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Carreau

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Everything posted by Carreau

  1. There was a database hack (probably still is, I haven't messed with any since Cata went live) that could be done to disable helms for the entire game. It was almost necessary if you did a race swap model edit since the swapped race's helmets NEVER lined up, and would require a lot of trial and error database edits to make it line up more or less fine. I'm not sure if only disabling PC helms is possible with the current setup of BethSoft games. In FO:NV, I edited Veronica to remove her hood, but had to manually check options on her unique equipment to pull that off. You could do something similar once the CK is out for Skyrim, but it would have to be on a helmet to helmet basis, and anyone else in game using that helmet would also be sans visual helmet.
  2. http://forums.bethsoft.com/index.php?/topic/1267229-modding-the-gui/ Kenny, take a look. DarN and a couple of others are working as well. One of the GUI devs is also chiming in and is working with the modders behind the scenes. It looks like you've gotten more accomplished, and I'm liking what I see. It's a monumental task, but you're fighting the good fight!
  3. Yeah...multiplayer does not mean MMO. I for one would love to see a sandbox co-op that I could just play around in with some friends. Have it work outside a current save game environment so it doesn't mess up progression in single player progression. I think handling it like Rockstar's handling of multiplayer sandbox for GTA IV would be most ideal. A third party program, or even a recompiled co-op exe would be necessary to set up a whisper/listen system. It would need to track multiple active cells in the game world, but ideally it would be best if each individual player's computer did that instead of the "server". All NPCs are already on a schedule system anyways, so as long as the time cycle between each computer is synched, it should be no problem to maintain active cells like that. Now I understand the aversion to playing TES as a multiplayer of some form. But I for one would enjoy the ability to interact with friends of mine in a sandbox environment if nothing more than to just hang out and chat. The idea sounds simple, but the in practice methods would require some serious programming chops.
  4. The horse's hair and tail are actually very cleverly keyframed. It's not dynamic- there are many ways you can test this and see for yourself. It's bizarre, really, that they would keyframe horse hair and banners, instead of just allowing the game to use proper cloth physics in realtime. What were they thinking? They were thinking "how can we update an old engine to use newer environmental tricks?" The creation engine is certainly a capable engine for designing a good sandbox world, but it still has a lot of pitfalls since it's a heavily modified version of Gamebryo. Personally, I'm just happy that the hair this time around isn't a bunch of crummy designs (I'm looking at you Fallout!). It's not the best in the world, but it's better than previous BethSoft games. I'm not sure if the the .nif format can handle something like flowing hair, or even flowing dresses. It would be nice if there could be a plug-in that would allow it, but that's probably not high up on BethSoft's priority list right now. And knowing Bethesda, they would try to implement some form of hair/cloth physics and it would all be wonky and probably manage to kill the PC.
  5. I would be happy without the cape. It's a bit much and I feel like I should be a super hero. The Nightingale!
  6. i got mine from killing the leader <_<
  7. You can sneak up on them. The game considers them to be sleeping when in their coffins.
  8. http://elderscrolls.wikia.com/wiki/Nightingale_Armor /only muffles your foot steps. I use the boots all the time because i love being able to run while sneaking
  9. I can think of one or two games Valve has released digital sales info on. However, Valve does keep usage statistics handy. Steam reported a peak of 211,000 users today with only 98,000 currently playing (not bad considering the stat rolls over at midnight I'm assuming. Should be higher by the evening). http://store.steampowered.com/stats/?snr=1_4_4__10 Now, peak users ever for Skyrim is ~290,000. Which seems a bit low given that 14% of the 3.4m boxed copies would be 476,000, and all PC users have to use steam to play. Something just seems...off. http://steamgraph.burstpixel.net/index.php But at least Skyrim is beating MW3 online for players playing. :) After seeing the % breakdown, though, I had to say to myself that it sucks to be in the 86% who bought it on consoles. I made that mistake with FO3. Bought the SE for PS3. Worst mistake ever since it's essentially unmoddable, and the lifetime of the game fell flat on its nose once I finished the retail content off.
  10. Oblivion/FO3/FONV all used versions of the Gamebryo engine. Skyrim is using an in house engine called Creation. I don't know how similar creation will be to gamebryo. I'm sure that there will be similarities since Bethesda has been using Gamebryo for a long time. But Creation is supposed to be all new, in house, and I highly doubt there will be compatibility with older TES mods.
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