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r1de

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    Skyrim

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  1. That is so much easier than trying to name horses in Skyrim! Yes it is and @Trojan, go for it. I happened to be on this page when I thought of/found the answer so I posted it here. :smile: *edit the game is still using "Dogmeat" for other text dialog, so this is not a complete solution, but it's better than nothing. I can't wait for the real modding tools. :)
  2. I found a way to change Dogmeats's name. I just had to make a simple mod. there is MESG 000552CD DogmeatNameMSG change "FULL - Name" to whatever, save mod file, load into game and you have a renamed Dogmeat.
  3. I know I know, I keep dragging up this old thread. Proof of concept posted here: http://skyrim.nexusmods.com/mods/31399 if anyone is interested. :)
  4. Well, not to again bring up an old(ish) thread, but I have made a little progress on this. I can at least get the dang horses to *stop* fast traveling with the player. I've only tested a little so far, but it shouldn't be that hard to get them back either. At least in theory... Getting them to stay in place or wander back to a stable shouldn't be all that hard either... "Tying" them to a nearby tree however, might be another story. (something else I was thinking of) anyways, sorry to dig up an old thread again. Hopefully I can have something working pretty soon here. (and aren't those famous last words??)
  5. sorry to hear about you having to work weekends... no fun. ever. :) the quest in question (lol) is called "stables" and yes it does sort of control the players horses, but only up to a point it seems. it gives the horse selling guys some dialogue, controls how much you pay for em, etc... I have tried to stop that quest, reset it (which set all the Aliases to none), cleared just the "PlayersHorse" alias on that quest, none of that had any effect, my horse still fast traveled with me. I actually made a little mod with an item I can use to test manipulating that particular quest, unfortunately none of my ideas worked. I too looked at the source of many of the vanilla scripts to see if there was something "hidden" in there, there wasn't, as you found out. We might be just jumping at shadows here... but I hope not, it would be very handy to be able to drop off a horse somewhere and be able to fast travel without them.
  6. Interesting... you've used this variable, can you tell me what it is, or at the very least how you accessed it for your mod? If we know more about the nature of how this is stored, we might be able to devise a solution for the OP in how to clear it... well now I realize that I may have worded that kind of funny. Anyways, you can easily access this variable by using Game.GetPlayersLastRiddenHorse() which will return you an Actor reference. That's all fine and dandy, but it seems to be read-only. There's no way I could find to set it to "None" or even another horse reference. That is what I meant when I said the game stores this variable *somewhere*, I would imagine there is a "PlayersLastRiddenHorse" variable somewhere, it's just a matter of how to change it... I just do not see a way to change the Actor Reference that is obviously stored *somewhere*. I would imagine it could be done with something like SKSE, but I have no idea if it's even possible. The only other thought I had was that it possibly has something to do with map.swf, since that is where you initiate a fast travel, but I haven't had time to look at that, and I know I'm not all that good when it comes to screwing around with the swf files. hope I didn't just confuse anyone more. :)
  7. I read this the other day and got to thinking if something like this was at all possible. I do not think it is. When you ride a horse in skyrim, the game sets a variable (somewhere :S ) that remembers your last ridden horse, I use this variable a lot in my "Horse Whisper" mod. Stolen horses however, do not seem to count as "Players Last Ridden Horse" so they should not be fast traveling with you. "Dismissing" your horse is a great idea, but I cannot find a way to clear this "LastRiddenHorse" value from the game, no matter what I tried my horse was always there when I fast traveled. (Unless, of course, you kill your horse, then they stop fast traveling) There must be a way to do this. Perhaps someone with a bit more experience can figure it out. :) Sorry to dig up an old-ish thread, but just wanted to try and get this idea out there, maybe if some other brains start thinking about it we can figure out how to clear the value and/or re-set it when we need to.
  8. it's whatever map mod you are using. remove <SKYRIM>/Data/Interface/map.swf (and maybe ~/Interface/Exported/hudmenu.gfx) and it will start working again. You *will* lose whatever functionality that map mod provided however. (Like if you had the colored map markers mod, your going to lose the colors) Same problem drove me nuts for a couple of days... Hope that helps. :)
  9. rye, I fixed that exact mod to work with skyrim 1.8. I can't upload the fixed version to that page, and I don't really want to make yet another "Colored Map Marker" mod page here on the nexus (there's already enough) If you (or anyone else) would like the new version, please send me a PM and I can email it to you or something.
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