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VanKrill

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Everything posted by VanKrill

  1. To be honest, I never noticed. I don't count body parts of a skeleton?
  2. I understand how it would work, I cannot fathom WHY you want it to work? Are you trying to play a Viking conquest game in CareBear mode? What is the motivation in not killing most of the time?
  3. Well, there is a reason that MMOs respawn on a regular interval... it creates replay ability. In a small ( relative to a large outdoor land) cavern system, without respawn, the player would quickly "Clear" all of the Monsters, and there goes the threat and adventure. The whole point of a Wildes hunting ground is the primitive beastie threat. I would not make the Skyrim Underworld respawn identical to an MMO, in that I would balance it around script driven Predator-Prey relationships and base the time interval on a few days of GAMETIME, not a few minutes of player time. Additionally, if you hunt off all of the small game animals, the now too large Predator population starts looking for alternative meals... i.e. the Player. Additionally, this is different from an MMO in that there is only a fixed number of NPCs and the Player + Followers present. That means that you can scale the Wildlife population and respawn rate around that relatively fixed loading. One of the biggest problems in MMO balance is the Waves of Players who level through given zones at the same time, after the starting gun on the new expac release.
  4. Well, that's the beauty of the Un'Goro Crater idea, it is in its own self-contained deep valley. It could also be done in a very large cavern or series of large cavern rooms with magical "SunStones" up in the ceiling to provide sunlight, and the hot springs and other volcanic activity making the warmth. With that concept, the primeval forest could be limited in scope and difficulty to create. The Entrance could be made in any of the high mountain peaks in the existing game. There could be a VERY long Fall with a magic web catcher at the bottom as the initial entrance, giving the perception of the whole Cavern world being miles underground. Very Julies Vern, Journey to the Center of the Earth -
  5. I would note that Dragons themselves are very close to a Dinosaur, and there are Netch, Guar, Mammoths and Rhinos as well. Additionally, a number of non-prehistoric creature fit the "Savage Wildes" theme, Wolves, DireWolves, DarkHounds, Cave Bears, SabreCats, and Giant Spiders. If the intent of a Pre-historic mod was to simply create a world with lots of large and mean spirited beasts, along with crude, hand made tools and weapons for the humans, a kind of "Land of the Lost"... If that is the goal, that atmosphere could be achieved with already existing creatures and weapons. The largest effort would be to create new lands, free from walled cities, and populate it with re-spawning beasties. I emphasize the Re-Spawn, as your players will be killing them off over and over. The Wow Zone of Un'Goro Crater is a great example of how this can be done. http://www.wowwiki.com/Un%27Goro_Crater Creating an Un'Goro Crater mod in Skyrim is a VERY interesting idea. The glowing crystal shards, hot springs and magic Monoliths are an important part of that mythology. It would have to be renamed and altered significantly to avoid copyright issues, but the basic theme has been around since the early writings of Edgar Burroughs. -
  6. If you're into real viking history and culture, this video is both authentic in sound, but also in language and theme. Einherjar! http://www.youtube.com/watch?v=uOfzy0Kmucw This is the caption to the Video The video uses clips from the History channel Vikings series with added content to tell the story of an old Viking ulfhedinn http://www.vikinganswerlady.com/berserke.shtml or wolf shape shifting warrior to fights a final real world battle and is killed, and taken by the Valkyries to Valhalla to daily resurrect, eat red meat, drink mead, and join in a glorious battle to the death before the throne of Odin. It is interesting that the Nordic Idea of Heaven was perpetual War, not harps and pearly gates. -
  7. Rampant hormones don't promote patience. But this thread has made my day. I've finally found something GOOD about getting Old. -
  8. In the Hunter Born and FrostFall mods there are Axes which degrade over use, and have to be repaired. The scripting mechanism is basically a usage swap out on random roll failure made on each use. This could be used to degrade a given shield, changing to a new mesh model, or just a re-textured mesh showing damage. Each successive downgrade would then also have a lowered Armor bonus, until the shield was basically junk. A mod made to provide such could also have public squares in the major towns where such duels take place, and even NPCs who get into brawls in the Inn, and set a Publicly declared Duel for the next day at noon. High Noon, Viking Style. It would be easy enough to make a swap out to a alternate shield when any given hits destroyed level, and when the inventory is empty of shields, switch to just the weapon. The hard part would be making the Player have to stick to just three shields for the duel. For the moment, I cannot think of how you could prevent the player from just having an inventory full of shields. Perhaps have a duel shield counter external script, and if more than three were attempted, the guards and everyone watching would simo attack the player. -
