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Sezuel

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About Sezuel

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    United States
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    Fallout 4
  • Favourite Game
    World of Warcraft (knows it isnt Nexus related)

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  1. I click the link to the new site design and get a solid white page, Firefox 56.0.1 64-bit. Edit: Correction, it loads fine I apparently wasn't giving it enough time to load in entirely.
  2. Have to agree with Dark0ne on this since I had the triangles when I first launched 0.33.1, my guess is due to it forcing the first time to run the checks after update to get a starting point for the check timer. And after closing it and relaunching it I no longer have the version out of date triangles.
  3. can I go back to a previous version? This inability to log in when I have been logged in for as long as NMM has been out under the same id and pw the entire time. Offline mode is a great idea ... though it is useless when you actually WANT to DL new mods
  4. Another mystery solved... the Mayan calender was in fact predicting the release of skyrim, lol Except Skyrim releases 1 month and 10 days too soon for the "end of the word" the Mayan calendar predicts
  5. @ayrin1sonic That is true around the world it is coming out 11-11-11 BUT what time is completely dependent on the time zone you are in. It is coming out at midnight in your given timezone there for technically this and any other games that do this have 24 separate releases. I am just saying according to this website it is tracking the release for the timezone GMT -10. Since it is saying it is released at 5 am 11-11-11 in the Eastern Timezone which is GMT -5.
  6. The site looks great but I do have one nitpick .... the countdown timer says that Skyrim comes out at approximately 5am on the 11th ET. When this is not true since it would be at a midnight release so unless you are going by GMT - 10 the countdown will be off.
  7. I know this has probably been asked countless times before but I was just wondering if someone could tell(or link) me a list of mods "groups" in a more typical install order ei: 1. Oblivion.esm 2. Nature change mods 3. Race mods 5. Hair/Eye mods 6. Combat mods only more bit more detailed and more correct order
  8. alright thank you Hickory I will go back and check their instructions
  9. I have been playing Oblivion for a bit and recently got this error when I try to access the console http://i790.photobucket.com/albums/yy182/SezuelGame/Oblivion0.jpg and whenever I type it comes out as if I was holding shift down the entire time even when I am not,closing and opening the console again does not change this either, I was just wondering if anyone has had the same issue and could point me in the direction of a solution.
  10. just tried both of those with both set ups and it works fine with the nonscripted Moonshadow Elves if I load the walk after hmm I guess there might be something wrong with the scripted Moonshadow elves
  11. alright I am just curious about a load order that I have Active Mod Files: 00 Oblivion.esm [sI] 01 Unofficial Oblivion Patch.esp [Version 3.2.0] 02 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 03 Oblivion Citadel Door Fix.esp 04 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 05 Knights.esp 06 DLCShiveringIsles.esp 07 Specialanims.esp (Pretty Woman BBB walking mod) 08 Moonshadow Elves - Sc.esp 09 Bashed Patch, 0.esp my issue comes with mods 07 and 08. I have tried loading each before the other and cannot get the Moonshadow Elves to walk with the modified walk animation and was hoping someone might have some idea about why this is
  12. And where would I find a list/download for these meshes needed?
  13. alright I did some testing and yes it was OOO ... i wonder how to fix that really and thank you for the advice Illiad86 I will fix that up
  14. I was wondering if anyone could help me out here ... I am new to modding my game and I just tried out a few but when I go beyond the first area where there should be chests and barrels (just after the king gets attacked and then you fight your first rats) I get these large yellow boxes that fill up a decent sized portion of my screen and they have a gray colored "!" in them but they are non-responsive and have literally removed the containers they are in the places of Active Mod Files: 00 Oblivion.esm 01 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] 02 Mart's Monster Mod.esm 03 HorseCombatMaster.esm 04 Natural_Weather_by_Max_Tael.esp 05 Natural_Weather_HDR_by_Max_Tael.esp 06 Natural_Habitat_by_Max_Tael.esp 07 Natural_Water_by_Max_Tael.esp 08 Natural_Vegetation_by_Max_Tael.esp 09 Oscuro's_Oblivion_Overhaul.esp [Version 1.33] 0A Mart's Monster Mod.esp 0B Deadly Reflex 5 - Timed Block and 250% damage.esp 0C Deadly Reflex 5 - Timed Block with no damage or durability changes.esp 0D Deadly Reflex 5 - Timed block and 150% damage.esp 0E DeadlyReflex 5 - Combat Moves.esp 0F MidasSpells.esp 10 Bob's Armory Oblivion.esp 11 Bashed Patch, 0.esp I was wondering if it was one of my mods or simply a conflict between two (if so which ones)
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