalance Difficulty
Solid8Beard replied to Solid8Beard's topic in Cyberpunk 2077's Discussion
There is no .ini file to make some tweaks ? -
I think the game as some difficulty spikes as if the Normal difficulty is easy and Hard mode is way too hard if not too way too hard. Might be a good idea to rebalance the difficulty.
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Would be cool if the vehicles have a speed limiter like in the Mafia games.
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I was thinking, if you can play with only two voice types as a male and female with no restrictions, is it possible to add different types of voices like a deep tone or a faster tone ? Think like if you can put more voices edited via scripting and programming to make it part of the character creation with multiple voice options for V.
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HelloFirst of all I would like to warn you that I am not into modding. I like XCOM 2012 and love the Long War mod. But whether the vanilla game and mod has the same problem of the inventory someone of you already said that the inventory system in the original was better but I am not speaking of nostalgia here and i am not asking to recreate the same inventory of the Original (we'll see but maybe not :) ). I've already seen that you have added more slots and i know that you are still working on alternatives. Now let me tell you about the alternatives that I would like to offer a new inventory system that I thought in the last few weeks. I want to warn you that these are some ideas that I would like to share then the creation of a possible will be up to some (the LW mod creators or other modders) to decide. Here are the ideas. 1) How many items can carry a soldier (Item slots weight stat):Here I had the idea that soldiers have a statistic for how many items can bring with him to a specific number of slots possible (similar to the weight limit of the original XCOM).Example: If a soldier has 7 strength can take seven objects small: grenades, armor bonus or a medical kit with him (even three if you count the armor and weapons that should bring with). I already know that there is a similar feature in versions of Long War that certain items can lower mobility in this I also thought there should be 12 slots and that the strength of the soldier still has the limit to carry items can reduce the mobility stat ; example: if you are 12 slots but the soldier can carry only 8 objects, if you choose to bring an extra item that exceed these limits will lower the mobility. 2) Slots specific.The 'other idea is the slots are limited and confined to specific objects.example:1 Slot that soldiers can wear the protective equipment (suit plating).4 Slots that soldiers can carry all types of grenades, medikits, battle scanner etc.2 Slots that soldiers can carry weapon attachments and special ammunition.Unfortunately I don't have a some sort of graphic example but I hope you understand what I mean. Well, it's all for now i hope you like these ideas. Feel free to propose alternative ideas and this applies to cretori the mod and for those who love modding.