  9. It could be that they are going to one of the various other holding cells in the game. http://www.uesp.net/wiki/Skyrim:Test_Cells
  10. In a classic Viking duel used to resolve a dispute between two warriors, each combatant was allowed just three shields, and after the last was destroyed, you have to fight with just your axe or sword, and from there things got allot more deadly. In many contests, the process of exchanging blows never went beyond the breaking of the shields, as both combatants realized with the shield gone, someone was likely to die. So, the first person to destroy the other guy's last shield effectively "Won" the non-lethal contest. There is a very historically accurate portrayal of this in the movie "The 13th Warrior". Here is an article that discusses the Historical known features of the : Hólmgang and Einvigi http://www.vikinganswerlady.com/holmgang.shtml http://www.vikinganswerlady.com/graphics/pagecontent/holmring.jpg
  11. This is exactly my current project. I am combining together Imp's more complex needs, Hunter Born, Val's Crafting meltdown, FrostFall, Winter is Coming, Cloaks, Aquatic Overhaul, and a number of other Immersion modes, along with an alternate start as a ship wreck victim on a small rocky isle on the northern edge of the Sea of Ghosts. It includes a complete logging and carpentry crafting skill and an ability to make sailable boats. The mod is very heavily oriented toward Arctic Survival, Sailing, Fishing, Whaling, and Exploration. It has a new magic system based on Manna, which runs in parallel to the existing Skyrim magic system, which has been somewhat toned down, to make Archery and Melee more valued skills. It’s not that you cannot do magic, but it recharges allot more slowly, and you have to actively seek and create Magicka recharge. There is an ability to attune or "Bond" your character to power points and lands, granting a daily Manna feed, which can be converted in new Magicka. So an Isle with a Hot Springs can become "Bonded" to the character, along with a Forest Glade, a Sweet Water Spring, a Glacier Trout Lake, and an Alpine meadow, all generating enough manna to accomplish what a level 20 Mage might do in the current game. But recharge takes time, like it takes time to eat to fuel a Melee Warrior or Archer. A stone Hoodoo of ancient elvish runes would generate more power than all those lands, but be allot harder (quests) to get attuned or Bonded. A volcano would take a monumental effort to bond, but would generate vast amounts of Manna, allowing the casting of Epic Enchantements. There are new magic spells to learn that are all targeted at survival, such as warming, drying, fire starting, fishing, leather curing and meat/food preserving spells. The blacksmithing is vastly expanded with abilities to create much more powerful swords, staves and armor, but only with great effort. The construction is layered and cumulative, much like the current tempering, but more involved and can be redone to dozens of small, consecutive upgrades.
  12. So the Draenei were by far my favorite Wow Race back in my years of playing Wow before they ruined hunters and drove me from the game in disgust. I suspect that Blizzard would be fairly quick and thorough about legal "Cease and Disist" orders if you made such a mod. You could make a no-name clone, but to do so you'd need to incorporate two essential appeal elements that might be hard to obtain: 1] That sexy female Draenei voice accent with the Russian/Romanian Spunky Flare. That voice actress is pure gold! 2] The body model and hip sway animation which accentuate the "Junk in the Trunk" that had half of middle school male America wanting to "Go Bluish". I suspect if you made a new Skyrim race with just those two elements, what ever else it might have in the way of glowing eyes, horns, and hooves, it would be a hit. Lets be Honest, Draenei really means the female Mare Sex Apeal. -
  13. Get permission from the Ghousus pack to modify and rework the stats as a new mod. Or, if you only want them in your own game, not to publish, just download the editor and change them. A word of caution, BALANCE, or the lack of it, can ruin your play experience. Nothing should ever enable the player without a great deal of effort! So, if you're going to make a high level weapon, make the materials to craft it, and skills required, high, and quests needed and monsters to overcome to get everything together. Just pumping up stats will ruin your game in days.
  14. Argonian Elbow Horn Spurs with real melee damage ability! Argonian Poisoned Tail Spikes. You get the idea. I've always thought that Crocodile people should be allot more dangerous than Bethesda made them. I guess it was limited by the Morrowwind slave theme, and slaves cannot be inherently powerful, or they wouldn't stay slaves. But that could be fit in. Make a common item found among slavers is Spur shears, Spike Breakers and Horn Files. Slavery is a nasty business.
