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dartmaul15

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About dartmaul15

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    Norway
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    Skyrim and hellgate: global
  • Favourite Game
    S.T.AL.K.E.R call of pripyat

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  1. In response to post #33862040. i kinda agree with you there. They need more skilled people, all over the board. Textures are 2k, but look worse than skyrim in some areas (hell, some almost reminded me of fallout 3). And we see what modders here have pulled off in therms of texture improvements. They need to get their s#*! together! ESPECIALLY in the frigin world! Even in 1080p the textures look blurry, washed out, and the stupid fog they use all over the damn place makes everything look like someone is trying to hide poor work. Their codes tend to be terribly optmized and buggy. To the point where i think a large enough group of monkeys with typewriters can do the same. ANd just look at what tim did with skyrim. With my old ATI radeon hd 5870 i had like 40ish FPS at release, now i run the official texture pack at 60. ONLY thanks to game optimizations from bethesda's side. Get some damn beta testers. Yes, it is one of the most stable releases ever. But come on, even your fans are mking fun of you for your bug riddled games. Bethesda, get your s#*! together. I don't care if they pick 100 random modders to do it, or if they pay people. Hell, as long as i got all other expenses covered, i'd happily test their game for a whole frigin month if i could just dick around in it and report any bugs i found. I wouldn't even demand payment per hour for it!
  2. Just tought i would drop byy and clarify a few things regarding my previous post. No, i did NOT give away my credit card info. I provided proof of purchase by, if memory serves me right, sending them a message cotaining a picture of my Steam library with skyrim in it. I actually obught the Collectors edition (i got the game, a t-shirt, the paper map, the goty map, the sketchbook and the statue) ALso, europeans does mostly bank cards (can't be overdrawed) and credit cards. At least we do in norway ;) I haven't even heard about debit cards.
  3. A really great system jsut got even better. I remember about a yar ago (right aftre skyrim was released). I was doing a sweep in the coment field to report torenters. An of hand coment that could indicate that i had torented myself got me banned in less than 5 minutes. I even had to provide screenshots from steam (and the cover of the game) to get the ban lifted. It was all my mistake, but it really proves how effective the moderators are. And now they made it even better! There's just one way to describe it; AWESOME! found the old forum post: http://forums.nexusmods.com/index.php?/topic/554946-dartmaul15-reinstated/
  4. i am having some weird problems with wrye bash lately. It performs the spectatular feat of doing a CTD every time i start it. it then give me the following message "errors occured. se the log file *C:\program files \steamapps\common\skyrim\mopy\wrye bash.exe.log' for details. i don't understand a thing of the document, but i wil write it down in case someone else does. please help me :biggrin: the content of the file: bash\bolt:259: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal C:\Program Files\Steam\steamapps\common\skyrim\Mopy\Wrye Bash.exe\bash\bolt.py:259: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal bash\bolto:259: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal C:\Program Files\Steam\steamapps\common\skyrim\Mopy\Wrye Bash.exe\bash\bolt.py:259: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal Traceback (most recent call last): File "Wrye Bash Launcher.pyw", line 32, in <module> from bash import bash File "zipextimporter.pyo", line 92, in load_module File "bash\bash.pyo", line 40, in <module> File "zipextimporter.pyo", line 92, in load_module File "bash\bolt.pyo", line 294, in <module> File "bash\bolt.pyo", line 261, in initTranslator File "bash\bolt.pyo", line 261, in <genexpr> UnicodeDecodeError: 'ascii' codec can't decode byte 0xe5 in position 15: ordinal not in range (128) bash\bolto:259: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal C:\program files\steam\steamapps\common\skyrim\Mopy\Wrye Bash.exe\bash\bolt.py:259: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal bash\bolto:259: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal C:\program files\steam\steamapps\common\skyrim\Mopy\Wrye Bash.exe\bash\bolt.py:259: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal Traceback (most recent call last): File "Wrye Bash Launcher.pyw", line 32, in <module> from bash import bash File "zipextimporter.pyo", line 92, in load_module File "bash\bash.pyo", line 40, in <module> File "zipextimporter.pyo", line 92, in load_module File "bash\bolt.pyo", line 294, in <module> File "bash\bolt.pyo", line 261, in initTranslator File "bash\bolt.pyo", line 261, in <genexpr> UnicodeDecodeError: 'ascii' codec can't decode byte 0xe5 in position 15: ordinal not in range (128) bash\bolto:259: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal