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Beerto

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Posts posted by Beerto

  1. when you cannot save it, you did something wrong and the script couldn't compile (obviously hehe)

    check the spelling of all references / or clear the whole block and add the stuff while repeatetly saving to root out the cause

     

    It should be spelled correctly, if I change onMagicEffectHit to onActivate it lets me save it.

     

     

    What "type" is the script? The most likely cause is that the particular begin argument doesn't like the type of script, ie Object, Effect, Quest.

     

    What are you placing the script on?

    Atm its object

  2. I'm currently trying to make a water bottling mod (A mod that lets you bottle water from watersources), to train my scripting - as I am very new to it.

     

    So, after going through the script commands I found "begin onMagicEffectHit", though it doesnt seem to work ( I can't save the script as long as that line is in it)

    Anyways, heres my script, please tell me why I'm having theese problems. Again, I am a newbie to scripting, so any sort of help would be greatly appreciated.

    scriptname BGESSFillPurified
    
    Begin onMagicEffectHit WaterHeal1Purified
    if Player.GetItemCount BGESSEmptyBottle >= 1
    Player.AddItem BGESSBottlePurified 1
    Player.RemoveItem BGESSEmptyBottle 1
    ShowMessage BGESSBottleFill
    endif
    End

    I found the onMagicEffectHit on the G.E.C.K commands website, so it should work (however it does not).

    The main Idea was that the script would run once the character is "hit" by the healing spell that the character would get from activating any kind of water source.

  3. I'm currently trying to make a water bottling mod (A mod that lets you bottle water from watersources), to train my scripting - as I am very new to it.

     

    So, after going through the script commands I found "begin onMagicEffectHit", though it doesnt seem to work ( I can't save the script as long as that line is in it)

    Anyways, heres my script, please tell me why I'm having theese problems. Again, I am a newbie to scripting, so any sort of help would be greatly appreciated.

    scriptname BGESSFillPurified
    
    Begin onMagicEffectHit WaterHeal1Purified
    if Player.GetItemCount BGESSEmptyBottle >= 1
    Player.AddItem BGESSBottlePurified 1
    Player.RemoveItem BGESSEmptyBottle 1
    ShowMessage BGESSBottleFill
    endif
    End

  4. I'd rather have this as like.. a demonic metamorphis spell, if thats even possible :P Like, a spell that when you have the effect on, it'll hide your gear and change your character's look to the one of a balrog. (and boost your damage and maybe make stuf burn when you hit it)

    And then maybe work it together with those disguise mods where you can have different crimegold levels in each type of disguise ( so that the law wouldnt harass you when youre not a balrog)

     

    Because then, whenever you felt like it you could go on some kind of rampage

  5. Looks good to me, add in some cobwebs, some darkened light, a few creepy crawlies and skellys and furnishings and I say it will look the part.

     

    Besides since when do haunted houses have to be *decayed*? I lived in a old but refurbished house that was haunted - nothing decayed about it.

    Looks can be deceiving.

     

    edit: Sounds good to me :thumbsup:

    true dunmer, thats why I didnt go too far with the decayed'ness ( is that even a word?)

  6. Well I didnt intend for it to be entirely decayed, more along the lines of it being like.. abandoned 20 years ago

    (hence why I said "Decaying" - in the progress of becoming decayed)

    But I do agree with you, there are some areas that could use tweaking. the fireplaces for examplpe. and maybe the wooden poles inside the house, though Im really happy with the exterior of the house, it looks creepy

     

    but tbh I think If I added some wooden boards across some of the windows, some messy clutter and such, it would look rather scary

     

    Ty for the response :)

  7. This is my first real attempt at retexturing, so I'd like some feedback.

    Its supposed to be like.. an old scary decaying house :P

     

    I know it doesnt look all that scary in the bright background, but Im confident that it'll look rather "haunted" in a dark and cluttered environment.

    images in spoiler

     

     

    http://i1085.photobucket.com/albums/j432/thorbah/HorrorHouse/TESConstructionSet2011-01-0916-14-00-72.jpg

    http://i1085.photobucket.com/albums/j432/thorbah/HorrorHouse/TESConstructionSet2011-01-0916-13-41-26.jpg

    http://i1085.photobucket.com/albums/j432/thorbah/HorrorHouse/TESConstructionSet2011-01-0916-18-05-19.jpg

    http://i1085.photobucket.com/albums/j432/thorbah/HorrorHouse/TESConstructionSet2011-01-0916-13-01-70.jpg

    http://i1085.photobucket.com/albums/j432/thorbah/HorrorHouse/TESConstructionSet2011-01-0916-12-35-40.jpg

    http://i1085.photobucket.com/albums/j432/thorbah/HorrorHouse/TESConstructionSet2011-01-0916-17-17-34.jpg

    http://i1085.photobucket.com/albums/j432/thorbah/HorrorHouse/TESConstructionSet2011-01-0916-16-13-63.jpg

    http://i1085.photobucket.com/albums/j432/thorbah/HorrorHouse/TESConstructionSet2011-01-0916-16-06-33.jpg

    http://i1085.photobucket.com/albums/j432/thorbah/HorrorHouse/TESConstructionSet2011-01-0916-15-49-98.jpg

    http://i1085.photobucket.com/albums/j432/thorbah/HorrorHouse/TESConstructionSet2011-01-0916-15-22-28.jpg

     

     

  8. That would actually be really awesome, only silver arrows and only silver hand weapons.. Would make the game more immersive, and you would always have a bundle of silver arrows or a silver sword with you when going into caves.

    wether this is possible or not, I cannot answer. But Im guessing it could be done through scripting

  9. Are you speaking of the ORIGINAL armors from fallout? Those made by bethesda?

    Because if so, it is illegal to release a mod that contains a converted armor from fallout, so this is something youre gonna have to do yourself - as it is not illegal as long as you have a legal copy of fallout aswell as a legal copy of oblivion ( as long as you dont upload the mod to the internet ofc ).

     

    EDIT: Oh sorry, didnt see that you had posted a link.

     

    No: Noone should convert it, as it is owned by "Lexx" (atleast not without his permission). And if it contains original textures from Fallout 3, it would be even more illegal to release it on the oblivion nexus. However, if you can get someone to do it for you, and you only (without releasing it to the nexus), then it wouldnt be a problem.

  10. "Aaaaah! the staff with two serpents winding up it and the wings on top! I totally get what you mean"<- thats the reaction youre certainly not gonna get.

    Pictures. Dont tell the modders to go google it themselves ;P then you wont get your request made. Also you could put some more work into which stats you would like the weapons/armors to have, which type of armor, enchantments (other than flying)

    also "If anyone decides to take up the call of Hermes, please let me know." what is the call of hermes? Is it the name you want the mod to have?

    You've gotta put more work into your request^^

     

    remember that the modders are (maybe) going to take up your request, so you might aswell make it easy for them, and seeming a little professional doesnt hurt either.

  11. What exactly would the point of this mod be? A giant dude who kills everything in a single hit. I think it would be too much work for too little appreciation, why would anyone download it if it was made?

    Nonetheless, its an idea, and I wish you good luck with getting it made :)

  12. If you want a weapon to be made, you better come up with some informations and images. Noone is going to search the internet to find a weapon from PSU, and make it. I mean, what if its the one weapon you don't like?

    If you're not sure wether the mod(s) you want excist or not, you should post this in the Mod Detectives thread aswell.

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