  15. Quite a number of people are interested in an NPC DragonBorn for game replay purposes. It is a good idea. -
  16. You could easily argue that Skyrim already has dozen's of Brittany Spears in skimpy outfits mods... So, IF you were to do this, to keep from complete Hokeyness, Make a special Draedra Lord with the KISS Head Makeup, and assign him as a reoccurying plotline Herald or Messanger of the Darker Daedric Gods, Molag Bal perhaps. Change the Black on White Colors to Black and Red, and get rid of any Guitar/Axe for either just an Axe, or a Spell Effect Lute. The Platform Heels need to go. Bat Wings or Bat Cloak is good. -
  17. Will Bandits attempt attack and kill this Hospitaler Palidan? There is an old adage "The best of times make the worst of Tales"
  18. Really need a Fletchers Skill and use the Workbench, grindstone in addition to the Forge. The Forge work would create the heads, when metal, the grindstone to sharpen, and the workbench to assemble. I am a 45 year archer who makes his own arrows. I can tell you, there is a very large skill curve. Higher level arrows should affect accuracy more than damage. -
  19. I like the general idea of a Hunter planet, and I prefer the medival level of tech found in Skyrim. I think that High Tech Weapons, like the Preditor Blasters make the Magicka of Nirn seem hokey, which dispels immersion. A low tech based Hunting world can be made easily by adding a few mountain hidden, remote wilderness "Vales" to the existing Skyrim game. I am currently working on such a mod, it has been my primary focus for some time now (4 months). But it starts and is heavily centered around the Sea of Ghosts and Aquatic Life. Reference to ongoing description thread : http://forums.nexusmods.com/index.php?/topic/927648-skyrims-empty-oceans/ -
  20. This is my list so Far: ===== Pinnipeds (Seals and walrus) Horker Walrus Seal =============== Water Life ===== Crustaceans Mudcrab (With Variants) Shrimp Horseshoe Crab ==== Sea Life Anemone JellyFish JellyBlob ===== Wormlike Sea Life TubeWorm SeaSlug StingerStick SeaCucumber ===== Sea Plants Coral Kelp Flotcress WaterWeed Lily MarshWeed WaterVine SlimeMoss Caviar SeaGrass SeaWeed ====== ShellFish Clam Barnacle Conch Crab Mollusc Urchin ============ WaterBugs ====Pond Tadpole Frog Nymph (DragonFly Larvae) WaterBug Crawfish Slug Snail Shrimp ===== Marsh Tadpole Frog Leach Slug Nymph (DragonFly Larvae) WaterSpider Crawfish WaterBug Skeeter (TorchBub Larvae) ======================= Fish ===== Creek BlackMinnow BrookTrout CherrySalmon RainbowTrout ===== River Minnow RiverSalmon TigerTrout RiverBetty ===== Pond Abacean Longfin Cyrodilic Spadetail Carp (common greenback) Eel Hikel HistCarp Loach SilverMinnow SilverCarp Tanago Yuefish Stickleback ====== ColdLake Clam LakeSalmon LakeTrout Minnow Smelt Perch Pike (TigerFish, Slaughterfish) Char Sturgeon Drum (Grunter, SheepsHead) ====== WarmLake Bass BlueGill Carp Catfish Minnow Sucker Gar (Slaughterfish) ====== Marsh AmurCatfish Goby Loach Minnow MarshDarter MudCarp Barb Cichlid FangEel (Poisonous Eel based on SnowWraith) Croaker (Grunter, Drum, SheepsHead) MudRay Mullet Tilapia ===== Cave Amago BlindCatfish Cail (Minnow) AlbinoCarp CaveLoach Guppy (Minnow) Herabuna (Pirhana) RazorGrin (Subterranian Slaughterfish) ShockEel ===== ReefFish Bamel (4 Kinds) Foby (3 Kinds) Gramma (3 Kinds) JellyFish (9 Kinds) Maggy (3 Kinds) ParrotFish ReefLoach Grunter (Drum, SheepsHead) Snapper (3 Kinds) Tagger (3 Kinds) Tapo Weas (5 Kinds) Wrasse Clownfish (3 Kinds) KelpBass ===== ReefFloor Anemone Coral MorayEel BlackEel Kelp Octopus SandSeptum (SandDollar) SeaCucumber ===== Rays GuitarFish MantaRay StingRay ===== Sea Bocaccio Char Grouper Sardine Herring SunFish YellowDarter ====== Sharks Angel Leopard Mako Sandbar WhaleShark SharkSucker ====== Deeps DeepCrab Flits Marlin Squid Mackerel Cod Halibut Tuna TubeWorms AnglerSquid FangFish ===== Cetaceans (whales) Beluga (Snow Whales) Humpback Orca Narwal Bowhead I don't yet have models for some of them, some are close to existing and I can easily modify. I plan to set them up with Scripted Spawn Markers which will create a Preditor / Prey numbers simulation. There is allot more Diversity in the Marsh and Reef fish sections by Design. The Cave Fish are made for putting in the Grottos and Falmer Caves. They are usually dangerous. My Survival Simulation is heavily dependent on being stranded alone on a small isle in the Sea of Ghosts, so the Aquatic Life is central to the game play, hence the level of effort. -
  21. Well, we have WereWolves, and WereBears.... Nether especially know for subtly or stealth. How about a race of WereCats or WereSabreCats, who have the ability?
  22. It would be handy when you find you need a quick dragon soul...
  23. Would using a foundation like the mod enabled Half-Life game be a better platform for a Alien / Preditor game?
  24. I do not find that my sneaking accuracy is affected to the degree you indicate. Mine is a tad off, but less than the wide of one of the gradicule dash marks. I think that it would be better to add additional factors to throw off archery, such as cross winds, along with a feed back mechanism, and let the Player compensate as part of the game play. But then I am a real world accomplished archer. -
  25. Its not personal, it is just the nature of this forum. Many come and post their pet cool idea. Few take the time to read anyone else's, much less comment. The forum is not structured or hosted to encourage interaction. Also, now that the Online Skyrim is out, most are not longer playing the Offline game.
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