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noahdvs

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  1. If you don't disable the bolt action flag, speed only affects the hammer animation. Removing the flag also disables the hand cocking animation.
  2. There is an INI option to enable grid snapping already, but I don't know how good it is.
  3. Oh I knew that already. All those work in Fallout4Custom.ini, BTW.
  4. Eh, I'm having trouble understanding what you said. Basically, you can use the exact same structure as Fallout4.ini/Fallout4Prefs.ini in Fallout4Custom.ini. The only thing I've tried that doesn't work in Fallout4Custom.ini is setting the resolution. I'll just copy and paste my entire Fallout4Custom.ini for you. By the way, a semi-colon indicates a comment (stuff that is not used as code). If you delete the semi-colon, the line is used as code.
  5. http://lmgtfy.com/?q=action+rpg This thread is unnecessary. There have been RPGs in the past with even less story and flexibility than Fallout 4 that were still classified as RPGs and nobody questioned it.
  6. Main reasons why people haven't switched is probably ignorance or not wanting to change ways. Not much to say about the subject.
  7. If you want to use color satellite maps, you have to disable the menu color.
  8. I totally agree. Maybe when I get the chance I'll look into it.
  9. I guarantee the crashes have been caused by user errors. I've had the mod since it came out and it never caused a crash. I currently run about 220 mods, BTW.
  10. You have to make the custom ini files. All your custom FO4 settings should be put in Fallout4Custom.ini as well.
  11. This mod hasn't happened yet because the CK doesn't actually give you any animation tools and the tools necessary to make the correct format for the animations costs $40,000-120,000.
  12. No, they don't instantly detect you unless your armor is really bad for stealth. They do know where the bullets are coming from and attack in that direction if you don't move around though.
  13. There's probably an explosion for the junk mortar. See if you can find it in FO4Edit or the CK and set the force to something really high.
  14. You could just ignore any crafting stuff.
  15. If you remember what players got in Oblivion and Morrowind... that last post of yours was still nonsense. There's nothing really TES about the kinds of DLCs released for FO4 and even if it was, that wouldn't necessarily make it bad unless it introduced stuff from the TES lore. Fallout hasn't been that far off from TES ever since FO3, including FNV, which so many old fallout fanboys say is the best one despite the world of the game being pretty lacking. Bethesda does worlds and sandboxes better, Obsidian does story better. I think Bethesda recognize that, so their latest and biggest changes from what they usually make (Hearthfire and settlements) have been them trying to add more to the sandbox side of their games.
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