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UnEvenSteven

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Everything posted by UnEvenSteven

  1. As the above two posters Desmond is one of my favorites to, one of the few companion mods I tend to have loaded almost every game. Looking forward to the update.
  2. If you un-ticked the "Automatic" flag then you'll also need to change the "Attack Anim" which is found under the Art and Sound tab of weapon, it's probably set to "Attack Loop" so change it to "Attack Left". When scoped this should still give a bit of a kick when fired, about the same as the Sniper Rifle. You may also want to change the "Attack Mulitplier" which is also found under the Art and Sound tab, setting it to something like 2.8 will give you 3 attacks per second though you can adjust it to your liking. Don't worry about the Bozar still using the "TwoHandAutomatic" animation type, the gun will still be semi-automatic after performing the changes above (the Marksman Carbine is set to use the "TwoHandAutomatic" animation type as well and it's a semi-automatic weapon).
  3. You'd have to use the GECK to edit the weapons, under the Art and Sound tab the Don't Use 1st Person IS Animations box would have to be checked off. The Laser Rifle for example does this as it doesn't have any iron sights in a vanilla game.
  4. So SSS would be similar to Saxxon's Quest Collection with the addtion of random encounters?
  5. That would be A World of Pain that adds the "M" weapons.
  6. It'll be okay, when you run the 4GB FNV executable it'll also load NVSE when starting the game.
  7. I'll admit I did a double-take when I saw this thread, I thought someone had bumped an old Bounties II thread or something. Read the FAQ, it all sounds great and I'm looking forward to Bounties III. Curious about something though, before that dark day when you announced you were retiring from modding for the time being (I don't blame you as you deserved to take an exteneded break) someone had asked about Just a Courier and what your plans were for it. I think I remember seeing you state that you were going to incorporate Just a Courier into Bounties III. Are you still going to do that as a series of side-quests or simply scrap that idea? And what was Just a Courier going to be about anyways if you don't mind me asking? Anyways best of luck on Bounties III, don't overwork yourself and take breaks when needed. Looking forward to a playing it alongside your other four mods. I definitely need to play New Vegas again with all your current mods loaded since they've been recently updated.
  8. You can only add items to containers and NPCs through their reference in the cell editor, not the base entry like what you're trying to do with "VendorContainerDocMitchell.AddItem". Unfortunately VendorContainerDocMitchell doesn't have name in the cell editor (for the script to find it) so you'll have to add one if you want your script to work. To do this right-click on the "VendorContainerDocMitchell" entry under Container and hit "Use Info" in the menu that pops up. When the new window opens up double-click on "NVVendorChestsCell", this should lead you to the "VendorContainerDocMitchell" reference in the cell editor. Double-click on the container shown in the editor and make sure it says "VendorContainerDocMitchell" next to Base Object. Reference Editor ID will be right above that, this is where you'll want to add a name so your script can find the container reference. You can simply name it VendorContainerDocMitchellREF if you want. After that hit OK and change your script to point to "VendorContainerDocMitchellREF" instead of just "VendorContainerDocMitchell". See if your script compiles and if it doesn't just save your mod, close the GECK and open it again then load your mod and try to save the script again.
  9. Real-Time Entry Skills or NVR - Lock Bombing?
  10. The armor is from Advanced Recon Stealth Armor and the helmet from Advanced Recon Thermal Nightvision.
  11. Yes you could have downloaded the GECK and looked yourself but you want it easy :tongue: Trusswork01 under Statics is probably what you're looking for. They're not very big, the Super Duper Mart used 66 of them to cover the ceiling like they did.
  12. It was probably Simple Street Lights, you can grab it from Mods Reloaded.
  13. Looks like a heavily-personalized Reinforced Chinese Stealth Suit.
  14. It came from Plasma Pistol Redesign originally, it's added by Project Nevada's Equipment module as the Plasma Disruptor. The scope however was probably added by the person who took the screenshot.
  15. Good to see you back and well, someguy2000. With the coming update to The Inheritance is the quest going to kick off around levels 10-15? I know we discussed it at one point and you had planned on starting the quest after finishing Bounties I. It'd keep The Inheritance stand-alone (since it's more neutral and not pro-NCR) and not explicitly require Bounties I to be completed first but would still have tie-ins to Bounties thanks to someguyseries.esm. I haven't actually played New Vegas for several months now, been waiting on updates for various mods (not just yours :tongue:) plus had a back-log of other games to play. It Just might be time saddle-up and collect some bounties. Maybe now I'll finally play The Inheritance to :wink:
  16. Yeah that's all I was really concerned about so it's good to hear that all seems to be okay now with someguy2000, waiting a bit longer is not a problem for me. If you're out there someguy2000, take your time and don't over-work yourself!
  17. I did say he went quiet for almost 2 months now. That's why I said I hoped that was the case and not something bad or serious happened in his life.
  18. So I just need to say that I hope someguy2000 has just been busy with the mod or RL since he's been quiet for almost 2 months now and hope that nothing bad has happened in his life or suffered a hard-drive crash. Still looking forward to the updates for Bounties I and II, The Inheritance and the release of Russell.
  19. A home you can get fairly early? Afterschool Special (though you do have to work to get it and not just walk in) Rancho Villa Abandoned Shack Scavenger Shack
  20. There's also Dibella's Watch plus the Vasthelm Expansion, all new land to explore.
  21. Probably Requiem for the Capital Wasteland, it's not on Nexus anymore. Just do a Google search for Tale of Two Wastelands, it's the successor to Requiem.
  22. Since you threw those two in (and I recommend them) here's a few others... Muldoon Electronics Franklin Mall Trenton Towers Undiscovered Capital A World of Pain Some of these are quest mods but for the most part use existing buildings in and around the D.C. ruins. All compatible with D.C. Interiors. If you use Undiscovered Capital and Shadows and Dust 2 together grab my patch here as both mods put a door in the same place, my patch just moves one of them. You can also do a search for "Canterbury", there's several mods that expand and open up buildings in Canterbury Commons.
  23. No this is just the wrong thread now so use this thread instead if you have problems. The mod not dead either, rjhelms is still fairly active in the other thread helping people where he can. Several updates to BBD have also been released, a recent one in April.
  24. May also want to check out Hoarfrost Castle. Supposedly (and hopefully) Kvatch Rebuilt is in the process of being updated and apparently it's a rather significant update. Try to keep an eye out for it after the first of the month.
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