C:\Program Files\Steam\steamapps\common\skyrim\Mopy\Wrye Bash.exe\bash\bolt.py:259: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal bash\bolto:259: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal C:\Program Files\Steam\steamapps\common\skyrim\Mopy\Wrye Bash.exe\bash\bolt.py:259: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal Traceback (most recent call last): File "Wrye Bash Launcher.pyw", line 32, in <module> from bash import bash File "zipextimporter.pyo", line 92, in load_module File "bash\bash.pyo", line 40, in <module> File "zipextimporter.pyo", line 92, in load_module File "bash\bolt.pyo", line 294, in <module> File "bash\bolt.pyo", line 261, in initTranslator File "bash\bolt.pyo", line 261, in <genexpr> UnicodeDecodeError: 'ascii' codec can't decode byte 0xe5 in position 15: ordinal not in range (128) bash\bolto:259: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal C:\program files\steam\steamapps\common\skyrim\Mopy\Wrye Bash.exe\bash\bolt.py:259: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal bash\bolto:259: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal C:\program files\steam\steamapps\common\skyrim\Mopy\Wrye Bash.exe\bash\bolt.py:259: UnicodeWarning: Unicode equal comparison failed to convert both arguments to Unicode - interpreting them as being unequal Traceback (most recent call last): File "Wrye Bash Launcher.pyw", line 32, in <module> from bash import bash File "zipextimporter.pyo", line 92, in load_module File "bash\bash.pyo", line 40, in <module> File "zipextimporter.pyo", line 92, in load_module File "bash\bolt.pyo", line 294, in <module> File "bash\bolt.pyo", line 261, in initTranslator File "bash\bolt.pyo", line 261, in <genexpr> UnicodeDecodeError: 'ascii' codec can't decode byte 0xe5 in position 15: ordinal not in range (128)
  5. wait, what??? What are you talking about? is it on the nexus??? link me!
  6. in case you failed to notice. i haven't been plying FNW for 5 motnhs at least. i have also not checked the nexus in that period. besides, RFCW were REALLY popular :tongue: modreators, if you read this, just delete the forum post. i found out what i needed
  7. NOOOOO!!!!!!! seriously, did bethsoft finally find it? you don't need to answer. i know what i need to know. oh well, that is one mod to delete from my list over essential 100 mods for FNW (the list only includes legal mods). :( thanks for answering.
  8. I have not been playing FNW for a long time, and recently decided to pick it up again. i came to dig up my #1 mod, Requiem of a capitale wasteland, but i could not find any traces of it. Could someone please direct me to a place where i can download it :biggrin: If the mod broke some site rules, and got taken down, would you guys please explain what they did. :confused: Edit: if there is a link, please link me to the official site, if they have one.
  9. seriuls,y are ou trolling? you can equip ANY 1h weapon to the left hand. all you need to do is click the left mouse button on the weapon to equip it in left hand (note. controlls are mirrored pr default on pc version) :thumbsup:
  10. The XX ones stand for the load order. say that dawnguard is loadead as mod number 02 and is assigned load code 02 then you need to replace the XX wit 02. use the NMM to identify the load code for dawnguard. hope it helps
  11. hmm... wel, you have more controll of which mods you have with NMM. it also makes it a LOT simpler to install and uinstall mods. I would recomend that you use the NMM. there is ismply just to much to do by hand if you don't. if you do it manually you need to make sure load order is right, make archive invalidation, place the files in the right place... all this is done by, or can be done by the NMM. it isimply enough to click "install" and then you are good to go. about crash chances. i would say that NMM reduces conflicts and thus reduces crach % chanse. it does not affect the game in any way i don't know if you are new to modding, or if you are a veteran. It wil not affect the answer. GET NMM ASAP :thumbsup:
  12. do a quick google-search. there are a lot of mods out there. some of them even have collour-codes for engine, ammo-rack, driver, weak spot, thick spot etc. not all of them are patched to latest version, but they wil work (in the theory) :biggrin:
  13. sorry to say, but then it wil not work. try using the consolle to start a quest AFTER the shack. use coc <cellname> to get out of the shack.
  14. http://www.flickr.com/photos/76497361@N06/6863093137/in/photostream This is how i keep my pc cool. So i take it theres a small chance that it is overheating Update:ive installed a few texturing mods and also the official texture pack and none of them work. i tried going into free cam and i could see the map somewhat. I honestly think it is the clouds or sky. http://steamcommunity.com/profiles/76561198041325865/screenshot/488875872620214815 Some screenshots that better show what the problem is hmm. do the same with the sky, as you did with armors etc. i MIGHT be able to provide a fix for it, but it WILL make skyrim look a bit silly. all i plan to do is to edit the mesh, and textures for the sky. pm me if interested
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